Metroid Fusion

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Main Options

Game Mode

Determines starting location and accessibility. Vanilla starts you in the Docking Bay with no items. Open Sector Hub starts you in the Sector Hub with one E-Tank and one random item. All sector elevators will be open. Custom will apply the settings in the Custom Game Mode section.
25
0
0
0

Infant Metroids in Pool

How many Infant Metroids will be in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Infant Metroids Required

How many Infant Metroids will be required to beat the game. If set to more than the number in the pool, will instead become however many are present.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Infant Metroid Locations

Where Infant Metroids can be located. Anywhere allows them to be anywhere in the multiworld. Bosses Encouraged increases the chances of them being located on local boss locations. Only Bosses means Infant Metroids can only be on your boss locations. Will limit the number of Infant Metroids in the pool. if greater than the number of bosses.
25
0
0
0
Logic Options

Early Progression

Determines if an early progression item guaranteed in one of your first locations. Normal restricts the starting item pool to Morph Ball and Missiles. Advanced expands the pool to Screw Attack. If Shinespark Tricks are set to Advanced, adds Speed Booster as well Option is in testing and may increase generation failures.
0
25
0
0

Sector Tube Shuffle

If enabled, shuffles the tube connections between sectors. Does not affect the non-glass tube connections.
25
0
0

Elevator Shuffle

If enabled, shuffles the various elevator connections. Sectors will shuffle the six sector elevators in the Sector Hub. All will include all elevator connections in the game. Note that if enabled, logical energy tank requirements will be relaxed.
25
0
0
0

Point of No Returns in Logic

Should Point of No Return locations be in logic. If disabled, you will never be required to enter an area without the items to exit out.
0
25
0
Trick Options

Shinespark Trick Difficulty

What level of shinespark trick difficulty may be required to navigate around. Note that this does not exclude items that require shinesparking in vanilla to obtain. Use the ShinesparkLocations location group for that.
25
0
0
0

Wall Jump Trick Difficulty

What level of wall jump trick difficulty may be required to navigate around.
25
0
0
0

Combat Difficulty

What level of combat tools are logically expected for later game bosses.
25
0
0
0
Custom Game Mode Options

Starting Location

Your starting location. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.
25
0
0
0
0

Starting Major Upgrades

How many major upgrades you begin with. Note that depending on your StartingLocation and EarlyProgression settings, you may receive more than specified here in order to successfully generate the game. Upgrades are taken from the general item pool and will be replaced by a random minor tank. These will be applied in addition to your start_inventory and start_inventory_from_pool items. These will be sent by the client once you're connected. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.
This is a range option.

Accepted values:
Normal range: 0 - 22
25
0
0
0
0
0

Starting Energy Tanks

How many Energy Tanks you begin with. This will be overridden by the number specified in start_inventory and start_inventory_from_pool, if applicable. Energy tanks are taken from the general item pool and will be replaced by a random minor tank. These will be sent by the client once you're connected. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.
This is a range option.

Accepted values:
Normal range: 0 - 20
25
0
0
0
0
0

Open Sector Elevators

Determines if the sector elevators in the Sector Hub are locked by their vanilla keycard requirements. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.
25
0
0

Sector Navigation Room Hint Locks

Determines if the Navigation Rooms at the start of each sector have their hints locked by keycard requirements. If set, the keycard required for the hint will be one level higher than the level needed to access the sector in vanilla. Has no effect if EnableHints is disabled. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.
25
0
0
Minor Options

Palette Randomization

Randomize the ingame palettes.
25
0
0

Enable Hints

Enable ingame hints at Navigation Stations.
0
25
0

Reveal Hidden Blocks

Enables whether destructible blocks are revealed from the start.
0
25
0

Fast Door Transitions

Enables fast door transitions between rooms.
0
25
0

Missile Data Ammo

The amount of missiles provided by a Missile Data item.
This is a range option.

Accepted values:
Normal range: 5 - 100
0
25
0
0
0
0
0

Missile Tank Ammo

The amount of missiles provided by a Missile Tank item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Power Bomb Data Ammo

The amount of power bombs provided by a Power Bomb Data item.
This is a range option.

Accepted values:
Normal range: 5 - 100
0
25
0
0
0
0
0

Power Bomb Tank Ammo

The amount of power bombs provided by a Power Bomb Tank item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.