Mega Man Zero 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0
Goal Options

Required Secret Disks

Number of Secret Disks required to unlock the final stage. The Abandoned Research Laboratory opens once every other stage has been cleared and you are holding this many disks. Clearing it completes the game. Setting it above 170 is not recommended, as it will place a lot of useful items in the final stage, which at that point, the game is basically completed.
This is a range option.

Accepted values:
Normal range: 0 - 180
0 ❌
25 ❌
0 ❌
0
0
0
0

Final Stage Rank

The rank you need to get on each stage for the final stage to open, in addition to the required disks. F means that clearing each stage will automatically unlock the boss. None means no stage has to be cleared at all, and the final stage opens as soon as you hold the required secret disks.
0
0
0
0
0
0
25
0
0
Sanity Options

Extra Life Sanity

Makes every 1-UP pickup a location check (10 in total).
0
25
0

Itemsanity

Makes every static energy and E-Crystal pickup a location check (82 in total).
25
0
0

Shop Slots

How many slots Cerveau's shop stocks.
This is a range option.

Accepted values:
Normal range: 0 - 48
0 ❌
25 ❌
0 ❌
0
0
0
0

Shop Price Scale

How expensive Cerveau's shop is, as a percentage. Items range from 70 to 700 eCrystals, with most being in the 100 to 300 range.
This is a range option.

Accepted values:
Normal range: 25 - 400
0 ❌
25 ❌
0 ❌
0
0
0
0
Gameplay

Starting Weapons

Which weapons Zero starts with. The weapon will still start at its first tier, and progressive unlocks (charge attacks and saber combos) will need to be unlocked. If this is left empty, one random weapon is granted instead. Valid Keys: {"Buster", "Z-Saber", "Recoil Rod", "Shield Boomerang"}

Weapon Damage Upgrades

Whether the last three steps of each progressive weapon raise its damage. A few players disliked this feature since it departed the gameplay from vanilla. WIP: Disabling this still keeps the extra three progressive weapon items in the pool, they just dont provde any bonuses.
0
25
0

Select Button

Select buttons functionality. Cycle Sub Weapon (Default) Cycle Main Weapon Cycle Head Chip Cycle Body Chip Cycle Foot Chip Use Subtank (Uses fullest Subtank)
25
0
0
0
0
0
0

Cyber-elves

Modifications to Cyber Elf usage. Satellite elves remain unmodified. Vanilla: Unmodified Vanilla. Upgrading elves cost eCrystals, fusion elves decrease rank. No Penalty: Fusing an elf does not affect rank. Auto: Every passive elf received via disk is automatically opened and applied, and Artan and Zictan arrive as their sub tanks. Does not affect rank. Gives the game a nice sense of progression, but makes it a lot easier.
25
0
0
0

EX Skill Rank

The rank a stage clear needs in order to send that stage's EX Skill check. In the vanilla game it would be an A. The rank is for the mission just finished, not your overall rank. F sends the check on any clear.
0
25
0
0
0
0
0
0

Infinite Lives

None
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Aesthetics

Randomized Palettes

Every stage is drawn in a randomly chosen color scheme.
25
0
0

Disk Name Popup

When a Secret Disk arrives from Archipelago, a message box prints its contents. The visual is slightly screen obscuring, so it is kept optional.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.