Hades

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Weapon

Chooses your initial weapon. Note you are not be able to equip the sword in the weapon hub in WeaponSanity until you unlock it.
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Location System

Chooses how the game gives you items. (1) RoomBased gives items on every new room completed. (2) ScoreBased gives items according to score obtained by clearing rooms (even repeated ones). For example; each time the player completes room 4 it will award 4 points. Getting a new high-score gives an item and resets the score. (3) RoomWeaponBased gives items on every new room completed with a new weapon (so more locations than the original room based system).
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ScoreRewardsAmount

When using score based system, this sets how many checks are available based on the score. Each room in hades gives "its depth" in score when completed, and each new check needs one more point to be unlocked (so check 10 needs 10 points, which can be obtained, for example, by completing rooms 5 and 6)
This is a range option.

Accepted values:
Normal range: 72 - 400
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KeepsakeSanity

Shuffles NPCs' keepsakes into the item pool, and makes each keepsake location a check. For simplicity this does not affects Hades and Persephone.
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WeaponSanity

Shuffles weapons (except your initial weapon) into the item pool, and makes obtaining each weapon at the House Contractor's shop a check. Need to be sent the weapon item to gain the skill to equip them.
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AbilitySanity

Shuffles abilities (Special, Dash, Cast, and Call) into the item pool. Boons for each ability will not show up until their item is received. Need to be sent the ability item to use each skill. (1) Weapon-based will add an item for each weapon's attack or special, requiring you to receive its item before the weapon can be used. (2) Default will include all attacks and specials together as one item each. (3) Vanilla will not randomize abilities.
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InitialAbility

If ability randomization is turned on, choose your initial ability. (1)Attack (2)Special If you chose vanilla AbilitySanity settings above, this does nothing.
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HiddenAspectSanity

Shuffles weapon aspects into the item pool, and makes obtaining each aspect a check (which needs to be unlocked before being able to be bought).
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StoreSanity

Shuffles important items from the House Contractor's shop in the item pool. Need to be sent the items to gain the different perks that make runs easier.
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FateSanity

Shuffles most rewards from the Fated List of Prophecies into the item pool, and makes the corresponding items from the list a check. Can make the games significantly longer.
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MirrorSanity

Shuffles upgrades from the Mirror of Night into the item pool, and makes each upgrade level a check. Adds about 150 locations. The first unlocked option in each mirror pair is automatically equipped. Players can switch between paired upgrades using the normal Mirror of Night interface.
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FishSanity

Women want you. Fish fear you. Adds locations for catching each fish for the first time. Off: No fish locations. Default: Includes all Underworld and Chaos fish Full: Includes Surface fish as well
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TroveSanity

Adds locations for opening infernal troves in each Underworld region and completing them at different speeds. Checks for completion under 60 seconds, 45 seconds, 30 seconds, and 15 seconds.
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Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Death Link Amnesty

Choose the amount of deaths it takes to send a deathlink. A value of 1 functions as normal deathlink.
This is a range option.

Accepted values:
Normal range: 1 - 10
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Goal Options

HadesDefeatsNeeded

How many times you need to defeat Hades to win the world. 10 is for credits.
This is a range option.

Accepted values:
Normal range: 1 - 20
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WeaponsClearsNeeded

How many different weapons clears are needed to win the world.
This is a range option.

Accepted values:
Normal range: 1 - 6
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KeepsakesNeeded

How many different keepsake unlocks are needed to win the world.
This is a range option.

Accepted values:
Normal range: 0 - 23
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FatesNeeded

How many different Fated List completions are needed to win the world.
This is a range option.

Accepted values:
Normal range: 0 - 52
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Heat Options

Heat System

Choose either ReverseHeat (1), MinimalHeat (2) or VanillaHeat(3) for the game. In ReverseHeat you start with heat pacts that cannot be disabled until you get the corresponding pact item. In Minimal the settings for the PactsAmounts below set your minimal heat to be set, and cannot go below that level. If not wanting to have one of this heat systems on, chose Vanilla heat (then the following options related to pacts do nothing).
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Hard Labor Pact Amount

Choose the amount of Hard Labor pacts in the pool. Each pact increases enemy damage by 20%.
This is a range option.

Accepted values:
Normal range: 0 - 5
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Lasting Consequences Pact Amount

Choose the amount of Lasting Consequences pacts in the pool. Each rank reduces healing by 25%.
This is a range option.

Accepted values:
Normal range: 0 - 4
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Convenience Fee Pact Amount

Choose the amount of Convenience Fee pacts in the pool. Each rank increases prices by 40%.
This is a range option.

Accepted values:
Normal range: 0 - 2
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Jury Summons Pact Amount

Choose the amount of Jury Summons pacts in the pool. Each rank adds 20% more enemies in normal encounters.
This is a range option.

Accepted values:
Normal range: 0 - 3
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Extreme Measures Pact Amount

Choose the amount of Extreme Measures pacts in the pool. Each rank gives a new boss new attacks.
This is a range option.

Accepted values:
Normal range: 0 - 4
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Calisthenics Program Pact Amount

Choose the amount of Calisthenics Program pacts in the pool. Each rank gives enemies 15% more health.
This is a range option.

Accepted values:
Normal range: 0 - 2
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Benefits Package Pact Amount

Choose the amount of Benefits Package pacts in the pool. Each rank gives armored enemies 1 extra perk.
This is a range option.

Accepted values:
Normal range: 0 - 2
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Middle Management Pact Amount

Choose the amount of Middle Management pacts in the pool. Each rank adds 1 Armored Enemy to mini-bosses.
This is a range option.

Accepted values:
Normal range: 0 - 1
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Underworld Customs Pact Amount

Choose the amount of Underworld Customs pacts in the pool. Each rank requires purging 1 Boon when leaving a region.
This is a range option.

Accepted values:
Normal range: 0 - 1
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Forced Overtime Pact Amount

Choose the amount of Forced Overtime pacts in the pool. Each rank makes enemies move and attack 20% faster.
This is a range option.

Accepted values:
Normal range: 0 - 2
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Heightened Security Pact Amount

Choose the amount of Heightened Security pacts in the pool. Makes traps and magma deal 400% more damage.
This is a range option.

Accepted values:
Normal range: 0 - 1
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Routine Inspection Pact Amount

Choose the amount of Routine Inspection pacts in the pool. Each rank deactivates 3 talents from the Mirror of Night.
This is a range option.

Accepted values:
Normal range: 0 - 4
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Damage Control Pact Amount

Choose the amount of Damage Control pacts in the pool. Each rank gives enemies 1 shield, protecting them from one attack.
This is a range option.

Accepted values:
Normal range: 0 - 2
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Approval Process Pact Amount

Choose the amount of Approval Process pacts in the pool. Each rank removes 1 option from boons and upgrades.
This is a range option.

Accepted values:
Normal range: 0 - 2
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Tight Deadline Pact Amount

Choose the amount of Tight Deadline pacts in the pool. Each rank reduces the time you have to clear a region by 2 minutes. 1 rank gives you 9 minutes.
This is a range option.

Accepted values:
Normal range: 0 - 3
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Personal Liability Pact Amount

Choose the amount of Personal Liability pacts in the pool. Removes brief invulnerability after taking damage.
This is a range option.

Accepted values:
Normal range: 0 - 1
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Filler Options

Darkness Pack Value

Choose the value (amount of darkness) of each darkness pack in the pool. If set to 0 Darkness will not appear in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 10000
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Darkness Pack Percentage

Choose the percentage of filler items in the pool that will be darkness packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Keys Pack Value

Choose the value(amount of Keys) of each Keys pack in the pool. If set to 0 Keys will not appear in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 500
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Keys Pack Percentage

Choose the percentage of filler items in the pool that will be Key packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Gemstone Pack Value

Choose the value(amount of Gemstones) of each Gemstone pack in the pool. If set to 0 Gems will not appear in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 2500
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Gemstones Pack Percentage

Choose the percentage of filler items in the pool that will be Gemstones packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 1000
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Diamonds Pack Value

Choose the value(amount of diamonds) of each diamond pack in the pool. If set to 0 Diamonds will not appear in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Diamonds Pack Percentage

Choose the percentage of filler items in the pool that will be Gemstones packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Titan Blood Pack Value

Choose the value(amount of Titan blood) of each Titan blood pack in the pool. If set to 0 Titan blood will not appear in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 50
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TitanBlood Pack Percentage

Choose the percentage of filler items in the pool that will be Titan Blood packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Nectar Pack Value

Choose the value(amount of Nectar) of each Nectar pack in the pool. If set to 0 Nectar will not appear in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 50
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Nectar Pack Percentage

Choose the percentage of filler items in the pool that will be Nectar packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Ambrosia Pack Value

Choose the value(amount of Ambrosia) of each Ambrosia pack in the pool. If set to 0 Ambrosia will not appear in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 50
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Ambrosia Pack Percentage

Choose the percentage of filler items in the pool that will be Ambrosia packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Helpers and Trap Options

Filler Helper Percentage

Choose the percentage of filler items in the pool that will be helpers instead. Helpers give a boost to your max Health or boost the chance of obtaining rare Boons. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Max Health Helper Percentage

Choose the percentage of helper items that will boost your max health.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Initial Money Helper Percentage

Choose the percentage of helper items that will boost your initial money by 25 each run. This gets capped by the percentage being left from the MaxHealthHelpers. What percentage remains from this and the MaxHealthHelpers will give you items that boost the rarity of the boons obtained in runs.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Filler Trap Percentage

Choose the percentage of filler items in the pool that will be traps instead. Traps diminish your money or health during a run. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Quality of Life Options

Reverse Order Extreme Measure

When true the order in which extreme meassures applied is reverse so level 1 is applied to Hades, instead to Meg/The Furies). For a more balanced experience.
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Ignore Greece Deaths

If deaths on Greece are ignored for deathlink. Leave off for the memes.
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Store Give Hints

If seeing an item on the House Contractor's shop/Fated List of Prophecies should give a hint for it on the multiworld.
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Disable Late Styx

If true, rooms past room 55 will not have checks on room based settings.
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Automatic Room Finish On Hades Defeat

If defeating Hades should give all room clears on Room based location mode or all rooms clears with the equipped weapon on Room weapon based location mode.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.