Lego Star Wars: The Complete Saga

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal Minikit Count

The number of Minikits required to goal. Each enabled episode chapter shuffles 10 Minikits into the item pool, which may be bundled to reduce the number Minikit items in the item pool. Setting this option to "use_percentage_option" will use the Minikit Goal Amount Percentage option's value to determine how many Minikit's are required to goal.
This is a range option.

Accepted values:
Normal range: 10 - 360

The following values have special meanings, and may fall outside the normal range.
  • -1: Use Percentage Option
0
0
0
0
0
0

Goal Minikit Percentage

The percentage of Minikits in the item pool that are required to goal. 10 Minikits are added to the item pool for each enabled episode chapter, which may be bundled to reduce the number of individual items. This does nothing unless the Minikit Goal Amount option is set to "use_percentage_option" instead of a number. The final number of Minikits required to goal is rounded to the nearest integer, but will always be at least 1.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0
Chapter Options

Enabled Chapter Count

Choose how many randomly picked chapters from Allowed Chapters should be enabled. If there are fewer allowed chapters than the count to enable, all the allowed chapters will be enabled.
This is a range option.

Accepted values:
Normal range: 1 - 36
0
25
0
0
0
0
0

Allowed Chapters

Choose the chapter levels that are allowed to be picked when randomly choosing which chapters will be enabled. Individual chapters can be specified, e.g. "1-1", "5-4". Special values: - "All": All chapters will be allowed. - "Prequel Trilogy": All chapters in episodes 1, 2 and 3 will be allowed. - "Original Trilogy": All chapters in episode 4, 5 and 6 will be allowed. - "Episode {number}": e.g. "Episode 3" will allow all chapters in Episode 3, so 3-1 through to 3-6. Examples: # Enable only 1-1 (Negotiations) allowed_chapters: ["1-1"] # Enable only 1-1 (Negotiations) (alt.) allowed_chapters: - 1-1 # Enable all allowed_chapters: ["All"] # Enable all (alt.) allowed_chapters: - All # Enable only vehicle levels allowed_chapters: - 1-4 - 2-2 - 2-5 - 3-1 - 4-6 - 5-1 - 5-3 - 6-6 # A mix of values allowed_chapters: - Prequel Trilogy - Episode 4 - 5-2 - 5-3 - 6-5

Allowed Chapter Types

Specify additional filtering of the allowed chapters that can be enabled. - All: No additional filtering, all chapters specified in the Allowed Chapters option are allowed. - No Vehicles: No vehicle chapters (1-4, 2-1, 2-5, 3-1, 4-6, 5-1, 5-3, 6-6) will be allowed.
25
0
0

Starting Chapter

Choose the starting chapter. The Episode the starting Chapter belongs to will be accessible from the start. Known issues: - If the starting Chapter belongs to an Episode other than Episode 1, when starting a new save file and connecting to the Archipelago server, the starting Episode door will appear locked (red light), but this is only visual. - If the starting Chapter belongs to an Episode other than Episode 1, when starting a new save file and connecting to the Archipelago server, the Episode 1 door will be open, but it will correctly lock itself upon re-entering the main room of the Cantina. - Due to the way the logic currently assumes the player has access to a Jedi and a Protocol Droid, if access to the chosen starting Chapter does not include a Jedi and Protocol Droid in its requirements, a Jedi character and/or TC-14 will be added to the starting inventory. Due to the character requirements being shared between some Chapters, some starting Chapters will result in additional Chapters being open from the start: Starting with 1-1 will also open 1-6. Starting with 1-2 will also open 1-6. Starting with 1-3 will also open 1-6. Starting with 1-5 will also open 1-6. Starting with 3-2 will also open 3-6. Starting with 4-3 will also open 4-2.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Preferred Chapters

When the generator picks which chapters should be enabled, it will pick from these preferred chapters first. If a preferred chapter is not allowed to be picked because it is not included in the Allowed Chapters option, it will not be picked. This option can be used to guarantee that certain chapters are present in a generated world. Individual chapters can be specified, e.g. "1-1", "5-4". Special values: - "Prequel Trilogy": All chapters in episodes 1, 2 and 3 will be preferred. - "Original Trilogy": All chapters in episode 4, 5 and 6 will be preferred. - "Episode {number}": e.g. "Episode 3" will make all chapters in Episode 3, so 3-1 through to 3-6, be preferred. Examples: # Prefer 1-1 (Negotiations) preferred_chapters: ["1-1"] # Prefer 1-1 (Negotiations) (alt.) preferred_chapters: - 1-1 # Prefer vehicle levels preferred_chapters: - 1-4 - 2-2 - 2-5 - 3-1 - 4-6 - 5-1 - 5-3 - 6-6 # A mix of values preferred_chapters: - Prequel Trilogy - Episode 4 - 5-2 - 5-3 - 6-5

Prefer Entire Episodes

When enabled, after the generator has picked a chapter to be enabled out of the allowed chapters, it will continue picking additional chapters from the same episode until it runs out of allowed chapters in that episode. For example, if the generator picks 3-2 as the first enabled chapter, its next picked chapters will be guaranteed to be picked from the allowed chapters out of 3-1, 3-3, 3-4, 3-5 and 3-6. The Starting Chapter is always the first picked enabled chapter. With all chapters allowed to be enabled and an Enabled Chapters Count set to a multiple of 6, this option will result in whole episodes being enabled. When combined with the Preferred Chapters option, this option can be used to guarantee entire episodes.
25
0
0
Location Options

Chapter Completion Character Unlocks

Enable locations for unlocking Story mode characters that would normally unlock when completing a Chapter in vanilla. In vanilla, completing any Chapter with C-3PO as a playable Story mode character would unlock C-3PO. In vanilla, this would mean completing either 2-3, 4-1, 5-2 or 6-1 because Chapters within an Episode unlock in order in vanilla, but the AP randomizer allows for Chapters to be unlocked out-of-order, so, additionally, completing any of 4-2, 4-3, 4-4, 4-5, 5-6, 6-2 or 6-4, would also send the Story Character Unlock location for C-3PO. The first Chapter completed that would unlock a Story mode character will send the Unlock location for that character. Because Story mode is skipped in the AP randomizer, these character unlock locations are sent when the Chapters are completed in Free Play. With all Chapters enabled, this adds 56 locations.
0
25
0

Bonuses

The Bonuses Door in the Cantina has a number of levels that require Gold Bricks to access. When this option is enabled, completing each of these Bonus levels (in Story Mode if they have a Story mode) will be a location to check. Additionally, watching the Lego Indiana Jones trailer (it can be skipped once started), and purchasing Indiana Jones from the shop are added as locations to check. Gold Brick logic currently only counts Gold Bricks earned from Chapter completion, True Jedi, 10/10 Minikits in a Chapter, and the singular Gold Bricks awarded for completing other Bonus levels. Depending on other options, not all Chapters could be enabled, so if there are not enough Gold Bricks logically available for a Bonus level to be accessed, that Bonus level will not be included in the multiworld. With all Chapters enabled, this adds 8 locations.
25
0
0

'All Episodes' Character Purchases

Enable the expensive character purchase locations for IG-88, Dengar, 4-LOM, Ben Kenobi (Ghost), Anakin Skywalker (Ghost), Yoda (Ghost) and R2-Q5. In vanilla, these locations unlock after completing Story mode for every chapter, but the AP randomizer changes these shop purchases to unlock according to the All Episodes Character Purchase Requirements option. Even when the locations are disabled, the vanilla characters, IG-88, Dengar etc. may still be added to the item pool. Attempting to purchase the vanilla characters from the shop while the locations are disabled will not unlock the vanilla characters. This adds 7 locations.
25
0
0
Logic Options

Episode Unlock Requirements

Choose how Episodes are unlocked. Note: An Episode door in the Cantina will only unlock when a Chapter within that Episode has been unlocked. The Episode of your starting Chapter will always be unlocked from the start. - Open: All Episodes will be unlocked from the start. - Episode Item: Each Episode will unlock after receiving an unlock item for that Episode, e.g. "Episode 5 Unlock".
25
0
0

Most Expensive Purchase Without Score Multipliers

The most expensive individual purchase the player can be expected to make without any score multipliers, *in thousands of Studs*. For example, an option value of 100 means that purchases up to 100,000 studs in price can be expected to be purchased without any score multipliers. The logical requirements for expensive purchases will scale with this value. For example, if a purchase of up to 100,000 Studs is expected with no score multipliers, then a purchase of 100,001 up to 200,000 Studs is expected with a score multiplier of 2x. "Score x2" costs 1.25 million studs (1250 * 1000) in vanilla, so, for a more vanilla experience with potentially more farming for Studs, set this option to 1250. The most expensive purchase is "Score x10", which costs 20 million studs (20000 * 1000). Setting this options to 20000 means that all purchases are logically expected without score multipliers.
This is a range option.

Accepted values:
Normal range: 6 - 20000

The following values have special meanings, and may fall outside the normal range.
  • 6: Minimum (6000 Studs)
  • 10: 10000 Studs
  • 25: 25000 Studs
  • 50: 50000 Studs
  • 75: 75000 Studs
  • 100: Default (100000 Studs)
  • 250: 250000 Studs
  • 500: 500000 Studs
  • 750: 750000 Studs
  • 1000: 1 Million Studs
  • 1250: Vanilla (1.25 Million Studs)
  • 2500: 2.5 Million Studs
  • 5000: 5 Million Studs
  • 7500: 7.5 Million Studs
  • 10000: 10 Million Studs
  • 20000: No Score Multipliers Expected
0
25
0
0
0
0
0

'All Episodes' Character Purchase Unlock Requirements

The vanilla unlock requirements for purchasing IG-88, Dengar, 4-LOM, Ben Kenobi (Ghost), Anakin Skywalker (Ghost), Yoda (Ghost) and R2-Q5 from the shop, are completing every Story mode chapter. The randomizer changes this unlock condition because completing every Story mode chapter is unreasonable in most multiworlds and is impossible if not all chapters are enabled. - Episodes Unlocked: The shop purchases will unlock when the "Episode # Unlock" item for each Episode with enabled Chapters has been received. If the Episode Unlock Requirement is set to Open or there is only 1 enabled Episode, this will be forcefully changed to "Episodes Tokens" instead. - Episodes Tokens: A number of "All Episodes Token" items will be added to the item pool, equal to the number of enabled Episodes. All of these "All Episodes Token" items will need to be received to unlock the characters for purchase.
0
25
0
Item Options

Minikit Bundle Size

Minikit items in the item pool are bundled into items individually worth this number of Minikits. Low bundle sizes can cause generation times to increase and are more likely to result in generation failing with a FillError when generating Lego Star Wars: The Complete Saga on its own, or with other games that can struggle to place all items. Low bundle sizes also mean fewer filler items in the item pool.
0
0
25
0
0

Start With Detector Extras

Start with the Minikit Detector and Power Brick Detector unlocked. When these Extras are enabled, the locations of Minikits and Power Bricks in the current level are shown with arrows.
0
25
0

Preferred Characters

Specify characters that the generator should try to always include in the item pool. When the number of enabled Chapters is reduced from the maximum, the number of items to add to the item pool is also reduced, so not all characters may get added to the item pool. The names of all items can be found by starting the Lego Star Wars: The Complete Saga client and entering the `/items` command. If no vehicle Chapters are enabled, no vehicle characters will be included in the item pool.

Preferred Extras

Specify Extras that the generator should try to always include in the item pool. When the number of enabled Chapters is reduced from the maximum, the number of items to add to the item pool is also reduced, so not all Extras may get added to the item pool. The names of all items can be found by starting the Lego Star Wars: The Complete Saga client and entering the `/items` command. Score Multipliers that are logically required, due to the Most Expensive Purchase With No Score Multiplier option, will always be included in the item pool. When Progressive Score Multiplier items are enabled (always enabled currently), preferring "Score x{number}" to be included in the item pool will try to ensure there are enough Progressive Score Multiplier items to unlock that score multiplier.

Filler Weight: Characters

This option controls the weight of characters when choosing which items to fill out the rest of the space in the item pool. A higher weight in comparison to the other Filler Weight options results in more characters in the item pool, compared to other items used to fill out the rest of the item pool. The generator tries to fill the item pool with as many Characters and Extras as would be unlocked, in vanilla, by all the enabled locations. Archipelago locations that don't have a corresponding vanilla item, and Minikits being bundled, results in some free space in the item pool for any kind of item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Filler Weight: Extras

This option controls the weight of Extras when choosing which items to fill out the rest of the space in the item pool. A higher weight in comparison to the other Filler Weight options results in more Extras in the item pool, compared to other items used to fill out the rest of the item pool. The generator tries to fill the item pool with as many Characters and Extras as would be unlocked, in vanilla, by all the enabled locations. Archipelago locations that don't have a corresponding vanilla item, and Minikits being bundled, results in some free space in the item pool for any kind of item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Filler Weight: Junk

This option controls the weight of Studs, Power Ups and other junk filler Archipelago items when choosing which items to fill out the rest of the space in the item pool. A higher weight in comparison to the other Filler Weight options results in more Studs and other filler Archipelago items in the item pool, compared to other items used to fill out the rest of the item pool. Purple Stud is currently the only junk filler Archipelago item that is implemented, but more will likely be added in the future. The generator tries to fill the item pool with as many Characters and Extras as would be unlocked, in vanilla, by all the enabled locations. Archipelago locations that don't have a corresponding vanilla item, and Minikits being bundled, results in some free space in the item pool for any kind of item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Client Options

Received Item Messages

Determines whether an in-game notification is displayed when receiving an item. Note: Dying while a message is displayed results in losing studs as normal, but the lost studs do not drop, so cannot be recovered. Note: Collecting studs while a message is displayed plays the audio for collecting Blue/Purple studs, but this has no effect on the received value of the studs collected. - All: Every item shows a message - None: All items are received silently.
25
0
0

Checked Location Messages

Determines whether an in-game notification is displayed when checking a location. Note: Dying while a message is displayed results in losing studs as normal, but the lost studs do not drop, so cannot be recovered. Note: Collecting studs while a message is displayed plays the audio for collecting Blue/Purple studs, but this has no effect on the received value of the studs collected. - All: Every checked location shows a message - None: No checked locations show a message
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.