Digimon World

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.

Goal

Sets the goal for the game
25
0
0

Ensure Early Stat Cap

Places a Stat Cap in the first properity point location
0
25
0

Required Prosperity Points

Sets the required prosperity points to complete the game
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0

Guaranteed Items

Guarantees that the specified items will be in the item pool

Exp Multiplier

Multiplies stat gain by specified amount
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

Progressive Stat Caps

Enables Progressive Stat gain caps
0
25
0

Random starter digimon

Randomise the 2 starter digimon options Vanilla = Agumon and Gabumon are the starters All = Any digimon can be a starter Rookie = Only rookie digimon can be a starter
0
0
25
0

Random techniques

Randomise the techniques that digimon learn Vanilla = Digimon techniques are unchanged Enabled = Techniques are randomised
0
25
0

Fast Drimogemon

Makes Drimogen dig in 1 day instead of 10
0
25
0

Easy Monochromon

Always win the Monochromon Minigame
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.