Dungeon Clawler

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Goal for this playthrough.
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0

Shuffle Fighters

None: Fighters all start unlocked, there are no locations for using specific ones Fighters: One fighter starts unlocked, the rest must be received. There is one location for winning once with each character. A fighter's lucky paw unlocks with it Fighters and Paws: Also shuffles the lucky paws as items. You can play higher difficulties as soon as you have [1-2-3] paws
0
0
25
0

Shuffle Combat Items

All combat items start out locked, and you need to unlock them. Not all combat items will be in your item pool. You can pick from your unlocked combat items what to start each run with. Each two copies of the same item turns into an upgraded item. You receive "Combat Inventory Size" items to increase the number of items you can start each run with
0
25
0

Shuffle Perks

You start with no Perks, and will unlock some, but not all of them, over the course of the run You can pick from your unlocked perks what to start each run with You receive "Perk Inventory Size" items to increase the number of perks you can equip at once
0
25
0

Extra Inventory Sizes

You will start with a limited inventory size for starting items and perks, and earn this many extras from your item pool If you set a too low value, and get unlucky and have bad items, you might be unable to beat your game.
This is a range option.

Accepted values:
Normal range: 0 - 30
0
25
0
0
0
0
0

EnemySanity

Killing each monster type is a check. Turning this off significantly reduces the number of checks, and subsequently increases difficulty by a lot.
0
25
0

Maximum Combat Items

A hard cap on the number of combat items that can generate for your slot. If you set a low value, and get unlucky and have bad items, you might be unable to beat your game. This is an upper limit, not a guarantee, depending on other settings, you might get less than what you set here.
This is a range option.

Accepted values:
Normal range: 20 - 250
0
25
0
0
0
0
0

Maximum Perks

A hard cap on the number of perks that can generate for your slot. If you set a low value, and get unlucky and have bad perks, you might be unable to beat your game. This is an upper limit, not a guarantee, depending on other settings, you might get less than what you set here.
This is a range option.

Accepted values:
Normal range: 20 - 250
0
25
0
0
0
0
0

Trap Difficulty

Enable traps, and how punishing should they be? Traps, and other fillers, will only roll if you have free space in the item pool after generating the real items On some settings, you might get no traps regardless. For example, on easy, a "Spike Trap" only spawns one spike in your next Claw Machine. But on Nightmare, it might spawn 16 spikes.
0
0
25
0
0
0
0

DeathLink

When you die, everyone who enabled death link dies. Of course, the reverse is true too. If set to "Claw", receiving a deathlink will simply skip your next next claw, instead of killing you, because dying is very punishing in Dungeon Clawler You send a deathlink when you die, and also when you fail at using a claw and grab zero items
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.