Lunacid
Where is the settings page?
The player settings page for this game contains all the options you need to configure and export a config file.
What does randomization do to this game?
The game's randomization changes the base game by
- removing the initial barrier at the start of the game,
- shuffling starting class and weapon,
- allowing shuffling entrances,
- choosing whether to lock doors or switches unless an item is obtained,
- selecting which ending is necessary for victory,
- determining how many Strange Coins are required to complete Ending B,
- giving yourself more experience gain rates,
- giving the Dusty Crystal Orb a purpose by potentially locking hidden walls,
- allows custom music to be injected into the game,
among other settings.
What items and locations get shuffled?
The base settings shuffle:
- all normal item pickup locations scattered around the world,
- the strange coin locations,
- gifts given to the player by Demi and Clive,
- the spells given to you by Daedalus,
With additional settings:
- shuffle all drops enemies drop,
- removing either Tower of Abyss or Coin locations from your game,
- shuffle results from quenching
- shuffle results from alchemy
- shuffle enemy placement.
with more planned as time moves on.
Items shuffled depend on your settings, but can include:
- weapons,
- spells,
- key items (Vampiric Symbols, Terminus Prison Key, etc),
- voucher items that reduce the cost of items to 0,
- crafted goods (Health Vials, Bombs, Throwing Knives),
- rare drops (Angelic Feather, Pink Shrimp),
- custom quality-of-life items (experience, additional drop chances).
When the player receives an item, what happens?
When the player receives an item, it will be displayed on the client. The item's name is colored to help determine its progression value.
How does the Gifting system work in Lunacid?
This is a setting that currently only works with dropsanity, but later will work for alchemy. If the following conditions are met, you are allowed to continuously farm Archipelago items:
- The other game has opted into the gifting system (up to developer to add it).
- If the game is not Stardew Valley, the item must not be progression.
- If the game is Stardew Valley, it has to be a basic "Object" from that game (not furniture, weapons, hats, and so on).
- The initial drop was already found.
When this occurs, the drop item name will be colored olive green, and it will say the item is gifted.
Known quirks
- Sometimes when being sent key items to open doors, they might not work if you are still in the same area. A reload should fix this.
- When connecting, the slot name is case-sensitive; the font used by the game obscures this as it is always in upper case.
- If the game does not get past a connection attempt, it's likely that the server has winded down, or there is a version mismatch. Check the LogOutput of BepInEx if you aren't sure.
- If the game's port changes, you can edit the save's JSON file to change the port.
- Some enemies cannot yet be randomized due to design quirks. These are:
- the slimes in The Fetid Mire, due to the prefab not including them, to avoid a missed location,
- several embalmed in Boiling Grotto, due to their placement in the scene,
- some rats in The Fetid Mire, as their timing is off when the scene loads.