Final Fantasy Mystic Quest

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
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0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.
0
0
25
0

Logic

Placement logic sets the rules that will be applied when placing items. Friendly: Required Items to clear a dungeon will never be placed in that dungeon to avoid the need to revisit it. Also, the Magic Mirror and the Mask will always be available before Ice Pyramid and Volcano, respectively. Note: If Dungeons are shuffled, Friendly logic will only ensure the availability of the Mirror and the Mask. Standard: Items are randomly placed and logic merely verifies that they're all accessible. As for Region access, only the Coins are considered. Expert: Same as Standard, but Items Placement logic also includes other routes than Coins: the Crests Teleporters, the Fireburg-Aquaria Lava bridge and the Sealed Temple Exit trick.
0
25
0
0

Sky Coin Mode

Configure how the Sky Coin is acquired. With standard, the Sky Coin will be placed randomly. With Start With, the Sky Coin will be in your inventory at the start of the game. With Save The Crystals, the Sky Coin will be acquired once you save all 4 crystals. With Shattered Sky Coin, the Sky Coin is split in 40 fragments; you can enter Doom Castle once the required amount is found.
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0
0
0
0

Shattered Sky Coin

Configure the number of the 40 Sky Coin Fragments required to enter the Doom Castle. Only has an effect if Sky Coin Mode is set to shattered. Low: 16. Mid: 24. High: 32. Random Narrow: random between 16 and 32. Random Wide: random between 10 and 38.
0
25
0
0
0
0

Starting Weapon

Choose your starting weapon.
0
0
0
0
25

Progressive Gear

Pieces of gear are always acquired from weakest to strongest in a set.
25
0
0

Leveling Curve

Adjust the level gain rate.
0
0
0
0
25
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0
0

Starting Companion

Set a companion to start with. Random Companion: Randomly select one companion. Random Plus None: Randomly select a companion, with the possibility of none selected.
25
0
0
0
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0

Available Companions

Select randomly which companions will join your party. Unavailable companions can still be reached to get their items and complete their quests if needed. Note: If a Starting Companion is selected, it will always be available, regardless of this setting.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Companions' Locations

Set the primary location of companions. Their secondary location is always the same. Standard: Companions will be at the same locations as in the original game. Shuffled: Companions' locations are shuffled amongst themselves. Shuffled Extended: Add all the Temples, as well as Phoebe's House and the Rope Bridge as possible locations.
25
0
0
0

Kaeli's Mom Fights Minotaur

Transfer Kaeli's requirements (Tree Wither, Elixir) and the two items she's giving to her mom. Kaeli will be available to join the party right away without the Tree Wither.
25
0
0

Companion Leveling Type

Set how companions gain levels. Quests: Complete each companion's individual quest for them to promote to their second version. Quests Extended: Each companion has four exclusive quests, leveling each time a quest is completed. Save the Crystals (All): Each time a Crystal is saved, all companions gain levels. Save the Crystals (Individual): Each companion will level to their second version when a specific Crystal is saved. Benjamin Level: Companions' level tracks Benjamin's.
25
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0
0
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0

Companion Spellbook Type

Update companions' spellbook. Standard: Original game spellbooks. Extended: Add some extra spells. Tristam gains Exit and Quake and Reuben gets Blizzard. Random Balanced: Randomize the spellbooks with an appropriate mix of spells. Random Chaos: Randomize the spellbooks in total free-for-all.
25
0
0
0
0

Enemies Density

Set how many of the original enemies are on each map.
25
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0
0
0
0

Enemies Scaling Lower

Randomly adjust enemies stats by the selected range percentage. Include mini-bosses' weaker clones.
25
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0
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0
0
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0

Enemies Scaling Upper

Randomly adjust enemies stats by the selected range percentage. Include mini-bosses' weaker clones.
0
0
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0
25
0
0
0
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0

Bosses Scaling Lower

Randomly adjust bosses stats by the selected range percentage. Include Mini-Bosses, Bosses, Bosses' refights and the Dark King.
25
0
0
0
0
0
0
0
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0

Bosses Scaling Upper

Randomly adjust bosses stats by the selected range percentage. Include Mini-Bosses, Bosses, Bosses' refights and the Dark King.
0
0
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0
25
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0
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0

Enemizer Attacks

Shuffles enemy attacks. Standard: No shuffle. Balanced: Randomize every attack, but remove self-destruct and multiply; only the Dark Castle's bosses can get Dark King attacks. Balanced Expert: Same as balanced, but enemies tends to have stronger attacks. Chaos: Randomize and include self-destruct and Dark King attacks. Self Destruct: Every enemy self-destructs. Simple Shuffle: Instead of randomizing, shuffle one monster's attacks to another. Dark King is left vanilla.
25
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0

Progressive Enemizer

Enemies of the same type will share the same attack pool.
25
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0

Enemizer Groups

Set which enemy groups will be affected by Enemizer.
0
25
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0

Shuffle Resistance/Weakness Types

Resistance and Weakness types are shuffled for all enemies.
25
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0

Shuffle Enemies' Positions

Instead of their original position in a given map, enemies are randomly placed.
0
25
0

Progressive Formations

Enemies' formations are selected by regions, with the weakest formations always selected in Foresta and the strongest in Windia. Disabled: Standard formations are used. Regions Strict: Formations will come exclusively from the current region, whatever the map is. Regions Keep Type: Formations will keep the original formation type and match with the nearest power level.
25
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0

Doom Castle

Configure how you reach the Dark King. With Standard, you need to defeat all four bosses and their floors to reach the Dark King. With Boss Rush, only the bosses are blocking your way in the corridor to the Dark King's room. With Dark King Only, the way to the Dark King is free of any obstacle.
25
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0

Doom Castle Shortcut

Create a shortcut granting access from the start to Doom Castle at Focus Tower's entrance. Also modify the Desert floor, so it can be navigated without the Mega Grenades and the Dragon Claw.
25
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0

Tweak Frustrating Dungeons

Make some small changes to a few of the most annoying dungeons. Ice Pyramid: Add 3 shortcuts on the 1st floor. Giant Tree: Add shortcuts on the 1st and 4th floors and curtail mushrooms population. Pazuzu's Tower: Staircases are devoid of enemies (regardless of Enemies Density settings).
25
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0

Overworld Shuffle

Shuffle the Overworld.
25
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0

Map Shuffle

Shuffle dungeon floors. None: No shuffle. Dungeons Internal: Shuffle each individual dungeons' floors. Temples and Towns aren't included. Dungeons Mixed: Mix up all dungeons' floors amongst themselves. Everything: Shuffle the dungeons, temples and towns' floors all amongst each others. When dungeons are shuffled, defeating Pazuzu won't teleport you to the 7th floor, you have to get there normally to save the Crystal and get Pazuzu's Chest. Some one ways have been blocked in Lava Dome, Giant Tree & Pazuzu's Tower to avoid softlock.
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Crest Shuffle

Shuffle the Crest tiles amongst themselves.
25
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Shuffle Battlefield Rewards

Shuffle the type of reward (Item, XP, GP) given by battlefields and color code them by reward type. Blue: Give an item. Grey: Give XP. Green: Give GP.
25
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Map Shuffle Seed

If this is a number, it will be used as a set seed number for Map, Crest, Battlefield Reward, and Companion shuffles. If this is "random" the seed will be chosen randomly. If it is any other text, it will be used as a seed group name. All players using the same seed group name will get the same shuffle results, as long as their Map Shuffle, Crest Shuffle, Shuffle Battlefield Rewards, Companion Shuffle, and Kaeli's Mom settings are the same.
This option allows custom values only. Please enter your desired values below.
25

Battlefields Battles Quantity

Adjust the number of battles that need to be fought to get a battlefield's reward.
25
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0
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Hint Mode

Four NPCs, one in each INN, will reveal the location of an item. NPCs will never hint for an item already in your inventory, so hints may change during playthrough. If Enemy Density is set to 0%, NPCs will refuse to give hints until you have enough GPs to also cover any remaining vendor items. None: No Hints. Free: Hints are given for free. Fixed: All hints will cost that amount of GPs. Progressive: Each time you buy a hint, the cost of the other hints will increment by that amount.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.