Donkey Kong Country

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Energy Link

EnergyLink allows players to deposit energy extracted from collected bananas into a shared pool across games in the session. You can exchange energy for Instant DK Barrels. Great for players that find the base game hard. There's an additional item in the item pool that allows for better energy extraction from bananas.
25
0
0

Trap Link

Whether your received traps are linked to other players
25
0
0

Starting Life Count

How many lives to start the game with.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0
Goal

Big Bananas Required

How many Big Bananas are required to unlock Gang-Plank Galleon
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Jungle Levels Required

How many levels in Kongo Jungle need to be cleared to fight Very Gnawty
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Mines Levels Required

How many levels in Monkey Mines need to be cleared to fight Master Necky
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Valley Levels Required

How many levels in Vine Valley need to be cleared to fight Queen B.
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Glacier Levels Required

How many levels in Gorilla Glacier need to be cleared to fight Really Gnawty
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Industries Levels Required

How many levels in Kremkroc Industries Inc. need to be cleared to fight Dumb Drum
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Caverns Levels Required

How many levels in Chimp Caverns need to be cleared to fight Master Necky Snr.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0
Locations

Logic Difficulty

Logic difficulty. May become irrelevant if not a lot of items are added to the item pool. - **Strict**: Ensures everything is reachable as the original devs intended. For beginners or people who want to go out of logic with some tricks. - **Loose**: Reaching locations may require some level of mastery about the game's mechanics. - **Expert**: Locations expects players to be extremely good at the game with minimal amount of abilities. Hard to go out of logic. (NOT IMPLEMENTED YET)
25
0
0
0

Glitched World Access

Level warping across worlds via glitches will be in logic
25
0
0

KONG Letters Checks

Whether collecting all KONG letters in each level will grant a check
25
0
0

Balloon Checks

Whether collecting balloons in levels will grant a check Doesn't include balloons inside bonuses
25
0
0

Banana Bunches Checks

Whether collecting banana bunches in levels will grant a check Doesn't include banana bunches inside bonuses
25
0
0

Animal Token Checks

Whether collecting an animal token in levels will grant a check Doesn't include tokens inside bonuses
25
0
0
Shuffle

Starting World

Which world you will start in
0
0
0
0
0
0
25

Starting Kong

Which Kongs will be available at the start
25
0
0
0

Ability Shuffle

Which abilities will be added as items in the item pool If an ability is not present in the list they will be treated as unlocked from the start

Animal Buddies Shuffle

Which animal buddies will be added as items in the item pool If an animal buddy is not present in the list they will be treated as unlocked from the start

Object Shuffle

Which kind of objects will be added as items in the item pool If an object is not present in the list they will be treated as unlocked from the start
Traps

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Jump Trap Weight

Likelihood of a receiving a trap which makes the player jump uncontrollably
0
0
25
0
0

Stun Trap Weight

Likelihood of a receiving a trap which makes the floor slippery
0
0
25
0
0

Stun Trap Weight

Likelihood of a receiving a trap which freezes the player in place for a few seconds
0
0
25
0
0

Nut Trap Weight

Likelihood of a receiving a trap which spawns a nut on top of the player
0
0
25
0
0

Army Trap Weight

Likelihood of a receiving a trap which spawns an Army on top of the player
0
0
25
0
0

Animal Bonus Trap Weight

Likelihood of a receiving a trap which sends the player to an Animal Bonus level
0
0
25
0
0

Sticky Floor Trap Weight

Likelihood of a receiving a trap which makes the player unable to walk or roll in the ground
0
0
25
0
0
Boss Settings

Very Gnawty HP

How many hit points Very Gnawty will have. Can be changed with the included Adjuster program.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Very Gnawty Army Spawn

Enables Very Gnawty spawning Army enemies when getting hurt. Can be changed with the included Adjuster program.
25
0
0

Master Necky HP

How much hit points Master Necky will have. Can be changed with the included Adjuster program.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Master Necky Double Fight

Enables fighting two Master Necky boss enemies at the same time. May lag the game. Can be changed with the included Adjuster program.
25
0
0

Queen B HP

How much hit points Queen B will have Can be changed with the included Adjuster program.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Really Gnawty HP

How much hit points Really Gnawty will have. Can be changed with the included Adjuster program.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0

Really Gnawty Army Spawn

Enables Really Gnawty spawning Army enemies when getting hurt. Can be changed with the included Adjuster program.
25
0
0

Dumb Drum Kong Stun

Enables Dumb Drum to stun Kongs when landing on the floor. A bit jank. Can be changed with the included Adjuster program
25
0
0

Dumb Drum Extra Enemies

Enables Dumb Drum to spawn additional enemies when landing on the floor. Can be changed with the included Adjuster program.
25
0
0

Master Necky Snr HP

How much hit points Master Necky Snr will have. Can be changed with the included Adjuster program.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0
0
Aesthetics

Set Custom Palettes

Allows you to create colors for each Kong status. Includes K.Rool effects and the invincibility barrel This will override the option preset Each one expects 15 values which are mapped to the Kongs colors The values can be in SNES RGB (bgr555) with the $ prefix or PC RGB (rgb888) with the # prefix
This option needs to be configured manually in the YAML file.

Palette Filters

Applies a filter that can brighten or darken your selected palette Doesn't produce results similar to the original ones, but it's good enough Positive numbers create a brighter color palette (the higher the number, the brighter the palette) Negative numbers create a darker color palette (the higher (or lower lol) the negative number, the darker the palette) Treat the values as percentages
This option needs to be configured manually in the YAML file.

Donkey Active Palette

Which color to use for Donkey's active color
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Donkey Inactive Palette

Which color to use for Donkey's inactive color
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Diddy Active Palette

Which color to use for Diddy's active color
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Diddy Inactive Palette

Which color to use for Diddy's inactive color
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

KONG Letters

Which word will be displayed by the KONG letters. Limited to 4 characters from A to Z.
This option allows custom values only. Please enter your desired values below.
25
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.