Final Fantasy IV Free Enterprise

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Objective Options

Forge the Crystal

Bring the Adamant and Legend Sword to clear this objective. Forces the objective reward to be the Crystal.
25
0
0

Conquer the Giant

Clear the Giant of Bab-il to clear this objective. No character will be available from the Giant with this objective.
25
0
0

Defeat The Fiends

Defeat every elemental fiend to clear this objective. Your targets are Milon, Milon Z., Kainazzo, Valvalis, Rubicant, and the Elements bosses. Good hunting.
25
0
0

Find The Dark Matter

Find thirty Dark Matters and deliver them to Kory in Agart to clear this objective. There are forty-five Dark Matters in total.
25
0
0

Additional Objectives

The number of additional random objectives. Can be quests, boss fights, or character recruitments. Note that no matter what this is set to, no more than thirty-two objectives will be set.
This is a range option.

Accepted values:
Normal range: 0 - 32
25
0
0
0
0
0

Max Number of Required Objectives

The number of objectives required for victory. Note that this is ignored when no objectives are set. If this count is greater than the total number of objectives available, then it will be reduced to match the number of available objectives.
This is a range option.

Accepted values:
Normal range: 1 - 32
0
25
0
0
0
0

Objective Reward

The reward for clearing all objectives. Note that this is ignored when no objectives are set, and Forge the Crystal forces this to the Crystal setting.
25
0
0
Character Options

No Free Characters

If set, characters will not be available at locations with no requirements or bosses. These locations are Mysidia, Damcyan Watery Pass, and Mt. Ordeals.
25
0
0

No Earned Characters

If set, characters will not be available at locations with requirements or bosses. These locations are Mist, Kaipo, Mt. Hobs, Baron, the Tower of Zot, Cave Eblana, Lunar Palace, and the Giant of Bab-il.
25
0
0

Allowed Characters

Pool of characters allowed to show up. Note that if Hero Challenge is enabled, your hero will still appear.

Ensure All Characters

Ensure at least one instance of each allowed character is available, if possible.
0
25
0

Allow Duplicate Characters

Allows multiple instances of the same character to join your party.
0
25
0

Restricted Characters

List of characters that can't appear in the easiest to access locations if possible.
Item Options

Item Placement

Where items can and will be placed. Setting this to Full Shuffle will allow any items to be anywhere. Setting this to Major Minor Split will force all non-major locations to never have progression. In either case, major locations can only have useful or progression items. Major locations are any MIAB or event locations.
25
0
0

Item Randomization

Affects item pool
0
25
0
0
0

Pass In Key Item Pool

Will the Pass be included in the Key Item Pool?
25
0
0

Enable Pass in Shops

Can the pass show up in shops? This is a convenience feature and will never be required by the logic.
25
0
0

Local Item Tiering

Affects placement of local items
25
0
0
0

Minimum Treasure Tier

The minimum tier of items that can appear in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 4
25
0
0
0
0
0

Maximum Treasure Tier

The maximum tier of items that can appear in the item pool.
This is a range option.

Accepted values:
Normal range: 5 - 8
0
25
0
0
0
0

Junk Tier

Items of this tier or below will automatically be sold for cold hard cash.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0

Junked Items

Items that will always be sold for GP regardless of your junk tier settings.

Kept Items

Items that will never be sold for GP regardless of your junk tier settings. Takes priority over Junked Items.
Challenge Flags

Hero Challenge

Enable the Hero Challenge. In Hero Challenge, your starting character is your main character and cannot be dismissed. They will face the top of Mt. Ordeals on their own, and Kokkol will forge a weapon from FFIV Advance for them (unless Forge the Crystal is set).
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Party Size

Maximum party size.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0

Characters Permanently Join

If enabled, characters may not be dismissed from the party.
25
0
0

Characters Permanently Die

If enabled, characters petrified or dead at the end of battle will be removed from your party forever. On Extreme difficulty, this also includes "cutscene" fights (Mist, Dark Elf, etc.)
25
0
0
0

Unsafe Key Item Placement

Normally, underground access is guaranteed to be available without taking a trip to the moon. Toggling this on disables this check.
25
0
0

No Adamant Armor

Remove Adamant Armor from the item and shop pool.
25
0
0

Keep TrapDoor and Behemoth Fights

Should Trap Door and Behemoth Fights be enabled even when encounters are off?
25
0
0

No Free Bosses

Removes alternate win conditions for bosses other than good old fashioned violence.
25
0
0

Wacky Challenge

Wacky challenges are not fair, balanced, stable, or even necessarily interesting. They are, however, quite wacky. See FE documentation for more info, or pick one for a fun surprise!
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
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0
0
0
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0
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0
Miscellaneous Flags

Shop Randomization

Affects the placement of items in shops. See FE documentation for more for now.
0
0
0
0
25
0
0

Free Shops

Everything must go!
25
0
0

Starter Kit One

FE Starter Kit 1. See FE Documentation for details. Or just pick one, they can't hurt you.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Starter Kit Two

FE Starter Kit 2. See FE Documentation for details. Or just pick one, they can't hurt you.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0

Starter Kit Three

FE Starter Kit 3. See FE Documentation for details. Or just pick one, they can't hurt you.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.