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Jak and Daxter: The Precursor Legacy Guide

Jak And Daxter (ArchipelaGOAL)

FAQ

Where is the options page

The Player Options Page for this game contains all the options you need to configure and export a config file.

At this time, there are several caveats and restrictions:

What does randomization do to this game

The game now contains the following Location checks:

These may contain Items for different games, as well as different Items from within Jak and Daxter. Additionally, several special checks and corresponding items have been added that are required to complete the game.

What are the special checks and how do I check them

Check Name How To Check
Fisherman's Boat Complete the fishing minigame in Forbidden Jungle
Jungle Elevator Collect the power cell at the top of the temple in Forbidden Jungle
Blue Eco Switch Collect the power cell on the blue vent switch in Forbidden Jungle
Flut Flut Push the egg off the cliff in Sentinel Beach and talk to the bird lady
Warrior's Pontoons Talk to the Warrior in Rock Village once (you do NOT have to trade with him)
Snowy Mountain Gondola Approach the gondola in Volcanic Crater
Yellow Eco Switch Collect the power cell on the yellow vent switch in Snowy Mountain
Snowy Fort Gate Ride the Flut Flut in Snowy Mountain and press the fort gate switch
Freed The Blue Sage Free the Blue Sage in Gol and Maia's Citadel
Freed The Red Sage Free the Red Sage in Gol and Maia's Citadel
Freed The Yellow Sage Free the Yellow Sage in Gol and Maia's Citadel
Freed The Green Sage Free the Green Sage in Gol and Maia's Citadel

What are the special items and what do they unlock

Item Name What it Unlocks
Fisherman's Boat Misty Island
Jungle Elevator The blue vent switch inside the temple in Forbidden Jungle
Blue Eco Switch The plant boss inside the temple in Forbidden Jungle
The cannon tower in Sentinel Beach
Flut Flut The upper platforms in Boggy Swamp
The fort gate switch in Snowy Mountain
Warrior's Pontoons Boggy Swamp and Mountain Pass
Snowy Mountain Gondola Snowy Mountain
Yellow Eco Switch The frozen box in Snowy Mountain
The shortcut in Mountain Pass
Snowy Fort Gate The fort in Snowy Mountain
Freed The Blue Sage
Freed The Red Sage
Freed The Yellow Sage
The final staircase in Gol and Maia's Citadel
Freed The Green Sage The final elevator in Gol and Maia's Citadel

How do I know which special items I have

Open the game's menu, navigate to Options, then Archipelago Options, then Item Tracker. This will show you a list of all the special items in the game, ones not normally tracked as power cells or scout flies. Gray items indicate you do not possess that item, light blue items indicate you possess that item.

What is the goal of the game once randomized

By default, to complete the game you must defeat the Gol and Maia and stop them from opening the Dark Eco silo. In order to reach them, you will need at least 72 Power Cells to cross the Lava Tube, as well as the four special items for freeing the Red, Blue, Yellow, and Green Sages.

Alternatively, you can choose from a handful of other completion conditions like defeating a particular boss, crossing a particular connector level, or opening the 100 Power Cell door after defeating the final boss. You can also customize the thresholds for connector levels and orb trades. These options allow you to tailor the expected length and difficulty of your run as you see fit.

What happens when I pick up or receive a power cell

When you pick up a power cell, Jak and Daxter will perform their victory animation. Your power cell count will NOT change. The pause menu will say "Task Completed" below the picked-up Power Cell. If your power cell was related to one of the special checks listed above, you will automatically check that location as well - a 2 for 1 deal! Finally, your text client will inform you what you found and who it belongs to.

When you receive a power cell, your power cell count will tick up by 1. Gameplay will otherwise continue as normal. Finally, your text client will inform you where you received the power cell from.

What happens when I pick up or receive a scout fly

When you pick up a scout fly, your scout fly count will NOT change. The pause menu will show you the number of scout flies you picked up per-region, and this number will have ticked up by 1 for the region that scout fly belongs to. Finally, your text client will inform you what you found and who it belongs to.

When you receive a scout fly, your total scout fly count will tick up by 1. The pause menu will show you the number of scout flies you received per-region, and this number will have ticked up by 1 for the region that scout fly belongs to. Finally, your text client will inform you where you received the scout fly from, and which one it is.

How do I check the Free 7 Scout Flies power cell

You will automatically check this power cell when you receive your 7th scout fly, NOT when you pick up your 7th scout fly. So in short:

If you enable Death Link, all the other players in your Multiworld who also have it enabled will be linked by death. That means when Jak dies in your game, the players in with Death Link also die. Likewise, if any of the other players with Death Link die, Jak will also die in a random, possibly spectacular fashion.

You can turn off Death Link at any time in the game by opening the game's menu and navigating to Options, then Archipelago Options, then Deathlink.

What does Move Randomizer do

If you enable Move Randomizer, most of Jak's movement set will be added to the randomized item pool, and you will need to receive the move in order to use it (i.e. you must find it, or another player must send it to you). Some moves have prerequisite moves that you must also have in order to use them (e.g. Crouch Jump is dependent on Crouch). Jak will only be able to run, swim (including underwater), perform single jumps, and shoot yellow eco from his goggles ("firing from the hip" requires Punch). Note that Flut Flut and the Zoomer will have access to their full movement sets at all times.

You can turn off Move Rando at any time in the game by opening the game's menu, navigate to Options, then Archipelago Options, then Move Randomizer. This will give you access to the full movement set again.

What are the movement options in Move Randomizer

Move Name Prerequisite Moves
Crouch
Crouch Jump Crouch
Crouch Uppercut Crouch
Roll
Roll Jump Roll
Double Jump
Jump Dive
Jump Kick
Punch
Punch Uppercut Punch
Kick

How do I know which moves I have

Open the game's menu, navigate to Options, then Archipelago Options, then Move Tracker. This will show you a list of all the moves in the game.

What does Orbsanity do

If you enable Orbsanity, bundles of Precursor Orbs will be turned into checks. Every time you collect the chosen number of orbs, i.e. a "bundle," you will trigger another check. Likewise, the orbs will be added to the random item pool. There are several options to change the difficulty of this challenge.

What do Traps do

When creating your player YAML, you can choose to replace some of the game's extraneous Power Cells and Precursor Orbs with traps. You can choose which traps you want to generate in your seed and how long they last. A random assortment will then be chosen to populate the item pool.

When you receive one, you will hear a buzzer and some kind of negative effect will occur in game. These effects may be challenging, maddening, or entertaining. When the trap duration ends, the game should return to its previous state. Multiple traps can be active at the same time, and they may interact with each other in strange ways. If they become too frustrating, you can lower their duration by navigating to Options, then Archipelago Options, then Seed Options, then Trap Duration. Lowering this number to zero will disable traps entirely.

What kind of Traps are there

Trap Name Effect
Trip Trap Jak trips and falls
Slippery Trap The world gains the physical properties of Snowy Mountain's ice lake
Gravity Trap Jak falls to the ground faster and takes fall damage more easily
Camera Trap The camera remains fixed in place no matter how far away Jak moves
Darkness Trap The world gains the lighting properties of Dark Cave
Earthquake Trap The world and camera shake
Teleport Trap Jak immediately teleports to Samos's Hut
Despair Trap The Warrior sobs profusely
Pacifism Trap Jak's attacks have no effect on enemies, crates, or buttons
Ecoless Trap Jak's eco is drained and he cannot collect new eco
Health Trap Jak's health is set to 0 - not dead yet, but he will die to any attack or bonk
Ledge Trap Jak cannot grab onto ledges
Zoomer Trap Jak mounts an invisible zoomer (model loads properly depending on level)
Mirror Trap The world is mirrored

I got soft-locked and cannot leave how do I get out of here

Open the game's menu, navigate to Options, then Archipelago Options, then Warp To Home. Selecting this option will ask if you want to be teleported to Geyser Rock. From there, you can teleport back to the nearest sage's hut to continue your journey.

How do I generate seeds with 1 orb orbsanity and other extreme options?

Depending on your player YAML, Jak and Daxter can have a lot of items, which can sometimes be overwhelming or disruptive to multiworld games. There are also options that are mutually incompatible with each other, even in a solo game. To prevent the game from disrupting multiworlds, or generating an impossible solo seed, some options have "friendly limits" that prevent you from choosing more extreme values.

You can override some, not all, of those limits by editing the host.yaml. In the Archipelago Launcher, click Open host.yaml, then search for jakanddaxter_options, then search for enforce_friendly_options, then change this value from true to false. You can then generate a seed locally, and upload that to the Archipelago website to host for you (or host it yourself).

Remember: disabling this setting allows for more disruptive and challenging options, but it may cause seed generation to fail. Use at your own risk!

How do I check my player options in-game

When you connect your text client to the Archipelago Server, the server will tell the game what options were chosen for this seed, and the game will apply those settings automatically.

You can verify these options by navigating to Options, then Archipelago Options, then Seed Options. You can open each option to verify them, but you should NOT alter them during a run. This may cause you to miss important progression items and prevent you (and others) from completing the run.

How does the HUD work

The game's normal HUD shows you how many power cells, precursor orbs, and scout flies you currently have. But if you hold L2 or R2 and press a direction on the D-Pad, the HUD will show you alternate modes. Here is how the HUD works:

HUD Mode Button Combo What the HUD Shows Text Messages
Per-Level L2 or R2 + Down Locations Checked (in this level) SENT {Other Item} TO {Other Player}
Global L2 or R2 + Up Locations Checked (in the game) GOT {Your Item} FROM {Other Player}
Normal L2 or R2 + Left or Right Items Received Both Sent and Got Messages
(In Any Mode) (If you sent an Item to Yourself) FOUND {Your Item}

In all modes, the last 3 sent/received items and the player who sent/received it will be displayed in the bottom left corner. This will help you quickly reference information about newly received or sent items. Items in blue are Progression (or non-Jak items), in green are Filler, and in red are Traps. You can turn this off by navigating to Options, then Archipelago Options, then set Item Messages to Off.

I think I found a bug where should I report it

Depending on the nature of the bug, there are a couple of different options.