Ender Lilies

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.

Starting spirit

Defines the spirit you start with, starting spirit will have infinite usage. default: Any Main Spirit
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Starting location

Defines where you start the game. default: Start
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Prioritize Useful Items

Defines what items will be kept in the pool when there are more items than locations left Useful: Give priority to useful items over filler (Default). Any: Priority is the same for any non-progression items. All: Leave all items in the pool and let MultiworldGG pick
0
25
0
0

Goal

Goal to complete for Archipelago Ending A - Benevolence. Ending B - Journey's End. Ending C - Dawn Prayer. (Default) Any Ending: Achieving any Ending.
0
0
25
0
0

Force early maneuver

Defines if a maneuver item, e.g. claw, should be placed early. The goal of this option is to reduce possibility of early BK. local: Ensure that a maneuver item is in sphere 1 of the EL player. global: Ensure that a maneuver item is in sphere 1 of any player in the multiworld. none: Do nothing. (Default)
25
0
0
0

Shuffle relics costs

Shuffle the how many slots you need to equip each relics default: Off
25
0
0

Shuffle Enemies

Shuffle enemies spawn location in each room default: Off
25
0
0

Sub-spirits chapters

Increase the game difficulty whenever you defeat a Sub Spirit in Addition to Main Bosses default: Off
25
0
0

NG+ AI

Use NG+ AI for enemies with new patterns behaviours default: Off
25
0
0

Shuffle spirits upgrades

Shuffle what currency is required to upgrade each weapon default: Off
25
0
0

Starter uses ancient souls

Upgrading your starting spirit will require ancient souls default: Off
25
0
0

Random background music

Each room will have a random music from the BGM list default: Off
25
0
0

Starting chapter

Defines starting chapter difficulty default: 1
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

Max chapter

Defines max chapter difficulty that you can reach during gameplay default: 10
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0

Stone tablets placement

any: Stone tablets can be anywhere. (Default) region: Force stone tablet to be placed locally one in each main regions.
25
0
0

Add unused items

Add 7 unused relics and a +50HP jewel to the items pool default: Off
25
0
0

Randomize Entrances

Randomize every room entrances and exits, ensure transitions are two-ways so you can go back and forth default: Off
25
0
0

Enemy Rebalance

Scale down some enemies locked to late game chapters when fought on lower chapters default: Off
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.