Mario Kart Double Dash

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0
Goal

Goal

Victory condition for the game. All Cup Tour: Collect set amount of gold trophies to unlock All Cup Tour. Get gold in All Cup Tour to win. Trophies: Collect set amount of gold trophies to win.
25
0
0

Trophy Requirement Percent

How many gold trophies are needed for goal completion. Percentage of the whole amount of trophies in pool. Default is 65 %, which will be 10 trophies out of 16 with other settings left to defaults.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Grand Prix Trophies

Does getting gold in cups earn you trophies. Adds 16 trophies.
0
25
0

Shuffle Extra Trophies

How many trophies are added in the pool in addition to predetermined trophy locations. These trophies can appear in other players' worlds.
This is a range option.

Accepted values:
Normal range: 0 - 50
25
0
0
0
0
0

All Cup Tour Min CC

At what CC you need to play All Cup Tour to win.
0
25
0
0
0

All Cup Tour Min Rank

How well you need to do in All Cup Tour to win.
25
0
0
0
0
Content

Logic Difficulty

Balances the difficulty modeling, how many upgrades you are presumed to have to win races. Use normal (0) if you can comfortably win 100cc races. Unrestricted places locations in logic as soon as they are technically possible.
This is a range option.

Accepted values:
Normal range: -50 - 120

The following values have special meanings, and may fall outside the normal range.
  • -50: Baby
  • -25: Easy
  • 0: Normal
  • 50: Hard
  • 120: Unrestricted
0
25
0
0
0
0
0

Time Trials

Are time trials in logic? If enabled, item pool has course unlocks for time trials. Basic adds locations for beating certain times. Include Staff Ghosts enables staff ghosts into logic. For experts only!
0
25
0
0

Item Boxes as Locations

Makes some item boxes count as checks. Interesting locations adds 1-3 checks per course. Box Groups grants you checks by touching any box in a row/group. Boxsanity adds checks to every box individually.
0
25
0
0
0

Add Custom Item Boxes

Moves some item boxes to interesting places. These boxes might need going off route and hard to reach places. Note: Boxes aren't created, just moved to custom positions (so some vanilla boxes are missing).
0
25
0

Shortcuts as Locations

Grants checks from completing shortcuts. Some shortcuts require items like mushrooms.
0
25
0

Course Shuffle

How the courses are shuffled in cups.
0
25
0
Items

Items for Everybody

How many global item unlocks there are.
This is a range option.

Accepted values:
Normal range: 0 - 19
0
25
0
0
0
0
0

Items per Character

How many item unlocks there are per character.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Start Items per Character

Unlocks some items for the characters straight away.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Frantic Items

Changes the item distribution to give all items evenly regardless of current position. 0 = vanilla, 100 = every item has equal chance, values in between are possible.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: Vanilla
  • 50: Medium
  • 100: Frantic
25
0
0
0
0
0

Guaranteed Items

Guarantees getting unlocked items if they are appropriate for your position. For example, if your character has mushroom unlocked, you cannot get blank item at 4th or worse place.
0
25
0
Karts

Kart Upgrades

How many random kart stat upgrades there are total. Unlike progressive speed upgrades, these upgrades are tied to certain vehicles.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Speed Upgrades

Adds 3 Progressive Speed Upgrades to the pool. You start at a slight disadvantage (90 % speed) and collecting all the speed upgrades gets you to 110 % speed. Disabling this sets logic difficulty on hard if it's lower.
0
25
0
Traps

Trap Chance

Percentage of how many filler items are converted into traps. If this is 0, no traps will be in the pool. 100 means all filler items are traps. Use weight options below to choose which traps will be more likely.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Banana Rain Trap Weight

Bananas will spawn in front of you! Bigger number = bigger chance of occurring.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Shell Rain Trap Weight

Shells will spawn in front of you! Bigger number = bigger chance of occurring.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bomb Rain Trap Weight

Bob-ombs will spawn in front of you! Bigger number = bigger chance of occurring.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Overlapping Start Trap Weight

All karts will start at the same position on next race. Loud sound warning!
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Quality of Life

Mirror is 200cc

Mirror mode is 200cc if enabled.
25
0
0

Faster 50cc and 100cc

Makes 50cc as fast as 100cc and 100cc closer to 150cc.
25
0
0

All Cup Tour Length

How many races are in the All Cup Tour? 16 = vanilla. Default 8.
This is a range option.

Accepted values:
Normal range: 2 - 16
0
25
0
0
0
0
0

Shorter Courses

Makes most courses 2 laps long. Might make the flow of the game better.
25
0
0

Custom Lap Counts

Set custom amount of laps on each course. Write each course on its own line, followed by : and number of laps(max 9).
This option needs to be configured manually in the YAML file.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.