Jak and Daxter: The Precursor Legacy

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Enable Move Randomizer

Include movement options as items in the randomizer. Until you find his other moves, Jak is limited to running, swimming, single-jumping, and shooting yellow eco through his goggles. This adds 11 items to the pool.
25
0
0

Require Punch For Klaww

Force the Punch move to come before Klaww. Disabling this setting may require Jak to fight Klaww and Gol and Maia by shooting yellow eco through his goggles. This only applies if "Enable Move Randomizer" is ON.
0
25
0

Completion Condition

Set the goal for completing the game.
0
0
0
0
25
0
0
Orbsanity

Enable Orbsanity

Include bundles of Precursor Orbs as checks. Every time you collect the chosen number of orbs, you will trigger another check. **Per Level:** bundles are for each level in the game. **Global:** bundles carry over level to level. This adds a number of Items and Locations to the pool inversely proportional to the size of the bundle. For example, if your bundle size is 20 orbs, you will add 100 items to the pool. If your bundle size is 250 orbs, you will add 8 items to the pool.
25
0
0
0

Global Orbsanity Bundle Size

The orb bundle size for Global Orbsanity. This only applies if "Enable Orbsanity" is set to "Global." There are 2000 orbs in the game, so your bundle size must be a factor of 2000. This value is restricted to safe minimum and maximum values to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.
0
0
25
0
0
0
0
0
0
0
0

Per Level Orbsanity Bundle Size

The orb bundle size for Per Level Orbsanity. This only applies if "Enable Orbsanity" is set to "Per Level." There are 50, 150, or 200 orbs per level, so your bundle size must be a factor of 50. This value is restricted to safe minimum and maximum values to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.
0
25
0
0
Power Cell Counts

Enable Ordered Cell Counts

Reorder the Cell Count requirements for vehicle sections to be in ascending order. For example, if Fire Canyon Cell Count, Mountain Pass Cell Count, and Lava Tube Cell Count are 60, 30, and 40 respectively, they will be reordered to 30, 40, and 60.
0
25
0

Fire Canyon Cell Count

The number of power cells you need to cross Fire Canyon. This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

Mountain Pass Cell Count

The number of power cells you need to reach Klaww and cross Mountain Pass. This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.
This is a range option.

Accepted values:
Normal range: 0 - 60
0
25
0
0
0
0
0

Lava Tube Cell Count

The number of power cells you need to cross Lava Tube. This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.
This is a range option.

Accepted values:
Normal range: 0 - 90
0
25
0
0
0
0
0
Orb Trade Counts

Citizen Orb Trade Amount

The number of orbs you need to trade to citizens for a power cell (Mayor, Uncle, etc.). Along with Oracle Orb Trade Amount, this setting cannot exceed the total number of orbs in the game (2000). The equation to determine the total number of trade orbs is (9 * Citizen Trades) + (6 * Oracle Trades). This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.
This is a range option.

Accepted values:
Normal range: 0 - 120
0
25
0
0
0
0
0

Oracle Orb Trade Amount

The number of orbs you need to trade to the Oracles for a power cell. Along with Citizen Orb Trade Amount, this setting cannot exceed the total number of orbs in the game (2000). The equation to determine the total number of trade orbs is (9 * Citizen Trades) + (6 * Oracle Trades). This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0
0
Tricks & Glitches - Easy

Attack with Roll Jump

Treat *Roll Jump* as a valid attack move for some power cells. Enabling this setting may require Jak to use *Roll Jump* to destroy objects and acquire these power cells. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Attackless Lurker Cannons

Remove the attack requirement for lurker cannon power cells in Sentinel Beach and Misty Island. Enabling this setting may require Jak to defeat the lurkers next to the cannon without any attacking moves. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Sentinel Beach Attackless Pelican

Create an alternative path to the Pelican power cell in Sentinel Beach. Enabling this setting may require Jak to use other unlocks to acquire the power cell without any attacking moves. This only applies if "Enable Move Randomizer" is ON.
25
0
0
Tricks & Glitches - Medium

Punch Uppercut Scout Flies

Treat *Punch Uppercut* as a valid move to break scout fly boxes. Enabling this setting may require Jak to break scout fly boxes using only *Punch Uppercut*, even in confined spaces. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Geyser Rock Cliff Climb

Remove the movement requirement for the Geyser Rock Cliff. Enabling this setting may require Jak to use uneven terrain to reach the cliff with only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Sandover Village Orb Cache Climb

Create an alternative path to the Sandover Village orb cache on the cliff. Enabling this setting may require Jak to use precise jumps to reach the orb cache (and the blue eco next to it) with only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Sentinel Beach Cannon Tower Climb

Create an alternate path to the Sentinel Beach Cannon Tower. Enabling this setting may require Jak to use uneven geometry to reach the cannon tower without having the *Blue Eco Switch* unlocked. **Medium:** Tower is climbable with only *Double Jump*. **Hard:** Tower is climbable with only *Jump Kick* or only *Double Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0
0

Forbidden Jungle Elevator Skip

Create an alternative path to the temple interior in Forbidden Jungle without having *Jungle Elevator* unlocked. Enabling this setting may require Jak to get inside the temple with only *Jump Kick*.
25
0
0

Misty Island Single Jump Far Side Orb Cache

Create an alternative path to the Far Side Orb Cache in Misty Island. Enabling this setting may require Jak to reach the orb cache with blue eco with only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Misty Island Arena Fight Skip

Create an alternative path to the power cell "Return To The Dark Eco Pool" in Misty Island. Enabling this setting may require Jak to reach this power cell with only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Misty Island Far Side Cliff Seesaw Skip

Create an alternative path to the far side cliff (with scout fly "Scout Fly On Ledge Near Arena Exit") in Misty Island. Enabling this setting may require Jak to use uneven terrain to find an alternative way to the cliff, using only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Rock Village Single Jump Orb Cache

Remove requirements from the orb cache in Rock Village. Enabling this setting may require Jak to use precise movement to reach the orb cache with only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Rock Village Pontoon Skip

Create alternative paths to Boggy Swamp and Klaww Cliff in Rock Village. Enabling this setting may require Jak to use precise movement to reach these locations without having the *Warrior's Pontoons* unlocked. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Klaww Cliff Climb

Create an alternative path to get up to Klaww from Rock Village. Enabling this setting may require Jak to use glitches and uneven terrain to reach Klaww with only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Klaww Boulder Skip

Create an alternative path to Klaww without having enough power cells. Enabling this setting may require Jak to use glitches to reach Klaww even if the boulder is not lifted. This may drastically increase the amount of reachable locations when Rock Village is reachable. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Boggy Swamp Precise Movement

Create an alternative path through Boggy Swamp. Enabling this setting may require Jak to traverse through the whole Boggy Swamp with only *Single Jump* using precise movement, invincibility after taking damage, and respawns. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Snowy Mountain Entrance Climb

Create an alternate path into Snowy Mountain. Enabling this setting may require Jak to use uneven geometry to reach Snowy Mountain's main area with fewer move options. **Medium:** only *Double Jump* or *Crouch Jump* **Hard:** only *Single Jump* This only applies if "Enable Move Randomizer" is ON.
25
0
0
0

Snowy Mountain Flut Flut Skip

Create an alternative path to the end of the Flut Flut course in Snowy Mountain. Enabling this setting may require Jak to use advanced movement tricks to reach the Fort Gate Button with only *Single Jump* and no *Flut Flut*.
25
0
0
Tricks & Glitches - Hard

Boosted and Extended Uppercuts

Create alternate paths to some areas with advanced movement. Enabling this setting may require Jak to use boosted and extended uppercuts as opposed to regular movement options. It may also require Jak to use uneven geometry, or missing collision boxes to reach unintended locations. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Sentinel Beach Blue Eco Switch Skip

Create an alternative path to the blue eco jump pad in Sentinel Beach without having *Blue Eco Switch* unlocked. Enabling this setting may require Jak to use precise movement to reach the jump pad with enough blue eco, using only *Punch* or only *Roll Jump*.
25
0
0

Forbidden Jungle Attackless Spiral Stumps Scout Fly

Create an alternative path to the Scout Fly "On Spiral Of Stumps" in Forbidden Jungle. Enabling this setting may require Jak to use precise movement to collect this scout fly without attack moves. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Misty Island Attackless Scout Flies

Remove attack requirements to the scout flies "Barrel Ramps", "Ledge Near Arena Entrance", "Near Arena Door", "Overlooking Entrance" in Misty Island. Enabling this setting may require Jak to break these scout fly boxes with precise blue eco movement or clever use of game mechanics. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Boggy Swamp Flut Flut Escape

Create an alternate path into the Boggy Swamp Ambush. Enabling this setting may require Jak to get Flut Flut into the ambush arena instead of using attacking moves. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Boggy Swamp Flut Flut Skip

Create an alternative path through the Flut Flut course in Boggy Swamp without having *Flut Flut* unlocked. Enabling this setting may require Jak to complete the whole course with only *Roll Jump*, and reach the scout fly "Overlooking Flut Flut" with only *Double Jump* or *Jump Kick*.
25
0
0

Snowy Mountain Flut Flut Escape

Changes Snowy Mountain to rely on Flut Flut for movement. Enabling this setting may require Jak to get Flut Flut over an invisible barrier to access all of Snowy Mountain.
25
0
0
Tricks & Glitches - Very Hard

Boggy Swamp Attackless Ambush

Remove the attack requirement from the Boggy Swamp ambush. Enabling this setting may require Jak to defeat the lurkers by only shooting yellow Eco through his goggles. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Lost Precursor City Single Jump Slide Tube Climb

Create an alternative path through the helix with the rising dark eco in Lost Precursor City. Enabling this setting may require Jak to use precise movement to reach the power cell at the bottom of Lost Precursor City and escape the rising dark eco with only *Single Jump*. This only applies if "Enable Move Randomizer" is ON.
25
0
0

Snowy Mountain Fort Gate Skip

Create an alternative path into the Snowy Mountain Fort Gate without having *Snowy Fort Gate* unlocked. Enabling this setting may require Jak to use uneven geometry and precise movement, or *Flut Flut* to enter the Fort in Snowy Mountain. **On Foot**: Fort is reachable after many movement options are unlocked. **Flut Flut**: Fort is reachable after *Flut Flut* is unlocked.
25
0
0
0
0
Traps

Filler Power Cells Replaced With Traps

The number of filler power cells that will be replaced with traps. This does not affect the number of progression power cells. If this value is greater than the number of filler power cells, then they will all be replaced with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Filler Orb Bundles Replaced With Traps

The number of filler orb bundles that will be replaced with traps. This does not affect the number of progression orb bundles. This only applies if "Enable Orbsanity" is set to "Per Level" or "Global." If this value is greater than the number of filler orb bundles, then they will all be replaced with traps.
This is a range option.

Accepted values:
Normal range: 0 - 2000
25
0
0
0
0
0

Trap Effect Duration

The length of time, in seconds, that a trap effect lasts. If set to 0, trap items will still be created to replace filler items, but they will have no effect ingame.
This is a range option.

Accepted values:
Normal range: 0 - 60
0
25
0
0
0
0
0

Trap Weights

The list of traps and corresponding weights that will be randomly added to the item pool. A trap with weight 10 is twice as likely to appear as a trap with weight 5. Set a weight to 0 to prevent that trap from appearing altogether. If all weights are 0, no traps are created, overriding the values of "Filler * Replaced With Traps."
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.