Duke Nukem 3D

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Difficulty

Randomizer difficulty. Higher levels offer less resources and worse items in the pool
0
25
0
0
0

Logic Difficulty

Trick difficulty for logic. Higher levels require harder tricks such as jumping on enemies or better use of jetpack and scuba gear fuel
0
25
0
0
0

Include Glitches

Include glitches in the logic. Higher logic difficulty settings may require more complicated glitches.
25
0
0

SkillLevel

In-Game difficulty. Primarily affects number of Enemies spawned
0
25
0
0
0

Unlock Abilities

Unlock Jumping, Crouching, Diving and Running as items
0
25
0

Unlock Interaction

Unlock Using buttons and Opening doors as items
25
0
0

Allow Saving

Enables saving to store mid level progress. If disabled, levels always have to be played from the start
0
25
0

Area Maps

Select if full game maps are available in the in-game map view
0
25
0
0

Goal

Choose the goal of the game
0
0
0
25
0

Percentage of Goals required

Percentage of chosen goals that need to be reached to win the game
This is a range option.

Accepted values:
Normal range: 25 - 100
0
25
0
0
0
0

Location Density

Choose the amount of vanilla pickup spots that get converted into location checks. Higher values may create an item density that is (potentially much) higher than other Archipelago games
0
25
0
0
0
0

Include Secrets as Locations

Include secret areas into the location pool. This only has an effect if they are not already included as goal locations
25
0
0

Use Episode 1

Include Episode 1: Hollywood Holocaust in the randomizer
0
25
0

Include E1L7

If enabled will include the dukematch only level E1L7 Faces of Evil in Episode 1
25
0
0

Use Episode 2

Include Episode 2: Lunar Apocalypse in the randomizer
0
25
0

Use Episode 3

Include Episode 3: Shrapnel City in the randomizer
0
25
0

The Birth

Include Episode 4: The Birth in the randomizer
0
25
0

Level Count

Number of maps that should be included in the shuffle. Maps are picked from the enabled episodes. If this count exceeds the maximum number of levels in those episodes, all of them will be included.
This is a range option.

Accepted values:
Normal range: 2 - 40
0
25
0
0
0
0

Shuffle Starting Levels

If enabled will pick levels unlocked by default at random instead of the first of each episode
25
0
0

Fuel per Jetpack

Amount of fuel provided by each Jetpack collectible
This is a range option.

Accepted values:
Normal range: 25 - 250
0
25
0
0
0
0
0

Fuel per Scuba Gear

Amount of fuel provided by each Scuba Gear collectible
This is a range option.

Accepted values:
Normal range: 100 - 800
0
25
0
0
0
0
0

Fuel per Steroids

Amount of fuel provided by each Steroids collectible
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Progressive Weapons

Replace weapon unlocks and ammunition capacity upgrades with progressive versions. This greatly increases access to weapons to your world.
25
0
0

Progressive Inventory

Replace Jetpack, Scuba Gear and Steroid unlocks and their capacity upgrades with progressive versions. This increases access to their abilities in your world.
25
0
0

Trap Percentage

Percentage of filler items that should be traps
This is a range option.

Accepted values:
Normal range: 0 - 90
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.