Hunie Pop

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

enabled girls

girls enabled to be accessed NOTE if goal is to give in panties kyu will be enabled no matter this setting

Girls Unlocked

number of girls you start unlocked
This is a range option.

Accepted values:
Normal range: 2 - 12
0
25
0
0
0
0
0

goal

randomize the gifts each girl wants vanilla: will make the gifts each girl want the same as vanilla hunie pop balanced: will randomize the gifts each girl want while balancing the amount of each gift in the multiworld slot full: will randomize the gifts each girl want
0
0
25
0

Girls Traits

randomize the traits each girl likes/hates
0
25
0

shop items

number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed
This is a range option.

Accepted values:
Normal range: 0 - 500
25
0
0
0
0
0

shop location exclude start

shop items after the number set will be excluded from having progression items in them. will do nothing if set higher than the number of shop items, NOTE will cause world generation to fail if number is set too low as there will be not enough location slots for progression items
This is a range option.

Accepted values:
Normal range: 0 - 480
0
25
0
0
0
0
0

shop arch item cost

sets the cost for Arch Items in the shop <value>,<min>,<max> can be any number between 100 and 50000 <min> must be smaller than <max> Possible options "single-<value>" will make all Arch Items cost the same <value> "single-random", will make all Arch Items cost the same but get a random value from 100-50000 "single-random-low", will make all Arch Items cost the same but get a random value from 100-50000 with lower numbers more likely "single-random-high", will make all Arch Items cost the same but get a random value from 100-50000 with higher numbers more likely "single-random-range-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each Arch Item cost a random value from 100-50000 "random-low", will make each Arch Item cost a random value from 100-50000 with lower numbers more likely "random-high", will make each Arch Item cost a random value from 100-50000 with higher numbers more likely "random-range-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with higher numbers more likely
This option needs to be configured manually in the YAML file.

shop gift item cost

sets the cost of each gift item in the shop <value>,<min>,<max> can be any number between 100 and 50000 <min> must be smaller than <max> Possible options "single-<value>" will make all gift items cost the same <value> "single-random", will make all gift items cost the same but get a random value from 100-50000 "single-random-low", will make all gift items cost the same but get a random value from 100-50000 with lower numbers more likely "single-random-high", will make all gift items cost the same but get a random value from 100-50000 with higher numbers more likely "single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each gift item cost a random value from 100-50000 "random-low", will make each gift item cost a random value from 100-50000 with lower numbers more likely "random-high", will make each gift item cost a random value from 100-50000 with higher numbers more likely "random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely
This option needs to be configured manually in the YAML file.

shop date gift item cost

sets the cost of each date gift item in the shop <value>,<min>,<max> can be any number between 100 and 50000 <min> must be smaller than <max> Possible options "single-<value>" will make all date gifts cost the same <value> "single-random", will make all date gifts cost the same but get a random value from 100-50000 "single-random-low", will make all date gifts cost the same but get a random value from 100-50000 with lower numbers more likely "single-random-high", will make all date gifts cost the same but get a random value from 100-50000 with higher numbers more likely "single-random-range-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each date gift cost a random value from 100-50000 "random-low", will make each date gift cost a random value from 100-50000 with lower numbers more likely "random-high", will make each date gift cost a random value from 100-50000 with higher numbers more likely "random-range-<min>-<max>", will make each date gift cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each date gift cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each date gift cost a random value from <min>-<max> with higher numbers more likely
This option needs to be configured manually in the YAML file.

hunie item cost

sets the cost of each gift item when buying using hunie <value>,<min>,<max> can be any number between 1000 and 99999 <min> must be smaller than <max> Possible options "single-<value>" will make all gift items cost the same <value> "single-random", will make all gift items cost the same but get a random value from 1000-99999 "single-random-low", will make all gift items cost the same but get a random value from 1000-99999 with lower numbers more likely "single-random-high", will make all gift items cost the same but get a random value from 1000-99999 with higher numbers more likely "single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each gift item cost a random value from 1000-99999 "random-low", will make each gift item cost a random value from 1000-99999 with lower numbers more likely "random-high", will make each gift item cost a random value from 1000-99999 with higher numbers more likely "random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely
This option needs to be configured manually in the YAML file.

puzzle moves

number of moves you start the puzzles with
This is a range option.

Accepted values:
Normal range: 10 - 99
0
25
0
0
0
0
0

puzzle affection base

the base affection you start the puzzles with
This is a range option.

Accepted values:
Normal range: 1 - 5000
0
25
0
0
0
0
0

puzzle affection add

affection added to base affection after every successful date capped at 999999
This is a range option.

Accepted values:
Normal range: 10 - 500
0
25
0
0
0
0
0

filler item

how the filler item is handled by making them all either: nothing: "nothing" items, filler: random non progression items (date gifts, food, drink) + "nothing" items
0
25
0

goal

set the goal panties: give kyu all available girls panties sex: have sex with all available girls
0
25
0

deathlink

enables/disables deathlink "disable": disable deathlink "send": send deathlink on date fails but don't receive deaths "limited": send deathlink on date fails and receive deaths but do nothing if death is received outside a date "full": send deathlink on date fails and receive deaths, if death is received outside a date it will wait until you are in a date then kill you
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.