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Lunacid Guide

Lunacid

Where is the settings page?

The player settings page for this game contains all the options you need to configure and export a config file.

What does randomization do to this game?

The game's randomization changes the base game by

among other settings. Some of these settings are in the YAML, others in the in-game options when you are in-game (not at the menu). If its an option that would not impact logic, chances are its an in-game option.

What items and locations get shuffled?

The base settings shuffle:

With additional settings:

with more planned as time moves on.

Items shuffled depend on your settings, but can include:

Additional "for fun" items and traps are made, such as

When the player receives an item, what happens?

When the player receives an item, the game will wait until it seems acceptable to give and item to the player. Then, it will be displayed on the client. The item's name is colored to help determine its progression value.

How does the Gifting system work in Lunacid?

This is a setting that currently works in more automated way, via dropsanity and items.
For dropsanity, if the following conditions are met, you are allowed to continuously farm Archipelago/MWGG items:

When this occurs, the drop item name will be colored olive green, and it will say the item is gifted.

Two items can also be added to the multiworld, which attempt to gift a random item to a player (if there is no other player like this the item does nothing):

The second always gives a random trap, not just a random gift.

Silver is attached to the ringlink system. Gaining or losing silver sends a packet, similar to any other game's ringlink system. This can be amusing to include if ringlink is being used in the multiworld and you don't mind being jumpscared by mimics.

Known quirks