Hatsune Miku Project Diva Mega Mix+

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Auto Remove Songs

If true, automatically removes cleared songs from the song list on refresh. This can be done later manually with "/remove_cleared" or toggled with "/auto_remove" in the Client.
25
0
0

Duplicate Song Percentage

After placing required items, the percentage of remaining filler slots to become duplicate song items. Duplicate songs are considered Useful thus out of logic and may speed up completion time.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

Starting Song Count

The number of songs that will be automatically unlocked at the start of a run.
This is a range option.

Accepted values:
Normal range: 3 - 10
0
25
0
0
0
0
0

Additional Song Count

The total number of songs that will be placed in the randomization pool. - This does not count any starting songs or the goal song. - The final song count may be lower due to other settings.
This is a range option.

Accepted values:
Normal range: 15 - 3900
0
25
0
0
0
0
0

Leek Percentage

Controls how many Leeks are added to the pool based on the number of songs, including starting songs. Higher numbers leads to more consistent game lengths, but will cause individual leeks to be less important. Range is a percentage.
This is a range option.

Accepted values:
Normal range: 10 - 40
0
25
0
0
0
0
0

Leek Percentage Needed to Win

The percentage of Leeks in the item pool that are needed to unlock the winning song.
This is a range option.

Accepted values:
Normal range: 50 - 100
0
25
0
0
0
0
0
Song Choice

Allow Extra Song Pack DLC Songs

Whether Extra Song Pack DLC Songs can be chosen as randomised songs.
25
0
0

Goal Song

Guarantee one song listed here as the final Goal Song. - Difficulty options are ignored. Use /item_groups in the Client for a list of available song groups.
 

Include Songs Percentage

The percentage of the seed reserved for Include Songs. - At 50% a 100 song seed will reserve up to 50 Include Songs. - If all Include Songs can fit in the given percent they will all appear. - Non-Exclude Songs that are not selected stay in the song pool and can still appear. - Include and Exclude a song to remove it from the song pool completely if not selected.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

Include Songs

Songs listed here will be guaranteed to be included as part of the seed. - Difficulty options are ignored for these songs. - If you want these songs immediately, use start_inventory instead. Use /item_groups in the Client for a list of available song groups.
 

Exclude Songs

Songs listed here and not previously chosen as a Goal or Include will be excluded from being a part of the seed. Use /item_groups in the Client for a list of available song groups.
 
Difficulty

Grade Needed

Completing a song will require a grade of this value or higher in order to unlock items. Accuracy required is based on the song's difficulty (Easy, Normal, Hard, etc.) A Perfect requires a full combo, regardless of accuracy. A Cheap is completing a song with less than a Standard clear.
0
25
0
0
0
0

Manual Difficulty Min

Minimum difficulty that a song can be selected from
25
0
0
0
0
0

Manual Difficulty Max

Maximum difficulty that a song can be selected from
0
0
0
0
25
0

Manual Rating Min

Ensures that at least one of the song's available difficulties have this star rating or higher x5 = .5, Used since _5 causes issues
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Manual Rating Max

Ensures that at least one of the song's available difficulties have this star rating or lower x5 = .5, Used since _5 causes issues
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Death Link

When you die on your own or fail to reach Grade Needed (not both), everyone who enabled Death Link dies. Received Death Links subtract a percentage of total HP. Adjustable in the game mod's config file. WARNING: Non-lethal Death Link makes it harder to get Life Bonuses and may affect score by up to 2%. This can be toggled later in the Client with "/deathlink".
25
0
0

Death Link Amnesty

Amount of additional own deaths needed before sending one Death Link. 0 would be every death, 1 every other, etc. This can be adjusted later in the Client with "/deathlink #" and no upper limit.
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Traps Enabled

Control which Traps can be placed in the item pool.

Trap Percentage

After placing required items and duplicate songs, the percentage of remaining filler slots to become traps. If duplicate songs percentage is at 100, this option has no effect.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.