Lethal Company

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Goal

Game Mode

Trophy Mode: Each moon has a rare trophy scrap, the goal is to get all eight Collectathon: A new rare scrap is added, you need to collect at least ten of it to win Credit Hunt: You must receive a number of company credit items as specified by the yaml to win. This can lead to very short or very long games depending on your settings
25
0
0
0

Collectathon Scrap Goal

The number of collectathon scrap you need to complete the collectathon goal
This is a range option.

Accepted values:
Normal range: 3 - 99
0
25
0
0
0
0
0

Credit Replacement

Credit Hunt mode: Replaces the specified percent of filler items with company credits
This is a range option.

Accepted values:
Normal range: 5 - 80
0
25
0
0
0
0
0

Required Credits

Credit Hunt mode: The percent of company credits in the pool that are required to beat the game. If there are 20 credits in the pool and you set this to 75, then once 75% of the 20 credits, or 15 credits, are collected, you will win
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0
Checks

Checks Per Moon

The total number of checks you can get at one moon
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Num Quotas

Will not give checks for quotas past this number. For example, if maximum quotas is 10, the 11th quota check will not count as a check
This is a range option.

Accepted values:
Normal range: 10 - 50
0
25
0
0
0
0
0

Money Per Quota Check

The total amount of quota you have to acheive to meet each quota check For example, if money per quota check is 1000, you need to reach 1000 total quota for each quota check
This is a range option.

Accepted values:
Normal range: 100 - 10000
0
25
0
0
0
0
0

Scrapsanity

Enables scrapsanity, where the first time each item is recovered from a moon is a check, adds >50 checks to the randomizer
25
0
0

Randomize Company Building

Adds the company building to the item pool
25
0
0

Randomize Scanner

Allows you to randomize your scanner, rendering you unable to scan until you receive the check
25
0
0

Randomize Terminal

Adds the terminal to the item pool
25
0
0
Starting Info

Starting Moon

The moon you start on
This option allows custom values only. Please enter your desired values below.
25

Starting Stamina Bars

The number of stamina bars you start the game with
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Starting Inventory Slots

The number of inventory slots you start the game with
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0
Logic Config

Moon Check Grade

The grade you need to get to get a check on a moon
0
0
25
0
0
0
0

Split Moon Grades

Enables customizing the required grade for easy, medium, and hard moons separately.
25
0
0

Easy Moon Check Grade

The grade you need to get to get a check on an easy moon
0
0
25
0
0
0
0

Medium Moon Check Grade

The grade you need to get to get a check on a medium difficulty moon
0
0
25
0
0
0
0

Hard Moon Check Grade

The grade you need to get to get a check on a hard moon
0
0
25
0
0
0
0

Minimum Scrap Spawn Chance

Scrap will be in logic if their spawn chance on an in-logic moon is greater than or equal to this percentage. A value of less than 3% can significantly slow down your game.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Minimum Monster Spawn Chance

Monsters will be in logic if their spawn chance on an in-logic moon is greater than or equal to this percentage. A value of less than 3% can significantly slow down your game.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Min Money Check Amount

The minimum amount of money that a money check can give you
This is a range option.

Accepted values:
Normal range: 0 - 5000
0
25
0
0
0
0
0

Max Money Check Amount

The maximum amount of money that a money check can give you
This is a range option.

Accepted values:
Normal range: 0 - 10000
0
25
0
0
0
0
0

Modify Scrap Spawns

Modifies the spawn rates and availability of scrap on every moon to make sure that you are never stuck for a long time trying to find that one specific scrap to unlock your terminal.
25
0
0

Exclude Killing

Makes it so there is guaranteed to be a filler item or trap in every check that can only be obtained through killing
25
0
0

Exclude Hive

Makes it so there is guaranteed to be a filler item or trap in the hive scrapsanity check
25
0
0
Weights

Money Weight

The weight of money drops in the pool. Each money drop can give anywhere from 100-1000 scrap, though it doesn't count towards the quota
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Birthday Gift Weight

The weight of birthday gifts in the pool(random item sent in a dropship)
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Strength Training Weight

The total weight of strength training items. Every item received makes you 2% stronger.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Scrap Cloning Weight

The weight of scrap duplication items in the pool
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Extra Day Weight

The weight of extra day items in the pool
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Lose a Day Weight

The weight of day decrease traps in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bracken Trap Weight

The weight of the bracken traps in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Haunt Trap Weight

The weight of haunt traps in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.