Kingdom Hearts

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Final Rest Door Key

Determines what grants the player the Final Rest Door Key. Sephiroth: Defeat Sephiroth Unknown: Defeat Unknown Postcards: Turn in an amount of postcards in Traverse Town Final Ansem: Enter End of the World and defeat Ansem as normal Puppies: Rescue and return an amount of puppies in Traverse Town Final Rest: Open the chest in End of the World Final Rest
0
0
0
25
0
0
0

End of the World Unlock

Determines how End of the World is unlocked. Item: You can receive an item called "End of the World" which unlocks the world Lucky Emblems: A certain amount of lucky emblems are required to unlock End of the World, which is defined in your options
0
25
0

Lucky Emblems to Open Final Rest Door

If Final Rest Door Key is set to "Lucky Emblems", determines the number of Lucky Emblems required.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Lucky Emblems to Open End of the World

If End of the World Unlock is set to "Lucky Emblems", determines the number of Lucky Emblems required.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Lucky Emblems in Pool

Determines the number of Lucky Emblems in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Required Postcards

If "Final Rest Door Key" is set to "Postcards", defines how many postcards are required.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Required Puppies

If "Final Rest Door Key" is set to "Puppies", defines how many puppies are required.
0
0
0
0
0
0
0
25
0
0
0

Destiny Islands

If on, Adds a Destiny Islands item and a number of Raft Materials items to the pool. When "Destiny Islands" is found, Traverse Town will have an additional place to land - Seashore. "Raft Materials" allow progress into Day 2 and to Homecoming. The amount is defined in Day 2 Materials and Homecoming Materials.
25
0
0

Day 2 Materials

The amount of Raft Materials required to access Day 2.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Homecoming Materials

The amount of Raft Materials required to access Homecoming.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Materials in Pool

The amount of Raft Materials required to access Homecoming.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0
Locations

Super Bosses

Toggle whether to include checks behind Super Bosses.
25
0
0

Atlantica

Toggle whether to include checks in Atlantica.
25
0
0

Cups

Determines which cups have their locations added to the multiworld. Please note that the cup items will still appear in the multiworld even if set to off, as they are required to challenge Sephiroth. Off: All cup locations are removed Cups: Phil, Pegasus, and Hercules cups are included Hades Cup: Hades Cup is included in addition to Phil, Pegasus, and Hercules cups. If Super Bosses are enabled, then Ice Titan is included
25
0
0
0

100 Acre Wood

Toggle whether to include checks in the 100 Acre Wood.
25
0
0

Jungle Slider

Determines whether checks are behind the Jungle Slider minigame.
25
0
0

Randomize Emblem Pieces

If off, the Hollow Bastion emblem pieces are in their vanilla locations.
25
0
0

Randomize Postcards

Determines how Postcards are randomized All: All Postcards are randomized Chests: Only the 3 Postcards in chests are randomized Vanilla: Postcards are in their original location
25
0
0
0
Levels

EXP Multiplier

Determines the multiplier to apply to EXP gained.
This is a range option.

Accepted values:
Normal range: 4 - 128

The following values have special meanings, and may fall outside the normal range.
  • 4: 0.25x
  • 8: 0.5x
  • 16: 1x
  • 32: 2x
  • 48: 3x
  • 64: 4x
  • 128: 8x
0
25
0
0
0
0
0

Level Checks

Determines the maximum level for which checks can be obtained.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0

Slot 2 Level Checks

Determines how many levels have an additional item. If Remote Items is OFF, these checks will only contain abilities or items for other players.
This is a range option.

Accepted values:
Normal range: 0 - 33
25
0
0
0
0
0

Max Level for Slot 2 Level Checks

Determines the max level for slot 2 level checks.
This is a range option.

Accepted values:
Normal range: 2 - 100
0
25
0
0
0
0
0

Force Stats on Level Starting From

If this value is less than the value for Level Checks, this determines the minimum level from which only stat ups are obtained at level up locations. For example, if you want to be able to find any multiworld item from levels 2-50, then just stat ups for levels 51-100, set this value to 51.
This is a range option.

Accepted values:
Normal range: 2 - 101

The following values have special meanings, and may fall outside the normal range.
  • 101: None
  • 51: Multiworld-To-Level-50
  • 2: All
25
0
0
0
0
0

STR Increases

Determines the number of Strength Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

DEF Increases

Determines the number of Defense Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

HP Increases

Determines the number of HP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

AP Increases

Determines the number of AP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

MP Increases

Determines the number of MP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Accessory Slot Increases

Determines the number of Accessory Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0
0

Item Slot Increases

Determines the number of Item Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0
Keyblades

Keyblades Unlock Chests

If toggled on, the player is required to have a certain keyblade to open chests in certain worlds. TT - Lionheart WL - Lady Luck OC - Olympia DJ - Jungle King AG - Three Wishes MS - Wishing Star HT - Pumpkinhead NL - Fairy Harp HB - Divine Rose EotW - Oblivion HAW - Spellbinder DI - Oathkeeper Note: Does not apply to Atlantica, the emblem and carousel chests in Hollow Bastion, or the Aero chest in Neverland currently.
25
0
0

Keyblade Stats

Determines whether Keyblade stats should be randomized. Randomize: Randomly generates stats for each keyblade between the defined minimums and maximums. Shuffle: Shuffles the stats of the vanilla keyblades amongst each other. Vanilla: Keyblade stats are unchanged.
25
0
0
0

Bad Starting Weapons

Forces Kingdom Key, Dream Sword, Dream Shield, and Dream Staff to have vanilla stats.
25
0
0

Keyblade Minimum STR Bonus

Determines the minimum STR bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Keyblade Maximum STR Bonus

Determines the maximum STR bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Keyblade Minimum Crit Rate Bonus

Determines the minimum Crit Rate bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 200
25
0
0
0
0
0

Keyblade Maximum Crit Rate Bonus

Determines the maximum Crit Rate bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0

Keyblade Minimum Crit Rate Bonus

Determines the minimum Crit STR bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 16
25
0
0
0
0
0

Keyblade Maximum Crit Rate Bonus

Determines the maximum Crit STR bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0

Keyblade Minimum Recoil

Determines the minimum recoil a keyblade can have.
This is a range option.

Accepted values:
Normal range: 1 - 90
25
0
0
0
0
0

Keyblade Maximum Recoil

Determines the maximum recoil a keyblade can have.
This is a range option.

Accepted values:
Normal range: 1 - 90
0
25
0
0
0
0

Keyblade Minimum MP Bonus

Determines the minimum MP bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: -2 - 5
25
0
0
0
0
0

Keyblade Maximum MP Bonus

Determines the maximum MP bonus a keyblade can have.
This is a range option.

Accepted values:
Normal range: -2 - 5
0
25
0
0
0
0
0
Synth

Mythril In Pool

Determines how much Orichalcum, one of the two synthesis items, is in the item pool. You need 17 to synth every recipe that requires it.
This is a range option.

Accepted values:
Normal range: 17 - 30
0
25
0
0
0
0
0

Orichalcum Price

Determines the cost of Orichalcum in each shop.
This is a range option.

Accepted values:
Normal range: 100 - 5000
0
25
0
0
0
0
0

Mythril In Pool

Determines how much Mythril, one of the two synthesis items, is in the item pool. You need 16 to synth every recipe that requires it.
This is a range option.

Accepted values:
Normal range: 16 - 30
0
25
0
0
0
0
0

Mythril Price

Determines the cost of Mythril in each shop.
This is a range option.

Accepted values:
Normal range: 100 - 5000
0
25
0
0
0
0
0
AP Costs

Randomize AP Costs

Off: No randomization Shuffle: Ability AP Costs will be shuffled amongst themselves. Randomize: Ability AP Costs will be randomized to the specified max and min. Distribute: Ability AP Costs will totalled and re-distributed randomly between the specified max and min.
25
0
0
0
0

Max AP Cost

If Randomize AP Costs is set to Randomize or Distribute, this defined the max AP cost an ability can have.
This is a range option.

Accepted values:
Normal range: 4 - 9
0
25
0
0
0
0
0

Min AP Cost

If Randomize AP Costs is set to Randomize or Distribute, this defined the min AP cost an ability can have.
This is a range option.

Accepted values:
Normal range: 0 - 2
25
0
0
0
0
0
Misc

Starting Worlds

Number of random worlds to start with in addition to Traverse Town, which is always available. Will only consider Atlantica if toggled, and will only consider End of the World if its unlock is set to "Item". These are given by the server, and are received after connection.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Starting Tools

Determines whether you start with Scan and Dodge Roll. These are given by the server, and are received after connection.
0
25
0

Randomize Puppies

If OFF, the "Puppy" item is worth 3 puppies and puppies are placed in vanilla locations. If ON, the "Puppy" item is worth an amount of puppies defined by "Puppy Value", and are shuffled randomly.
0
25
0

Puppy Value

Determines how many dalmatian puppies are given when a puppy item is found.
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0
0

Interact in Battle

Allow Sora to talk to people, examine objects, and open chests in battle.
0
25
0

Logic Difficulty

Determines what the randomizer logic may expect you to do to reach certain locations. Beginner: Logic only expects what would be the natural solution in vanilla gameplay or similar, as well as a guarantee of tools for boss fights. Normal: Logic expects some clever use of abilities, exploration of options, and competent combat ability; generally does not require advanced knowledge. Proud: Logic expects advanced knowledge of tricks and obscure interactions, such as using Combo Master, Dumbo, and other unusual methods to reach locations. Minimal: Logic expects the bare minimum to get to locations; may require extensive grinding, beating fights with no tools, and performing very difficult or tedious tricks.
0
25
0
0
0

Extra Shared Abilities

If on, adds extra shared abilities to the pool. These can stack, so multiple high jumps make you jump higher and multiple glides make you superglide faster.
0
25
0

Stacking World Items

Multiple world items give you the world's associated key item. WL - Footprints OC - Entry Pass DJ - Slides HT - Forget-Me-Not and Jack-In-The-Box HB - Theon Vol. 6 Adds an extra world to the pool for each that has a key item (WL, OC, DJ, HT, HB). Forces Halloween Town Key Item Bundle ON.
0
25
0

Halloween Town Key Item Bundle

Obtaining the Forget-Me-Not automatically gives Jack-in-the-Box as well. Removes Jack-in-the-Box from the pool.
0
25
0

EXP Zero in Pool

If on, adds EXP Zero ability to the item pool. This is redundant if you are planning on playing on Proud.
25
0
0

Randomize Party Member Starting Accessories

If on, the 10 accessories that some party members (Aladdin, Ariel, Jack, Peter Pan, Beast) start with are randomized. 10 random accessories will be distributed amongst any party member aside from Sora in their starting equipment.
0
25
0

Death Link

If Sora is KO'ed, the other players with "Death Link" on will also be KO'ed. The opposite is also true.
25
0
0
0

Donald Death Link

If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.
25
0
0

Goofy Death Link

If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.
25
0
0

Remote Items

Determines if items can be placed on locations in your own world in such a way that will force them to be remote items. Off: When your items are placed in your world, they can only be placed in locations that they can be acquired without server connection (stats on levels, items in chests, etc). Allow: When your items are placed in your world, items that normally can't be placed in a location in-game are simply made remote (abilities on static events, etc). Full: All items are remote. Use this when doing something like a co-op seed.
25
0
0
0

Shorten Go Mode

If on, the player warps to the final cutscene after defeating Ansem 1 > Darkside > Ansem 2, skipping World of Chaos.
0
25
0

One HP

If on, forces Sora's max HP to 1 and removes the low health warning sound.
25
0
0

4 by 3

If on, changes the aspect ratio to 4 by 3.
25
0
0

Auto Attack

If on, you can combo by holding confirm.
25
0
0

Beep Hack

If on, removes low health warning sound. Works up to max health of 41.
25
0
0

Consistent Finishers

If on, 30% chance finishers are now 100% chance.
25
0
0

Early Skip

If on, allows skipping cutscenes immediately that normally take time to be able to skip.
0
25
0

Fast Camera

If on, speeds up camera movement and camera centering.
25
0
0

Faster Animations

If on, speeds up animations during which you can't play.
0
25
0

Unlock 0 Volume

If on, volume 1 mutes the audio channel.
25
0
0

Unskippable

If on, makes unskippable cutscenes skippable.
0
25
0

AutoSave

If on, enables auto saving. Press L1+L2+R1+R2+D-Pad Left to instantly load continue state. Press L1+L2+R1+R2+D-Pad Right to instantly load autosave.
0
25
0

WarpAnywhere

If on, enables the player to warp at any time, even when not at a save point. Press L1+L2+R2+Select to open the Save/Warp menu at any time.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.