Inscryption Beta

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Enable Act 1

Play Act 1 in the randomizer.
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Enable Act 2

Play Act 2 in the randomizer.
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Enable Act 3

Play Act 3 in the randomizer.
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Skip Tutorial

Skips the first few tutorial runs of act 1. Bones are available from the start.
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Skip Epilogue

Completes the goal as soon as the required acts are completed without the need of completing the epilogue.
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Act Unlocks

Defines how acts are unlocked. You can always switch between any unlocked act. - Sequential: You start with the first enabled act. After completing an act, you gain access to the next enabled one. - Open: Every act is unlocked from the start. - Items: You start with a random enabled act. There are "Act 1", "Act 2", and "Act 3" items that unlock other acts.
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Starting Act

Choose which act to start with. This only applies to Act Unlocks: Items, and no other options.
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Goal

Choose how many acts to beat in order to complete the randomizer. If you choose a higher number than are enabled, it requires all of them.
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Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Act 1 Death Link Behaviour

If DeathLink is enabled, determines what counts as a death in act 1. This affects deaths sent and received. - Sacrificed: Send a death when sacrificed by Leshy. Receiving a death will extinguish all candles. - Candle Extinguished: Send a death when a candle is extinguished. Receiving a death will extinguish a candle.
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Optional Death Card

Add a moment after death in act 1 where you can decide to create a death card or not. - Disable: Disable the feature. - Always On: The choice is always offered after losing all candles. - DeathLink Only: The choice is only offered after receiving a DeathLink event.
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Item Randomization

Painting Checks Balancing

Generation options for the second and third painting checks in act 1. If Randomize Nodes or Randomize Challenges are enabled, this has extra logic regardless of the option. Force Filler still will work, though. - None: Adds no progression logic to these painting checks. They will all count as sphere 1 (early game checks). - Balanced: Adds rules to these painting checks. Early game items are less likely to appear into these paintings. - Force Filler: For when you dislike doing these last two paintings. Their checks will only contain filler items.
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Randomize Nodes

Some important nodes on the map in Act 1 won't do anything until they're received. Logic will expect nodes and challenges for later parts of the map. This option will add checks for beating every battle on the map.
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Randomize Challenges

Some Kaycee's Mod Challenges will be enabled by default in Act 1 and need items to remove them. Logic will expect nodes and challenges for later parts of the map. Also, Grizzly Bosses Challenge has been split into 3 different Progressive Grizzlies, and there's additional Tipped Scales Challenges that each tick down your health. This option will add checks for trading in each type of pelt to the trader, a check for finishing Act 1, and new consumables in each map area (except the last one) that grant checks. There's also 3 free checks scattered around the cabin. If Randomize Nodes is disabled, this will also add checks for each battle. - No Grizzlies: Randomize everything except Grizzly Bosses Challenge, which is disabled.
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Act 2 Randomize Bridge

Choose whether the bridge in Act 2 should be randomized. - Disable: The bridge will require beating one Scrybe, as normal. - Enable: The bridge will be repaired upon receiving "Act 2 Bridge Repair". - Left Side Start: Like Enable, but you start on the left side of the bridge rather than the right.
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Epitaph Pieces Randomization

Determines how epitaph pieces in act 2 are randomized. This can affect your chances of getting stuck. - All Pieces: Randomizes all nine pieces as their own item. - In Groups: Randomizes pieces in groups of three. - As One Item: Group all nine pieces as a single item.
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Randomize Hammer

Instead of starting with the hammer in Act 2 and 3, it's an item that needs to be found first. - Vanilla: Start with the hammer, as normal. - Randomize: The hammer needs to be found in the randomizer. - Remove: Remove the hammer entirely.
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Act 3 Overhaul

Change up the standard progression of Act 3 in this randomizer to be less linear. - Inspectometer Battery will no longer lock you out of the game map, and only prevents access to the Foul Backwater area. - There'll be an "Act 3 Bridge Repair" item that repairs the bridge. - There'll be a "Respledent Bastion Gate" item that unlocks that gate, and the satellite dish that normally unlocks it will be a check.
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Randomize Shortcuts

The 3 shortcuts opened by NPCs in Botopia can be randomized, and have locations. - Vanilla: You open them normally by talking to the NPCs - Randomize: There's items that open the shortcuts, and locations for talking to the NPCs. - Open: They start open, and there's still locations for them. For a faster Act 3 experience.
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Randomize Vessel Upgrades

The 3 Vessel Upgrades from Uberbots and the Conduit Upgrade can be randomized, and have locations. These will give your vessels a random beneficial (but not broken) sigil, including those not in the normal options. - Vanilla: You gain them normally, by picking them up from bosses. - Randomize: Your vessels are upgraded instantly upon receiving a Vessel Upgrade, and there's locations for them. - Remove One: Same as randomize, but there's one less upgrade in the pool.
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Other Randomization

Randomize Codes

Randomize codes and passwords in the game (clocks, safes, etc.)
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Randomize Deck

Randomize cards in your deck into new cards. - Disable: Disable the feature. - Every Encounter Within Same Type: Randomize cards within the same type every encounter (keep rarity/scrybe type). - Every Encounter Any Type: Randomize cards into any possible card every encounter. - Starting Only: Only randomize cards given at the beginning of runs and acts.
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Randomize Abilities

Randomize sigils printed on the cards into new sigils. - Disable: Disable the feature. - Randomize Addons: Every encounter, randomize sigils added from sacrifices or other means. - Randomize All: Every encounter, randomize all sigils. - Randomize Once: When a new card is obtained, randomize its sigils. In Act 2, every copy of the same card will have the same randomized sigils.
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Extra Sigils

Allow extra sigils to show up in Act 1 and 3. These include sigils from other acts, Kaycee's Mod, or just new ones from the same act. Some very strong sigils will not show up.
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Traps

Trap Chance

The probability for each filler item to be replaced with a trap item. If you don't want any traps, set this to 0.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Trap Type Weights

When a filler item is replaced with a trap, these weights determine the odds for each trap type to be selected. If you don't want a specific trap type, omit it or set its weight to 0. Setting all weights to 0 is the same as setting trap_chance to 0. Bleach Trap: All your cards in play lose their sigils. Trash Trap: A useless card is added to your deck. Deck Size Trap: Increases the Act 2 minimum deck size (which is normally 20) by 1 Reinforcements Trap: Fills the back row with enemy cards. Bleach Trap doesn't work in Act 2, and Deck Size Trap is exclusive to Act 2, so those won't be generated if relevant acts are disabled.
This option needs to be configured manually in the YAML file.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.