EarthBound

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Settings

Giygas Required

If enabled, your goal will be to defeat Giygas at the Cave of the Past. If disabled, your goal will either complete automatically upon completing enough Sanctuaries, or completing Magicant if it is required.
0
25
0

Required Sanctuaries

How many of the eight "Your Sanctuary" locations are required to be cleared.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Sanctuary Alternate Goal

If enabled, you will be able to win by completing 2 more Sanctuaries than are required. Does nothing if 7 or more Sanctuaries are required, or if Magicant and Giygas are not required.
25
0
0
Item Settings

Local Teleports

Forces all teleports and Poo PSI to be placed locally in your world.
25
0
0

Character Shuffle

Shuffled: Characters will be shuffled amongst Character Locations. Extra locations will have Flying Man, a Teddy Bear, or a Super Plush Bear. Anywhere: Characters can be found anywhere in the multiworld, and character locations will have regular checks. See the Game Page for more information on Character Locations.
25
0
0

Progressive Weapons

If enabled, Bats, Fry Pans, and Guns will be progressive. Does not apply to items dropped by enemies or found in shops.
25
0
0

Progressive Armor

If enabled, Bracelets and items for the Other slot besides Ribbons will be progressive. Does not apply to items dropped by enemies or found in shops.
25
0
0

Franklin Badge Protection

If enabled, the Franklin Badge will reflect a randomly selected attack type. The type can be determined from the item's name, as well as the help text for it. The badge's function outside of battle will not change, and neither will its name outside of the game itself.
25
0
0

Common Filler Weight

Weight for placing a common filler item.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Uncommon Filler Weight

Weight for placing an uncommon filler item.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Rare Filler Weight

Weight for placing a rare filler item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Prefixed Items

If enabled, broken items in the multiworld pool will be replaced with their fixed versions. This does not affect any items that are not placed by the multiworld.
25
0
0

Photos in pool

How many Photograph traps are placed in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 32
0
25
0
0
0
0
0
Equipamizer

Armorizer

All equippable armor will have randomly generated attributes. This includes who can equip it, elemental resistance (and how strong that resistance is), defense, and the secondary stat it increases (Either Luck or Speed, depending on armor slot.) Choosing "Help!" from the Goods menu will give you exact details on that piece of equipment. Keep Type: Equipment will keep its original equipment slot. If Progressive Armor is enabled, you will get armor with progressively higher defense. Chaos: Equipment will have a randomly selected slot. It will try to respect the defense progressively, but the type may not match the type received.
25
0
0
0

Weaponizer

All weapons will have randomly generated attributes. This includes offense, guts boost, and miss rate. Keep Type: Equipment will keep the character that was originally able to use it. If Progressive Weapons is enabled, you will get weapons with progressively higher offense. Chaos: Equipment will be able to be equipped by a randomly selected character. It will try to respect the offense progresively, but the type may not match the type recieved. The Tee Ball Bat will always be a weapon for Ness.
25
0
0
0

Elemental Resistance Chance

Percent chance for any given Body/Other equipment to have elemental protection. Affects Armorizer only.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Equipamizer Stat Cap

If enabled, the highest value that Equipamizer can roll for a piece of equipment's main stat will be capped. 80 for armor, 125 for weapons. If disabled, the main stat can potentially roll up to 128.
0
25
0
World Modes

Random Starting Location

If disabled, you will always start at Ness's house with no teleports unlocked. If enabled, you will start at a random teleport destination with one teleport unlocked. Additionally, you will need to fight Captain Strong to access the north part of Onett if this is enabled.
25
0
0

Magicant Mode

PSI Location: You will be able to find a Magicant teleport item. Ness's Nightmare contains a PSI location, and no stat boost. Required: You will unlock the Magicant Teleport upon reaching your Sanctuary goal. If Giygas is required, beating Ness's Nightmare will unlock the Cave of the Past and grant a party-wide stat boost. Otherwise, Ness's Nightmare will finish your game. Alternate Goal: You will unlock the Magicant Teleport upon reaching one more Sanctuary than required. Beating Ness's Nightmare will finish your game. Does nothing if Giygas is not required, or if 8 Sanctuaries are required. Magicant locations are removed from the multiworld, but contain random junk for yourself. Optional Boost: You will be able to find a Magicant teleport item. Beating Ness's Nightmare will grant a party-wide stat boost. Magicant locations are removed from the multiworld, but contain random junk for yourself. Removed: Magicant will be completely inacessible.
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0
0
0
0
0

Monkey Caves Mode

Chests: Items required to finish the Monkey Caves will be forcibly placed on the chests that can be found in-between rooms of the monkey caves. The "reward" locations, usually found at the end of a branch, are still random. If you waste chest items, they will need to be replaced via the methods in hunt mode. Hunt: Items required to finish the Monkey Caves will need to be found outside. They can be obtained from the Dusty Dunes drugstore, the Fourside department store, and the pizza shop in either Twoson or Threed. Shop: The monkey outside the Monkey Caves will sell you every minor item needed to complete the caves for 500$. Solved: The Monkey Caves monkeys will already be moved out of the way and not require any items.
0
25
0
0
0

No Free Sanctuaries

If enabled, the entrance to Lilliput Steps and Fire Spring will be locked and require extra key items to access. These items are the Tiny Key and Tenda Lavapants, respectively.
25
0
0

Starting Character

Sets which character you start as. Each character will always start with the ability to teleport, and the ATM card. Ness will not be required to fight Sanctuary bosses.
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0
0
0
0
PSI Randomization

PSI Shuffle

None: Characters will learn their normal PSI skills. Basic: Offensive and Assist PSI will be shuffled. Recovery PSI is not modified. Ness's Favorite Thing will be named Wave in other slots. Extended: Basic shuffle, but includes Jeff gadgets and some combat items. See the Game Page for more information.
25
0
0
0

Flash as Favorite

If enabled, allows PSI Flash to be shuffled onto the Favorite Thing PSI slot. Can be quite annoying early-game. Does nothing if PSI Shuffle is set to None.
25
0
0
Enemy Randomization

Enemy Shuffle

Shuffles Non-boss enemies amongst each other.
25
0
0

Boss Shuffle

Shuffles boss encounters amongst each other.
25
0
0

Decouple Diamond Dog

Shuffles Diamond Dog as a boss separate from Carbon Dog. Carbon Dog will transform into a random boss. Does nothing if Boss Shuffle is disabled.
25
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0

Add Giygas to Boss Pool

Adds the standalone Giygas fight to the shuffled boss pool. This only applies to the second phase Giygas. The prayer fight is not affected. Does nothing if Boss Shuffle is disabled.
25
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0

Experience Percentage

Percentage of EXP enemies give you. 100 is vanilla, after scaling, and 300 is x3.
This is a range option.

Accepted values:
Normal range: 100 - 300
0
25
0
0
0
0
0

Shuffle Drops

If enabled, enemies will drop random filler items. This does not put checks on enemy drops. Drop rates are unchanged.
25
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0

Money Drop Multiplier

Multiplies money dropped by enemies by the chosen value.
This is a range option.

Accepted values:
Normal range: 1 - 100
25
0
0
0
0
0
Enemizer

Randomize Enemy Attributes

Randomizes most attributes of non-boss enemies.
25
0
0

Randomize Enemy Attacks

Randomizes attacks of non-boss enemies.
25
0
0

Randomize Enemy Stats

Randomizes base stats and level of non-boss enemies.
25
0
0
Shop Randomization

Shop Randomizer

Randomizes items in shops. Local Filler: Shops contain only random items for yourself and are not checks. Shopsanity. Every shop slot in the game contains a Multiworld location. ONLY ENABLE SHOPSANITY IF YOU KNOW WHAT YOU ARE DOING.
25
0
0
0

Scout Shop Checks

Scouts Shop checks when you open a shop. Only affects shops in Shopsanity mode.
0
25
0
0
Entrance Randomization

Dungeon Shuffle

Shuffles Dungeon entrances amongst each other.
25
0
0
Convenience Settings

Skip Prayer Sequences

If enabled, the Prayer cutscenes while fighting Giygas will be skipped, excluding the final one.
0
25
0

Easy Deaths

Fully revives and heals all party members after death. If off, only Ness will be healed with 0 PP.
0
25
0

Starting Money

How much money you start with.
This is a range option.

Accepted values:
Normal range: 0 - 99999
0
25
0
0
0
0
0

Remote Items

If enabled, you will receive your own items from the server upon collecting them, rather than locally. This allows co-op within the same game, and protects against loss of save data. However, you will not be able to play offline if this is enabled.
25
0
0

Autoscale Party Members

If enabled, joining party members will be scaled to roughly the level of the sphere they were obtained in.
25
0
0

Easy Combat

Automatically halves all scaled enemy levels.
25
0
0
Aesthetic Settings

Random Flavors

Randomizes the non-plain window color options.
0
25
0

Randomize Swirl Colors

Generates random colors for pre-battle swirls.
25
0
0

Randomize Battle Backgrounds

Generates random battle backgrounds.
25
0
0

Match Present Sprites

If enabled, Presents, Trash cans, and chests will have their appearance modified to be indicative of the item they contain.
0
25
0

nonlocal_items_use_local_presents

If enabled, present that contain items for other players will appear as EarthBound presents (trashcan, present, and chest) instead of MultiworldGG boxes. Does nothing if Presents Match Contents is disabled.
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0

Random PSI Palettes

Randomizes the colors of PSI spells. Normal: Doesn't randomize PSI colors. Shuffled: PSI spell palettes are swapped around with each other. Randomized: PSI spells use completely random colors.
25
0
0
0
Music Randomizer

Overworld Music Randomizer

Randomizes music on the overworld. Some sound effects might sound weird. Normal: Does not randomize music. Match Type: Music will be randomized with similar song categories (Town, dungeon, etc.) Full: Overworld music will be randomized disregarding categories.
25
0
0
0

Randomize Battle Music

Randomizes in-battle songs.
25
0
0

Randomize Fanfares

Randomizes fanfares.
25
0
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0
Multiplayer Features

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Death Link Mode

Controls how receiving a Deathlink functions in battle. Instant: The player will be instantly defeated. Mortal: All characters will receieve mortal damage. The player will not be able to heal until the battle is finished. Mortal Mercy: All characters will receieve mortal damage, but the player will be able to heal it before they die. Regardless of this setting, receiving a deathlink outside of battle will always instantly defeat the player.
0
25
0
0

Energy Link

If enabled, the money in the ATM will be linked across the MultiworldGG Server. This requires a server connection to be used, but won't break offline play.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.