Metroid Prime

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
General

Required Artifacts

Determines the number of Artifacts needed to begin the endgame sequence.
This is a range option.

Accepted values:
Normal range: 1 - 12
0
25
0
0
0
0

Artifact Hints

If enabled, scanning the artifact stones in the temple will give a hint to their location. Additionally, hints will be pre collected in the client.
0
25
0

Final Boss Select

Determines the final bosses required to beat the seed. Choose from Meta Ridley, Metroid Prime, both, or neither.
25
0
0
0
0

Starting Room Randomization

Determines the starting room of the game. This will change your starting loadout depending on the room. Normal: Start at the Talon Overworld Landing Site. Most randomization options, when enabled, will move the starting room to Save Station 1 in Chozo Ruins due to the restrictive nature of the landing site starting room. Safe: Start in rooms that will not require a significant combat challenge to progress from. Buckle Up: Start in rooms that will pose a significant challenge to players with no energy tanks or suit upgrades. Fun for the aspiring masochist (less fun for their friends waiting in BK).
25
0
0
0

Combat Logic Difficulty

When enabled, the game will include energy tanks and the charge beam as requirements for certain combat heavy rooms.
0
25
0
0
Gameplay Tweaks

Progressive Beam Upgrades

If enabled, 3 progressive beam items will be added into the item pool per beam. These unlock the beam itself, charging capabilities, and the associated missile combo.
25
0
0

Missile Launcher

If enabled, the missile launcher will be added to the item pool. This will only allow you to use missiles once the missile launcher is found (regardless of missile expansions received).
25
0
0

Main Power Bomb

If enabled, the main power bomb will be added to the item pool. This will only allow you to use power bombs once the main power bombs is found (regardless of power bomb expansions received).
25
0
0

Randomize Starting Beam

If enabled, the starting beam will be randomized to a random beam that is not the Power Beam.
25
0
0

Shuffle Scan Visor

If enabled, the scan visor will be shuffled into the item pool and will need to be found in order to scan dash and open certain locks.
25
0
0

Pre Scan Elevators

Pre scans the elevators in the game, allowing for faster transitions between regions. Makes for more interesting gameplay if disabled when the scan visor is shuffled.
0
25
0

Non-Varia Heat Damage

If enabled, the gravity suit and phazon suit will not protect against heat damage which will change the required logic of the game.
0
25
0

Staggered Suit Damage

Configure how suit damage reduction is calculated. Default: based on the strongest suit you have Progressive: based on the number of suits you have Additive: Individual suits provide their added damage reduction
0
25
0
0

Add Spring Ball

Enables the spring ball when you receive Morph Ball Bombs. This will allow you to jump while in morph ball form by pressing up on the c stick, reducing the complexity of double bomb jumps.
0
25
0
Door Randomization

Elevator Randomization

Randomizes the elevators between regions.
25
0
0

Door Color Randomization

Determine if/how door colors are randomized. None: No door colors will be randomized Global: All door colors of a given color will be randomized to another color Regional: Each Region will have its door colors randomized to another color
25
0
0
0

Blast Shield Randomization

Determine if/how blast shields are randomized. Note that this will have a difficult time generating in solo worlds with no tricks enabled. None: No blast shields will be randomized Replace Existing: Each existing Missile Blast Shield will be replaced with a different Blast Shield type Mix It Up: Each Region will remove all existing blast shields and instead add a specified number to new doors
25
0
0
0

Blast Shield Frequency

If using 'Mix It Up' for blast shield randomization, how many blast shields should be added per region? These are added using a percentage of total possible placements so exact numbers will vary by region. Higher numbers will have more difficulty genning in solo worlds with less tricks. Low: 10% Medium: 30% High: 50%
0
25
0
0

Blast Shield Available Types

Which blast shield types are available for randomization. All: All blast shield types are available, including beam combos, bomb, power bomb, charge beam, and super missiles No beam combos: Flamethrower, Wavebuster, and Ice Spreader will not be included as blast shield types (Super Missiles will still be included)
0
25
0

Number of Locked Doors to Include

If greater than 0, locked doors will be placed in the game (maximum of 1 per level). These will only be placed in spots that will not prevent progression but may force alternate paths.
This is a range option.

Accepted values:
Normal range: 0 - 2
25
0
0
0
0
0

Include Power Beam Doors

If enabled, Power Beam doors will be an available door color for randomization. If the starting beam is also randomized, it will remove the new starting beam's color from the pool of available door colors.
25
0
0

Include Morph Ball Bomb Doors

If enabled, Morph Ball Bomb doors will be added as an available door color for door randomization.
25
0
0
Tricks

Trick Difficulty

Determines which tricks, if any, are required to complete the seed. This will affect the logic of the game
25
0
0
0
0

Remove Hive Mecha

If enabled, the trigger for the Hive Mecha boss will be removed from the game.
25
0
0

Backwards Lower Mines

If enabled, allows you to progress through the lower mines in reverse by removing the locks in the PCA room.
25
0
0

Remove Xray Visor Requirements

Determines the xray visor requirements. Remove None: No xray visor requirements are removed. Remove Most: All xray visor requirements are removed except for metroid prime, chozo ghosts (normal/minimal combat difficulty), and omega pirate. Remove All But Omega Pirate: All xray visor requirements are removed except for omega pirate.
25
0
0
0

Remove Thermal Visor Requirements

Determines the thermal visor requirements. Remove None: No thermal visor requirements are removed. Remove Most: All thermal visor requirements are removed except for metroid prime (note this means wave beam panels will be in logic without the visor to see them). Remove All: All thermal visor requirements are removed (note this means wave beam panels will be in logic without the visor to see them).
25
0
0
0

Flaahgra Power Bombs

If enabled, makes the sandstone block at the top of arboretum breakable with power bombs. Note that this will require you to have 4 power bombs in order to defeat Flaahgra.
25
0
0

Trick Allow List

A list of trick names to explicitly allow in logic, regardless of selected difficulty. For example, "Crashed Frigate Scan Dash" or "Alcove Escape".

Trick Deny List

A list of trick names to explicitly deny in logic, regardless of selected difficulty. For example, "Crashed Frigate Scan Dash" or "Alcove Escape".
Cosmetic

Fusion Suit

If enabled, will replace all the suits in game with the Fusion Suit variants (cosmetic only). Suit color randomization will have no effect if this is enabled.
25
0
0

HUD Color

Determines the color of the HUD in the game. Will be overridden if any of the color overrides are greater than 0. Note: Certain colors will change the colors of the beam icons.
25
0
0
0
0
0
0
0
0
0
0
0
0
0

HUD Color Red

0 to 255, sets the Red channel of the HUD color.
This is a range option.

Accepted values:
Normal range: 0 - 255
25
0
0
0
0
0

HUD Color Green

0 to 255, sets the Green channel of the HUD color.
This is a range option.

Accepted values:
Normal range: 0 - 255
25
0
0
0
0
0

HUD Color Blue

0 to 255, sets the Blue channel of the HUD color.
This is a range option.

Accepted values:
Normal range: 0 - 255
25
0
0
0
0
0

Randomize Suit Colors

Randomize the colors of the suits. Is overridden if any of the color overrides are greater than 0. Note: This is not compatible with the Fusion Suit and will have no effect.
25
0
0

Power Suit Color Override

Override the color of the Power Suit using an index from the game's color wheel.
This is a range option.

Accepted values:
Normal range: 0 - 359
25
0
0
0
0
0

Varia Suit Color Override

Override the color of the Varia Suit using an index from the game's color wheel.
This is a range option.

Accepted values:
Normal range: 0 - 359
25
0
0
0
0
0

Gravity Suit Color Override

Override the color of the Gravity Suit using an index from the game's color wheel.
This is a range option.

Accepted values:
Normal range: 0 - 359
25
0
0
0
0
0

Phazon Suit Color Override

Override the color of the Phazon Suit using an index from the game's color wheel.
This is a range option.

Accepted values:
Normal range: 0 - 359
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.