Mega Man 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

EnergyLink

Enables EnergyLink support. When enabled, pickups dropped from enemies are sent to the EnergyLink pool, and healing/weapon energy/1-Ups can be requested from the EnergyLink pool. Some of the energy sent to the pool will be lost on transfer.
25
0
0

Starting Robot Master

The initial stage unlocked at the start.
0
0
0
0
0
0
0
0
25

Consumables

When enabled, e-tanks/1-ups/health/weapon energy will be added to the pool of items and included as checks.
0
25
0
0
0

Random Enemy Weaknesses

Randomizes the damage dealt to enemies by weapons. Certain enemies will always take damage from the buster.
25
0
0

Strict Boss Weaknesses

Only your starting Robot Master will take damage from the Mega Buster, the rest must be defeated with weapons. Weapons that only do 1-3 damage to bosses no longer deal damage (aside from Wily/Gamma).
25
0
0

Random Boss Weaknesses

None: Bosses will have their regular weaknesses. Shuffled: Weapon damage will be shuffled amongst the weapons, so Shadow Blade may do Top Spin damage. Randomized: Weapon damage will be fully randomized.
25
0
0
0

Wily 4 Requirement

Change the amount of Robot Masters that are required to be defeated for the door to the Wily Machine to open.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0

Plando Weaknesses

Specify specific damage numbers for boss damage. Can be used even without strict/random weaknesses. plando_weakness: Robot Master: Weapon: Damage
This option needs to be configured manually in the YAML file.

Palette Shuffle

Change the color of Mega Man and the Robot Masters. None: The palettes are unchanged. Shuffled: Palette colors are shuffled amongst the robot masters. Randomized: Random (usually good) palettes are generated for each robot master. Singularity: one palette is generated and used for all robot masters. Supports custom palettes using HTML named colors in the following format: Mega Buster-Lavender|Violet;randomized The first value is the character whose palette you'd like to define, then separated by - is a set of 2 colors for that character. separate every color with a pipe, and separate every character as well as the remaining shuffle with a semicolon.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0
0

Reduce Flashing

Reduce flashing seen in gameplay, such as in stages and when defeating certain bosses.
25
0
0

Music Shuffle

Shuffle the music that plays in every stage
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.