Gauntlet Legends

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Included Areas

Select which areas will have their locations included in the randomization pool. Each selected area's stages and checks will be accessible in your world. Unselected areas will not be included in the location pool. Mountain is always available and cannot be excluded.

Chests and Barrels

Choose how you want Chests and Barrels to be randomized. None: Neither Chests nor Barrels will be added as locations. All Chests: Chests will be added as locations, Barrels will not. All Barrels: Barrels will be added as locations, Chests will not. All Both: Both Chests and Barrels will be added as locations.
0
0
0
25
0

Obelisks

Obelisks will be added to the random pool as items. Activating all the obelisks in an area will unlock access to the next. Disabling this will lock obelisks in their original locations.
0
25
0

Mirror Shards

Mirror Shards will be added to the random pool as items. Collecting all four mirror shards will unlock access to the Desecrated Temple. Disabling this will lock mirror shards in their original locations.
0
25
0

Portals

Level portals will be added to the random pool as items. Getting a portal item will unlock access to that level. Levels will no longer unlock in succession when clearing the previous level.
0
25
0

Goal

Choose your objective required to goal. Defeat Skorne: Collect all 13 stones to unlock and defeat Skorne in the Underworld. Defeat X Bosses: Defeat X number of bosses to goal.
25
0
0

Boss Goal Count

Choose how many bosses you must defeat to goal if 'Defeat X Bosses' is selected as your goal. This includes both Temple and Underworld Skorne.
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Max Difficulty Value

Select the difficulty value you want to be the maximum. This will affect the amount of checks in each level as well as enemy strength and number of spawners.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0

Instant Max Difficulty

All stages will load with their max difficulty on the first run through. By default, stages increase in difficulty by 1 at a set interval that changes per zone. The starting level for each zone increases gradually as you would progress in vanilla.
0
25
0

Infinite Keys

You will be given more keys than you could ever use.
25
0
0

Permanent Speed Boots

You will be given speed boots with a permanent duration.
25
0
0

Included Traps

Choose what traps will be put in the item pool. Valid Keys: Death, Poison Fruit, Crossbow Shooter, Bomb Thrower, Bomb Runner, Golem

Trap Frequency

Choose the frequency of traps added into the item pool This range is a percentage of all items in the pool that will be traps.
This is a range option.

Accepted values:
Normal range: 0 - 90
0
25
0
0
0
0
0

Local Filler Frequency

Choose the frequency of filler items that will be placed locally in your world. This range is a percentage of how many filler items will be locally placed before generation occurs.
This is a range option.

Accepted values:
Normal range: 0 - 90
0
25
0
0
0
0
0

unlock_character_one

Unlock a secret character for Player 1 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0

unlock_character_two

Unlock a secret character for Player 2 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0

unlock_character_three

Unlock a secret character for Player 3 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0

unlock_character_four

Unlock a secret character for Player 4 from the start. None: No secret characters will be unlocked. Chosen Character: The selected character will be available from a new save.
25
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.