Don't Starve Together

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Goal Type

What must you accomplish to win the game? Survival: Survive a number of days to win. Chose the amount in "Days to Survive" option. Bosses (Any): Defeat any boss selected in "Boss Defeat Requirement" to win. Bosses (All): Defeat all bosses selected in "Boss Defeat Requirement" to win.
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Days to Survive

Only applies for the survival goal. The number of days your character must survive for the survival goal. Each day would last 8 real life minutes on default settings. Being a ghost pauses your timer. Regenerating the world or dying in Wilderness mode resets your timer.
This is a range option.

Accepted values:
Normal range: 0 - 1000

The following values have special meanings, and may fall outside the normal range.
  • 20: Through Autumn
  • 35: Through Winter
  • 70: One Year
  • 140: Two Years
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Boss Defeat Requirement

Only applies for boss goal types. Which boss(es) are required to be defeated to beat the game? "Random" chooses a random boss. If bosses are chosen along with it, it'll choose a random boss within your selection. Valid Bosses: Deerclops - Winter Moose/Goose - Spring Bearger - Autumn Ancient Guardian - Cave (Full) Antlion - Summer Dragonfly Bee Queen Klaus - Winter Toadstool - Cave Malbatross - Ocean Crab King - Ocean Frostjaw - Ocean Eye Of Terror - Night Retinazor - Night Spazmatism - Night Nightmare Werepig - Cave (Full) Scrappy Werepig - Cave (Full) Ancient Fuelweaver - Cave (Full), Night Celestial Champion - Ocean (Full)

Crafting Mode

Change the crafting behavior? Vanilla: Crafting behavior is vanilla. Journey: Once you craft an item once, you can craft it again freely. Free Samples: Once you unlock a recipe, you can craft one for free. Free-Build: Once you unlock a recipe, you can always craft it. Locked Ingredients: You cannot craft items that use one of your missing items as an ingredient.
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Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Boss Fill Items

Choose what type of items a boss location can grant. Requires Boss Locations to be enabled.
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Season and Day Phase Options

Seasons

Which seasons will be enabled in your world? This is not automatic. If changed from default, seasons will need to be set manually in your world settings!

Starting Season

Which season do you start with in your world? This is not automatic. If not autumn, starting season will need to be set manually in your world settings!
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Season Flow

How do seasons progress in your world? Normal: Seasons progress as default. Logic attempts to prepare you for seasons in time, but not guaranteed. Seasonal checks may not have progression items. Unlockable: Season-changing items are progression. Seasonal checks may have progression items. Can optionally play with long seasons. Unlockable Shuffled: Same as unlockable, except seasons are logically shuffled within the spheres. Can optionally play with long seasons.
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Day Phases

Which day phases will be enabled in your world? This is not automatic. If changed from default, day phases will need to be set manually in your world settings! Set to Night only if you plan to play on a Lights Out world.
Location Options

Cave Regions

How far into the cave will your items and locations be shuffled? None: No cave. Choose this if you're making a no-cave world! Auto: Choose minimum regions based on your goal. (Survival goal will default to None. For boss goals, check the tooltip for "Boss Defeat Requirement".) Light: Shuffle caves without ruins and archive. Full: Shuffle caves, ruins, and archive.
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Ocean Regions

How far into the ocean will your items and locations be shuffled? None: No ocean checks. Auto: Choose minimum regions based on your goal. (Survival goal will default to None. For boss goals, check the tooltip for "Boss Defeat Requirement".) Light: Shuffle ocean without moonstorm. Full: Shuffle ocean and moonstorm. Requires either Boss Locations to be "all" or Celestial Champion as your goal.
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Creature Locations

Are non-boss creatures item locations, by killing or non-violent interactions? None: Creatures are not checks. (Disabling will remove a lot of locations. Excess items will be moved into your start inventory.) All: All creatures are checks. Peaceful: Only creatures that have a peaceful interaction are checks. Killing still also grants the check.
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Boss Locations

Are boss defeats item locations, other than ones listed in your goal condition? None: No boss checks other than ones on your goal path. Easy: Only easier bosses. These can be defeated even if playing solo with default difficulty. All: Includes raid bosses. These are intended for multiplayer sessions, but can still be soloed with enough damage bonuses or creative strategies.
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Cooking Locations

Find items when cooking different foods in the crock pot? There's a good chance you'll need the wiki to get all of these: https://dontstarve.wiki.gg/wiki/Dishes None: No items from cooking. (This will remove a lot of locations. Excess items will be moved into your start inventory.) Regular: Get items for cooking in the crock pot, excluding Warly's exclusives. Include Warly Exclusives: All crock pot recipes are item locations. Logic will expect you to have the ability to use the Portable Crock Pot. Veggie Only: All recipes except meat and Warly exclusives. Meat Only: All recipes except veggie and Warly exclusives.
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Farming Locations

Find items when you harvest giant crops?
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Item Options

Shuffle Starting Recipes

Turn your basic starting recipes into MultiworldGG items? This may leave you vulnerable to darkness on your first night! If you're not okay with this, you may want to add Torch to your starting items. Sphere 1 will also be small, making generation more restrictive when generating alone, and is prone to fail if "Creature Locations" are off!
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Shuffle Ancient and Celestial Recipes

Turn crafting recipes from the Ancient Pseudoscience Station and Celestial Altars into MultiworldGG items?
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Chess Piece Sketch Items

Include Knight, Bishop, and Rook Figure Sketches as items? This bypasses the need to assemble the marble sculptures for Shadow Pieces, while preventing specific progression-locking scenarios.
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Farm Plant Seed Items

Turn farm plant seeds into MultiworldGG items? When enabled, generic seeds can only grow weeds.
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Junk Item Amount

Number of junk (stat change) and trap items to add to the item pool If set too high, junk will leave no space for regular items, and overflow them into your starting inventory.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Trap Item Chance (Percentage)

Chance percentage junk items can be regular traps. These do not change the season. If combined with Season Traps Items, the percentage is split.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 20: Low
  • 50: Medium
  • 80: High
  • 100: Always
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Season Trap Item Chance (Percentage)

Chance percentage junk items can be season-changing traps. These can only be seasons that are enabled. If combined with Traps Items, the percentage is split. Can present a challenge when playing with normal season flow, otherwise can act as an annoyance or out-of-logic opportunity for unlockable season flow.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 20: Low
  • 50: Medium
  • 80: High
  • 100: Always
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Buff Options

Extra Damage Against Bosses

This adds "Extra Damage Against Bosses" buffs as MultiworldGG items. Recommended if playing solo. Each stack of this buff gives the player a permanent +10% damage against easier bosses and +25% damage against tougher ones. This is exponential. With 10 stacks, this turns into x2.6 and x9.3 damage multipiers respectively. Multipliers can be configured in the mod configuration in the game's menu. This amount is separate from any prefilled through "Boss Fill Items" setting.
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 3: Low
  • 6: Medium
  • 10: High
  • 20: Overkill
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Damage Bonuses

This adds "Damage Bonus" buffs as MultiworldGG items. MultiworldGG Each stack of this buff gives the player a permanent +10% damage against all mobs. This is exponential. With 10 stacks, this turns into a x2.6 multipier. Multiplier can be configured in the mod configuration in the game's menu. This amount is separate from any prefilled through "Boss Fill Items" setting.
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 3: Low
  • 6: Medium
  • 10: High
  • 20: Overkill
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Logic Options

Logic Difficulty

What skill level should be considered for randomizer logic? Easy: Adds useful items in logic and avoids harder solutions. Advanced: Expects the player to be familiar with game mechanics. Expert: Expects the player survive in riskier conditions, have minimal items, and know advanced tricks.
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Lighting Logic

Make portable light sources progression and include in logic?
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Weapon Logic

Make weapons and armor progression and include in logic?
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Season Gear Logic

Make protective seasonal gear progression and include in logic?
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Base Making Logic

Make quality-of-life structures such as Chest, Ice Box, and flooring progression and include in logic?
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Backpack Logic

Make backpacks progression and include in logic?
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Healing Logic

Make healing items progression and include in logic?
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.