Funi Raccoon Game

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Eurosanity

Include the scattered Euro collectibles as randomizer locations.
25
0
0

Gemsanity

Include the Mystical Gem locations as randomizer checks. Automatically enabled if is the Lugh goal is selected.
0
25
0

Hatsanity

Include the hat locations as randomizer checks.
0
25
0

Goal

Select one or more goals you will have to complete to win the run. orb: Act 4 access, the Orb, 3 Progressive Cooling Rods. Throw the orb in the pot. museum: Act 4 access, 100 dumpster items, the Belgium Waffle, 4 Progressive Mystical Dumbbells, 3 Progressive Cooling Rods. Throw the Belgium Waffle in the pot. fellowship: Act 4 access, the GREENISH ABOMINATION, the Priestess, 3 Progressive Cooling Rods. Throw the GREENISH ABOMINATION in the pot. lugh: Act 4 access, all 4 Mystical Gems. Jump into Lugh's hands at the Gully.

Dumpster Weight Blocking

When enabled (default), the dumpster enforces weight limits strictly: truck weight skips are removed from logic entirely and all dumbbell requirements always apply. You will not be able to use the truck to store heavier objects. When disabled, logic expects you to use the Kei Truck to bypass weight requirements in areas where the truck is accessible.
0
25
0

Lugh Quest Locking

When enabled, Lugh will not accept items you bring to him unless you have been sent that specific item.
25
0
0

Trap Toggle

When enabled, trap items (Police Trap, Phone Ratio Trap) may appear in the item pool as filler, replacing some Euro drops.
0
25
0

Museum Threshold

Number of dumpster items required to unlock the Museum. NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values. If you DO run into generation problems, let Jeff know.
This is a range option.

Accepted values:
Normal range: 5 - 25
0
25
0
0
0
0
0

Act 2 Threshold

Number of dumpster items required to unlock Act 2 (Beenie HQ cluster).' NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values. If you DO run into generation problems, let Jeff know.
This is a range option.

Accepted values:
Normal range: 10 - 50
0
25
0
0
0
0
0

Act 3 Threshold

Number of dumpster items required to unlock Act 3 (Driving Test/Blimbo City, contains the Kei Truck). NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values. If you DO run into generation problems, let Jeff know.
This is a range option.

Accepted values:
Normal range: 15 - 75
0
25
0
0
0
0
0

Act 4 Threshold

Number of dumpster items required to unlock Act 4 (post-apocalypse areas, also requires the Kei Truck). NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values. If you DO run into generation problems, let Jeff know.
This is a range option.

Accepted values:
Normal range: 20 - 100
0
25
0
0
0
0
0

Raccoon Color Randomization

When enabled, the color of Raccoon will be randomized every time you enter a new area.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.