HITMAN World of Assassination

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Ingame Settings

Game Difficulaty

Set the ingame difficulty for all missions: - Casual: Unlimited saves, All Mission Story guides available, No surveillance cameras, Less enforcers, Forgiving combat, More items are legal to carry, NPCs are less attentive to sounds. - Professional: Unlimited saves, All Mission Story guides available, Surveillance cameras active, Cameras alert guards if illegal activity is spotted, Combat is challenging but fair. - Master: One save per mission, No Mission Story guides available, Extra surveillance cameras, Extra enforcers, Ruthless and demanding combat, Bloody eliminations ruin disguises, NPCs are more attentive to sounds.
0
25
0
0

Random Targets

Should random Targets be assigned to each Level. For each level, a random number of targets between min_number_of_targets and max_number_of_targets is choosen. If off, the vanilla targets will be chosen (Note: Carpathian Mountains will always remain vanilla.)
25
0
0

Min Number of Random Targets

The minimum number of Targets to be assigned to a Level if Random Targets is active
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Max Number of Random Targets

The maximum number of Targets to be assigned to a Level if Random Targets is active
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Random Complications

Should random Complications be assigend to each Level. For each level, a random number of complications between min_number_of_complications and max_number_of_complications is chosen (Note: Carpathian Mountains will always remain vanilla.)
25
0
0

Min Number of Complications

The minimum number of Complications to be assigned to a Level if Random Complications is active
This is a range option.

Accepted values:
Normal range: 1 - 5
25
0
0
0
0
0

Max Number of Complications

The maximum number of Complications to be assigned to a Level if Random Complications is active
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Complication Weights

When Random Complications is active, these weights determine the odds for each complication to be selected. If you don't want a specific complication, set its weight to 0.
Level Settings

Included Hitman 1 Levels

Include Locations from the following Hitman 1 Levels in the Location Pool valid options: ica_facility, paris, sapienza, marrakesh, bangkok, colorado, hokkaido

Included Hitman 2 Levels

Include Locations from the following Hitman 2 Levels in the Location Pool valid options: hawkes_bay, miami, santa_fortuna, mumbai, whittleton_creek, isle_of_sgail

Included Hitman 2 DLC Levels

Include Locations from the following Hitman 2 Expansion Levels in the Location Pool valid options: new_york, haven_island

Included Hitman 3 Levels

Include Locations from the following Hitman 3 Levels in the Location Pool valid options: dubai, dartmoor, berlin, chongqing, mendoza, carpathian_mountains, ambrose_island

Starting Level

Which level is unlocked from the start. If the selected level is not included in the "included_x_locations"options, it will be added to it.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Enabled Checks

Enable Target Checks

Add a check for each Target to be eliminated
0
25
0

Enable Itemsanity

Add a check for each unique item that can be picked up
25
0
0

Split Itemsanity

Split the checks from itemsanity by map ("Itempickup - Crowbar" becomes "Itempickup - ICA Facility - Crowbar", "Itempickup - Paris - Crowbar", "Itempickup - Sapienza - Crowbar" etc.)
25
0
0

Enable Disguisesanity

Add a check for each unique disguise that can be found in each level
25
0
0

Levels with completion checks

Add a check for beating each of the listed levels, regardless of Rating valid options: all, ica_facility, paris, sapienza, marrakesh, bangkok, colorado, hokkaido, hawkes_bay, miami, santa_fortuna, mumbai, whittleton_creek, isle_of_sgail, new_york, haven_island, dubai, dartmoor, berlin, chongqing, mendoza, carpathian_mountains, ambrose_island

Levels with Silent Assassin checks

Add a check for beating each of the listed levels with a Silent Assassin Rating valid options: all, ica_facility, paris, sapienza, marrakesh, bangkok, colorado, hokkaido, hawkes_bay, miami, santa_fortuna, mumbai, whittleton_creek, isle_of_sgail, new_york, haven_island, dubai, dartmoor, berlin, chongqing, mendoza, carpathian_mountains, ambrose_island

Levels with Suit Only checks

Add a check for beating each of the listed levels without using disguises valid options: all, ica_facility, paris, sapienza, marrakesh, bangkok, colorado, hokkaido, hawkes_bay, miami, santa_fortuna, mumbai, whittleton_creek, isle_of_sgail, new_york, haven_island, dubai, dartmoor, berlin, chongqing, mendoza, carpathian_mountains, ambrose_island

Levels with Silent Assassin, Suit Only checks

Add a check for beating each of the listed levels with Silent Assassin Rating without using disguises valid options: all, ica_facility, paris, sapienza, marrakesh, bangkok, colorado, hokkaido, hawkes_bay, miami, santa_fortuna, mumbai, whittleton_creek, isle_of_sgail, new_york, haven_island, dubai, dartmoor, berlin, chongqing, mendoza, carpathian_mountains, ambrose_island
Goal Settings

Goal

The goal condition for your Archipelago run. -level_completion: requires beating a specific level with a specific rating -contract_collection: shuffles a number of "Contract Piece" items into the item pool and requires the collection of them to instantly goal -contract_collection_level_completion: requires beating a specific level with a specific rating, after collecting a certain number of Contract Pieces from the item pool to unlock that level -number_of_completions: forces Contract Pieces to only be placed on beating each level with a specific rating and requires the collection of a number of them to instantly goal
25
0
0
0
0

Goal Level

When goal is set to level_completion or contract_collection_level_completion, which level is the goal. If the selected level is not included in the "included_x_locations" options, it will be added to it.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0
0

Goal Level Rating

When goal is set to contract_collection_level_completion or level_completion, which rating the goal level needs to be completed with to win. When goal is set to number_of_completions, which rating each level needs to be completed with to gain a Contract Piece.
25
0
0
0
0

Goal Amount

When the goal is set to number_of_completions, how many levels must be beaten with the selected rating to award the goal.
This is a range option.

Accepted values:
Normal range: 1 - 22
0
25
0
0
0
0
0

Required Contract Pieces

When the goal is set to contract_collection or contract_collection_level_completion, how many contract pieces are shuffled into the item pool and are required to be collected to award the goal.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Number of Additional Contract Pieces

When the goal is set to contract_colleciton or contract_collection_level_completion, how many additional contract pieces are added in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item Settings

Enable Item Packages

Adds multiple Item Packages one for each type of item (Pistol, Poison, Explosive etc.). When starting a mission with a package equipped, all unlocked and concealable items will be added to 47's pocket. The "in_inventory" option adds the packages directly to your starting inventory, the "in_itempool" options adds the packages to the itempool and shuffles them to to any check in the multiworld.
25
0
0
0

Excluded Items

List of Items to not be shuffled the multiworld. Selected Items cannot be obtained ingame. Also accepts Itemgroups (ex.: "Agency Pickup - Any", "Starting Location - Any")
 

Excluded Starting Items

List of Items to not be shuffled into the multiworld. Selected Items will always be unlocked ingame. Also accepts Itemgroups (ex.: "Agency Pickup - Any", "Starting Location - Any")
 
Included Items from DLC

Include Deluxe Pack Items

Include Items from the HITMAN 3 Deluxe Pack
25
0
0

Include Expansion Pass Items

Include Items from the HITMAN 2 Expansion Pack
25
0
0

Include Seven Deadly Sins Collection Items

Include Items from the HITMAN 3 Seven Deadly Sins Collection
25
0
0

Include Splitter Pack Items

Include Items from the Splitter Pack
25
0
0

Include Disruptor Pack Items

Include Items from the Disruptor Pack
25
0
0

Include Undying Pack Items

Include Items from the Undying Pack
25
0
0

Include Drop Pack Items

Include Items from the Drop Pack
25
0
0

Include Banker Pack Items

Include Items from the Banker Pack
25
0
0

Include Bruce Lee Pack Items

Include Items from the Bruce Lee Pack
25
0
0

Include Eminem vs. Slim Shady Pack Items

Include Items from the Eminem vs. Slim Shady Pack
25
0
0

Include Trinity Pack Items

Include Items from the Trinity Pack
25
0
0

Include Street Art Pack Items

Include Items from the Street Art Pack
25
0
0

Include Makeshift Pack Items

Include Items from the Makeshift Pack
25
0
0

Include Executive Pack Items

Include Items from the HITMAN 2 Executive Pack (Included in "HITMAN 3 Access Pass: HITMAN 2 Expansion")
25
0
0

Include Collectors Pack Items

Include Items from the HITMAN 2 Collectors Pack (Included in "HITMAN 3 Access Pass: HITMAN 2 Expansion")
25
0
0

Include Smart Casual Pack Items

Include Items from the HITMAN 2 Smart Casual Pack (Included in "HITMAN 3 Access Pass: HITMAN 2 Expansion")
25
0
0

Include Winter Sports Pack Items

Include Items from the Winter Sports Pack (Included in "HITMAN 3 Access Pass: HITMAN 2 Expansion")
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.