Luigi's Mansion

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Extra Locations

Furnisanity

Adds interactable objects, such a dressers, paintings, candles, and light fixtures, to the location pool. Different sets of locations can be added within the list. Valid strings are: "Hangables" includes items on walls such as paintings and other decor "Decor" includes items such as instruments and suits of armor "Ceiling" includes ceiling fans and lights attached to the ceiling "Candles" includes any candles tat can be interacted with "Seating" includes chairs, stools and other typs of seating "Surfaces" includes tables and other flat items "Storage" includes things like barrels, boxes and shelves "Plants" includes all waterable plants in the mansion "Drawers" includes dressers, drawers, end tables and similar items "Treasures" turns on only locations that contain treasure (including all plants) in the vanilla game. Does not create duplicate locations "Full" turns on all furniture locations and will override any other specified groups

Toadsanity

Add Toads as locations to be checked.
25
0
0

Gold Mice

Adds Gold Mice as locations to be checked.
25
0
0

Boosanity

Turns Boos into Items and Locations.
25
0
0

Portrification

Turn Portrait Ghosts into checks in addition to their clear chests.
25
0
0

Speedy Spirits

Adds Blue Ghosts to location pool
25
0
0

Lightsanity

Adds the act of lighting up rooms as locations.
25
0
0

Walksanity

Adds the act of visiting rooms as locations.
25
0
0
Access Options

Rank Requirement

Choose the required rank (H to A) to complete the game, with A being the highest. Rank H requires any amount of money to finish the game, including 0 Rank A requires 5 Gold Diamonds (or equivalent money) to finish the game
25
0
0
0
0
0
0
0
0

Fortune-Teller Requirements

How many Mario Items it takes to capture the Fortune-Teller. 0 = Starts Capturable
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0

Boo Gates

Toggle the events that prevent progress unless a certain number of boos have been caught Default to on. If this is turned off, the Boo Count options are ignored.
0
25
0

Washroom Boo Count

Set the number of Boos required to reach the 1F Washroom. 0 = Starts Open
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Balcony Boo Count

Set the number of Boos required to reach the Balcony. 0 = Starts Open
This is a range option.

Accepted values:
Normal range: 0 - 36
0
25
0
0
0
0
0

Altar Boo Count

Set the number of Boos required to reach the Secret Altar. 0 = Starts Open
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Enemizer

Choose if and how ghosts are randomized. Vanilla: No ghost randomization Randomized Elements: Randomized ghost elements and waves No Elements: Remove ghost elements, randomize waves
25
0
0
0

Door Randomization

Randomize which doors are locked or unlocked in the mansion.
25
0
0

Random Spawn Location

Allows Luigi to randomly spawn somewhere in the mansion.
25
0
0

Early First Key

If enabled, this will attempt to find a key that lets you out of your starting room nad place it early in your own world.
25
0
0
QOL Changes

TrapLink

Games that support traplink will all receive similar traps when a matching trap is sent from another traplink game
25
0
0

Courageous Luigi

Turn off Luigi being scared by ghosts if they spawn close to him
25
0
0

Pickup Animation

Disable Luigi's pickup animations
25
0
0

Walk Speed

Choose how fast Luigi moves. Speeds above normal may cause OoB issues
25
0
0
0

Luigi's Maximum Health

Adjust Luigi's maximum health value, 1-1000. Values 5 or below should be treated as One-Hit KO
This is a range option.

Accepted values:
Normal range: 1 - 1000
0
25
0
0
0
0
0

Poltergust 4000

Choose whether to include the Poltergust 4000
0
25
0
0

King Boo's Health

Set King Boo's health in the final fight.
This is a range option.

Accepted values:
Normal range: 1 - 1000
0
25
0
0
0
0
0

Boo Radar

Start with Boo Radar start_with: Start with Boo Radar include: Boo Radar in pool exclude: No Boo Radar - Boo Gates and Boosanity will be disabled if excluded
0
25
0
0

Hidden Mansion

Begin in the Hidden Mansion
25
0
0

Music Randomization

Randomize Music
25
0
0

Hint Distribution

Choose the level of hint from in-game hints. Will affect Portrait Ghost hints if the option is on.
25
0
0
0
0
0
0

Portrait Ghost Hints

Choose to add hints to the scans of the Portrait Ghosts' Hearts in the mansions
25
0
0

Boo Health Option

Choose how Boo Health is determined Choice: Use Boo Health Value to set all boos to the specified value Random Values: Every boo has a different, randomly chosen health value between 1 and 999 Boo Health by Sphere: Boos will receive health values based on the spheres they are in. Boo Health Value will determine the highest health a Boo can have Vanilla: No changes are made to Boos from the base game. Boos with HP over 150 may not be catchable within the current room and logic cannot account for where they move
25
0
0
0
0

Boo Health Value

Choose the health value all Boos will have it the Boo Health Option is Choice. Range between 1 and 999 Values over 150 may not be catchable within the current room and logic cannot account for where they move
This is a range option.

Accepted values:
Normal range: 1 - 999
0
25
0
0
0
0
0

Boo Speed

Choose how fast boos move. Range from 1 to 36
This is a range option.

Accepted values:
Normal range: 1 - 36
0
25
0
0
0
0
0

Boo Escape Time

Choose how long before Boos leave the current room. Range between 1 and 300. Values below 90 may not be catchable within the current room and logic cannot account for where they move
This is a range option.

Accepted values:
Normal range: 1 - 300
0
25
0
0
0
0
0

Angry Boos

Choose whether boos can damage Luigi.
25
0
0

Extra Boo Spots

Adds extra spots for boos to hide in when furniture locations have been added to the pool
25
0
0

Chest Cosmetics

Determines how chest colors and size are chosen, default: Size and color are determined by attempting to match the item type to a representative color similar to the vanilla game full_random: Size and color are chosen completely at random. color: Chest color represents the AP item classification size_and_color: Both size and color are determined by AP item classification no_fuzzy_matching: Same as default but uses item classification for other players' items
25
0
0
0
0
0

Trap Appearance

Determines if chests containing traps can look like progression items filler: Trap chests only appear as traps progression: Trap chests only appear as progression anything: Trap chests can appear as anything
25
0
0
0
Filler Weights

Money Bundle Weight

Set the weight for how often coin & bill bundles get chosen as filler.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Coin Weight

Set the weight for how often coins get chosen as filler.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bill Weight

Set the weight for how often bills get chosen as filler.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Gold Bars Weight

Set the weight for how often gold bars get chosen as filler.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Gems Weight

Set the weight for how often gemstones get chosen as filler.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Poison Trap Weight

Set the weight for how often poison mushrooms get chosen as traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bomb Weight

Set the weight for how often bombs get chosen as traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ice Trap Weight

Set the weight for how often ice traps get chosen as traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Banana Trap Weight

Set the weight for how often bananas get chosen as traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Possession Trap Weight

Set the weight for how often possession traps get chosen as traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bonk Trap Weight

Set the weight for how often bonk traps get chosen as traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Ghost Weight

Set the weight for how often ghosts get chosen as traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

'Nothing' Weight

Set the weight for how often nothing is chosen as filler.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Heart Weight

Set the weight for how often hearts get chosen as filler.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.