Majora's Mask Recompiled

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Logic Difficulty

Set the logic difficulty used when generating.
25
0
0
0

CAMC

Set whether chest appearance matches contents.
0
25
0

Swordless

Start the game without a sword, and shuffle an extra Progressive Sword into the pool.
25
0
0

Shieldless

Start the game without a shield, and shuffle an extra Progressive Shield into the pool.
25
0
0

Start With Soaring

Start the game with Song of Soaring.
0
25
0

Starting Hearts

The number of heart quarters Link starts with. If less than 12, extra heart items will be shuffled into the pool to accommodate.
This is a range option.

Accepted values:
Normal range: 4 - 12
0
25
0
0
0
0

Starting Hearts are Containers or Pieces

Choose whether Link's starting hearts are shuffled into the pool as Heart Containers (plus the remainder as Heart Pieces) or as all Heart Pieces.
25
0
0

Shuffle Regional Maps

Choose whether to shuffle every regional map from Tingle.
0
25
0
0

Shuffle Boss Remains

Choose whether to shuffle the Boss Remains received after beating a boss at the end of a dungeon. vanilla: Boss Remains are placed in their vanilla locations. anything: Any item can be given by any of the Boss Remains, and Boss Remains can be found anywhere in any world. bosses: Boss Remains are shuffled amongst themselves as the rewards for defeating bosses.
25
0
0
0

Shuffle Swamphouse Reward

Choose whether to shuffle the Mask of Truth given at the end of the Southern Spider House and the Wallet Upgrade at the end of the Ocean Spider House.
25
0
0

Skullsanity

Choose what items gold skulltulas can give. vanilla: Keep the swamphouse in generation, but only place Skulltula tokens there. anything: Any item can be given by any Skulltula, and tokens can be found anywhere in any world. ignore: Remove the swamphouse from generation entirely, lowering the hint percentage.
25
0
0
0

Shopsanity

Choose whether shops and their items are shuffled into the pool. This includes Trading Post, Bomb Shop, Goron Shop, and Zora Shop, along with the Gorman Ranch and Milk Bar purchases. vanilla: Shop items are not shuffled. enabled: Every item in shops are shuffled, with alternate shops sharing the same items. advanced: Every single item in shops are shuffled, including the alternate Night Trading Post and Spring Goron Shop. Also adds an extra Heart Piece to Spring Goron Village.
25
0
0
0

Shuffle Business Scrub Purchases

Choose whether to shuffle Business Scrub purchases.
25
0
0

Shuffle Cows

Choose whether to shuffle Cows.
25
0
0

Shuffle Great Fairy Rewards

Choose whether to shuffle Great Fairy rewards.
25
0
0

Fairysanity

Choose whether Stray Fairies are shuffled into the pool.
25
0
0

Start With Consumables

Choose whether to start with basic consumables (99 rupees, 10 deku sticks, 20 deku nuts).
0
25
0

Permanent Chateau Romani

Choose whether the Chateau Romani stays even after a reset.
0
25
0

Reset With Inverted Time

Choose whether time starts out inverted at Day 1, even after a reset.
25
0
0

Receive Filled Wallets

Choose whether you receive wallets pre-filled (not including the starting wallet).
0
25
0

Damage Multiplier

Adjust the amount of damage taken.
0
25
0
0
0
0

Death Behavior

Change what happens when you die. vanilla: The normal death cutscene plays when you die. fast: The death cutscene is massively sped up. moon_crash: Triggers a moon crash and restarts the current cycle.
25
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Link Tunic Color

Choose a color for Link's tunic.
This option cannot be modified here. Please edit your .yaml file manually.
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.