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Mega Man Zero 3 Guide

Mega Man Zero 3 Archipelago

Welcome to my project. Things are still under development, but here you will find my development of a custom Archipelago World for Mega Man Zero 3 on the GBA. You should probably read everything here so you know what to expect before playing! s

General Information (IMPORTANT)

Weapon Progression

Each of the four weapons is a progressive item. For example, the item pool holds several copies of "Progressive Z-Saber", and every copy you receive moves that weapon one step up its upgrade path. This feature works very similar to the weapon XP system from Zero 1 and 2.

The first copy sends you the weapon itself, the ones after it unlock that weapon's abilities, and the last three are attack power boosts (ripped from the E-Reader cards).

The upgrade progress is shown in game as stars in the pause menu, like in Zero 1 and 2.

Weapon Progressive Upgrades
Buster weapon, semi charge, full charge, damage (+1, +2, +3)
Z-Saber weapon, 2nd slash, 3rd slash, charged slash, damage (+1, +2, +3)
Recoil Rod weapon, charged rod, damage (+1, +2, +3)
Shield Boomerang weapon, charged throw, damage (+1, +2, +3)

Note: Anything you list in starting_weapons begins at step 1. You will still have to collect the progressive items in order to upgrade it.

Cerveau Shop

Cerveau now has a shop, visit it by pressing L or R on his secret disk analysis screen. Items are purchasable by using e-Crystals. Prices and amount of items are configurable using YAML options.

Quality of Life Stuff

Options

Hinting and Tracking

Items and locations are sorted into groups. Try using !hint.

locations
per stage Resistance Base (all three mission sets), Aegis Volcano Base, Sunken Library, and so on
by type Secret Disks, Stage Clears, Chips, A+ Rank Clears, Subtanks, Weapons, 1-UPs, Minibosses, Itemsanity, Shop
items
by type Secret Disks, Stage Access, Chips, Body Chips, Foot Chips, Head Chips, EX Skills, Subtanks, Weapons

For example: !hint Stage Access or !missing Sub Arcadia.

Known Bugs.

Planned Features.


If you have any questions, feel free to contact me on Discord: Stingrays110, though I'd prefer if you kept it to the Zero channel on the Archipelago Discord.

And if you'd like to see the source code for the ROM, check it out here!.

Huge thanks to akatsuki105, whose WIP decompilation of RMZ3 laid the groundwork for this world!

And a thank you to Shadyrix Phantom (@OfficialPhantomX) for the logo artwork.