Lunacid

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
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0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
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0

Ending

Choose which ending is required to complete the game. Ending A: Reach Chamber of the Sleeper without all spells and awaken the Dreamer. Ending B: Obtain enough Strange Coins and enter the door located in the Labyrinth of Ash. Ending CD: Reach Chamber of the Sleeper and stare into the water pool. Ending E: Reach Chamber of the Sleeper with all spells after watching the White VHS Tape and awaken the Dreamer.
0
25
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0
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0

Class

The class you play as. Note: The following classes are handled differently in the game: Vampire has free access to the cattle cells and the first area, so the first vampiric symbol is unnecessary. Custom is an advanced option. If on a website its values will not be visible. You know how it is smh.
25
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0
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0
0
0
0

Starting Area

Where the player starts. You will always land in the starting spot in Hollow Basin but it will be blocked off. Demi will warp you to Wing's Rest, and the crystal will have the given starting area. If starting area is Accursed Tomb, Clive will give you an Oil Lantern.
25
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0
0
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0
0
0
0
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0

Entrance Randomization

Shuffles the entrances around. The only untouched entrances are crystal warps (including spell/item), entrance to Chamber of Fate, entrance to Grave of the Sleeper, and the doors of Tower of Abyss.
25
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0

Progressive Symbols

Whether the Vampiric Symbols you acquire are split or progressive. Setting to false is good on entrance randomization, otherwise can be annoying.
0
25
0

Random Elements

Randomizes the elements of almost all weapons and spells. Guaranteed Poison ranged option. Wand of Power is not randomized (its randomly every element and tied to its function).
25
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0

Random Equipment Stats

Determines how the stats of weapons and spells are changed. Off: The setting is off, and all stats are vanilla. Shuffled: The weapon stats are shuffled amongst each other. Randomize: A random stat value given the existing stats is chosen.
25
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0

Enemy Randomization

Shuffles the in-game enemies around. Each enemy in the game is replaced by some other enemy. THIS IS EXPERIMENTAL. Report any weirdness or problems.
25
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0

Required Strange Coins

Changes the required coins needed to open the door for Ending B.
This is a range option.

Accepted values:
Normal range: 1 - 60
0
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0

Total Strange Coins

The total amount of strange coins placed in the multiworld. Matches required if lower than it. Note: Filler will be replaced to compensate.
This is a range option.

Accepted values:
Normal range: 1 - 60
0
25
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0
0
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0

Shuffle Shop Items

Choose whether the unique items Sheryl the Crow sells are locations. Adds 9 locations.
25
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0

Mob Drops

Choose whether the items monsters drop are locations. Off: All drops are vanilla. Uniques: Only the unique first-drop items (weapons, spells, elixirs) are locations. Adds 19 locations. Randomized: Each drop is a location. WARNING SOME DROPS ARE HORRIBLE TO GET. Adds 143 locations.
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Quenchsanity

If a weapon can gain experience, if it is quenched, it returns a check. Quenching a weapon now no longer upgrades the weapons, and all quench weapons are added to the pool. Exceptions: Brittle Arming Sword repairs itself for the sake of the player, and Death Scythe is removed from the inventory as normal.
25
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0

Etna's Pupil

Become Etna's pupil! As in, all alchemy creations are locations to check. Cmon saying -sanity a lot is boring. If Dropsanity: Randomized is selected, each material is force placed on drops or alchemy spots to ensure repeatability.
25
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Bookworm

Love reading? Of course you do! Every lore spot is a check. Does not include basic signs. All of this will be on the exam. Adds 67 locations.
25
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0

Levelsanity

The experience you would gain instead gives you checks for every level. Levels in the form of Deep Knowledge items are given to compensate which do give a level. Adds up to 100 locations (amount depends on starting class).
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Grasssanity

Every foliage object that normally drops something is a check. The original drops do drop as normal for now. Adds 502 locations.
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0

Breakables

Every non-foliage breakable object that normally drops something is a check. The original drops do drop as normal for now. Adds 318 locations.
25
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0

Secret Door Lock

All secret doors are locked until receiving the Dusty Crystal Orb.
25
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0

Lock Switches

All physical switches (not mirages) are locked, and cannot be flipped without their relevant item. Note: Removes filler at random to compensate.
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Lock Doors

All physical doors leading to new zones are locked, and cannot be opened without their relevant item. Note: Removes filler at random to compensate.
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Tricks & Glitches

Which tricks or glitches are considered in-logic. Lightless: All light source items are not necessary for dark areas. Rock Bridge Skip: Skipping the Vampiric Symbol doors in Castle Le Fanu with Rock Bridge is logical. Early Surface: Removes logic for reaching the surface entrances from Wing's Rest and Hollow Basin (requires about 20 DEX only). Barrier Skip: Skips requiring the Earth and Water Talismans.

Challenges

These are optional challenges to make your run harder. These may not be winnable. If you turn these on in a public game, don't blame me, blame yourself. No EXP: You cannot level. This trumps Levelsanity and turns it off. No Logic: There is no logic. You will probably not win. You've been warned. But good to try and find skips.
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Filler

Lets you decide which filler are added to the game and their weights. If the set is empty or all values are zero, Silver and Deep Knowledge will be forced included with weights of 1. Amount received in game is a random value between 1~5, favoring 1~2. Most filler is self-explanatory save the following: Deep Knowledge: You get 1 level. Weight of the Dream (Nothing): Is a nothing item. Useful if you feel like other items make the game too easy. Demi's Gift for a Stranger: Attempts to give a random player a random gift. If it fails or is a solo game, does nothing.
This option needs to be configured manually in the YAML file.

Filler Local Percent

How much of filler is forced local? Helpful when you don't want to fill the multiworld with your own junk but its fine if some of it bleeds out. Note that 0% just means none of it is *forced* to be local, not that it is all non-local.
This is a range option.

Accepted values:
Normal range: 0 - 98
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0
0
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0

Traps

Lets you decide which traps are in your game and their weights. If empty or all values are zero, same as having 0 Trap Percent. Certain joyous traps are allowed during Christmas, otherwise are ignored. Most traps are self-explanatory save: Rat Gang: Spawns 5 rats, and "We're the rats" plays. Health ViaI: It's the fake health vial item Patchouli sells you. Drink it. For her. Date With Death: Sent to DETHLAND map where Death will instantly kill you if you don't teleport out fast enough. This won't trigger unless you have Spirit Warp so you can actually have a chance to escape. Patchouli's Gift for a Stranger: Attempts to send a random player a random trap. If it fails or is a solo game, does nothing. Acceptable Traps: "Bleed Trap", "Poison Trap", "Curse Trap", "Slowness Trap", "Blindness Trap", "Mana Drain Trap", "Health ViaI", "XP Drain Trap", "Rat Gang", "Date With Death Trap", Coal, Eggnog.
This option needs to be configured manually in the YAML file.

Trap Percent

Percent of filler items to be converted to traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
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Custom Class

If 'Custom' is chosen for starting class, this is used as a stand-in for that information. If Name or Description is 'RANDOM', or any stat is -1, a random value will be supplied. Level ranges from 1 to 10. Stats (Strength to Resistance) range from 1 to 20. Resistances (Normal Res to Dark Res) range from 0 to 300.
This option needs to be configured manually in the YAML file.

Silver Link

Silver is linked into the RingLink system. Watch as Luigi's Mansion gets too much money and mimics beat your ass.
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Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
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0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.