Kirby 64 - The Crystal Shards

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Plando Connections

Generic connections plando. Format is: - entrance: "Entrance Name" exit: "Exit Name" direction: "Direction" percentage: 100 Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted. Percentage is an integer from 1 to 100, and defaults to 100 when omitted.
This option cannot be modified here. Please edit your .yaml file manually.

Goal Speed

Normal: the goal is unlocked after defeating the 6 bosses Fast: the goal is unlocked after acquiring the target number of Crystal Shards
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Split Power Combos

If enabled, Power Combos are added to the pool as separate items, and must be unlocked separate from its base abilities.
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Stage Shuffle

None: No stage shuffling. Same World: shuffles stages around their world. Shuffled: shuffles stages across all worlds.
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Randomize Boss Unlock Requirement

If enabled, unlocking a boss will require a random amount of Crystal Shards, up to a certain amount per level.
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Max Crystal Shards

Maximum number of crystal shards to include in the pool of items.
This is a range option.

Accepted values:
Normal range: 5 - 72
0
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Required Crystal Shards

Percentage of crystal shards required to unlock the boss of Ripple Star, and grant access to Zero-Two.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
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Filler Percentage

Percentage of non-required Crystal Shards to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
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Kirby Flavor

The color of Kirby, from a list of presets.
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kirby_flavor

A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to "17", with their values being an HTML hex color.
This option cannot be modified here. Please edit your .yaml file manually.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.