Diddy Kong Racing

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Victory condition

The victory condition for the seed: Beat Wizpig 1: Find the 4 Wizpig amulet pieces and beat the first Wizpig race. Future Fun Land items will not be randomized. Beat Wizpig 2: Get access to Future Fun Land, find the 4 T.T. amulet pieces and all 47 golden balloons, and beat the second Wizpig race.
25
0
0

Shuffle Wizpig amulet

Shuffle the 4 Wizpig amulet pieces into the item pool
25
0
0

Shuffle T.T. amulet

Shuffle the 4 T.T. amulet pieces into the item pool
25
0
0

Open worlds

All worlds, including Future Fun Land, will be open from the start
25
0
0

Door requirement progression

The progression of door requirement amounts: Vanilla: Same requirement amounts as vanilla, roughly exponential with a big jump at the end of Dragon Forest Looks like this: [1, 1, 2, 2, 2, 3, 3, 5, 6, 6, 7, 8, 9, 10, 10, 10, 10, 11, 11, 13, 14, 16, 16, 16, 16, 17, 17, 18, 20, 20, 22, 22, 23, 24, 30, 37, 39, 40, 41, 42, 43, 44, 45, 46] Linear: Door requirements go up at a consistent rate Looks like this if max door requirement = 46: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 46] Exponential: Door requirements are clustered towards lower numbers, same trend as vanilla but without big gaps Looks like this if max door requirement = 46: [1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 7, 7, 8, 8, 9, 10, 11, 12, 12, 13, 14, 16, 17, 18, 19, 21, 22, 24, 25, 27, 29, 31, 33, 36, 38, 41, 44, 46]
25
0
0
0

Maximum door requirement

Maximum balloon requirement for a numbered door (does not include the Wizpig 2 door). Only used if door requirement progression is not vanilla.
This is a range option.

Accepted values:
Normal range: 1 - 46
0
25
0
0
0
0

Shuffle door requirements

The balloon requirements to open all numbered doors will be shuffled
25
0
0

Boss 1 regional balloons

The number of regional balloons required to unlock boss race 1 for that region
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Boss 2 regional balloons

The number of regional balloons required to unlock boss race 2 for that region
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

Wizpig 1 amulet pieces

The number of Wizpig amulet pieces required to unlock Wizpig race 1
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Wizpig 2 amulet pieces

The number of T.T. amulet pieces required to unlock Wizpig race 2, along with the balloon requirement
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Wizpig 2 balloons

The number of balloons required to unlock Wizpig race 2, along with the T.T. amulet piece requirement
This is a range option.

Accepted values:
Normal range: 0 - 47
0
25
0
0
0
0

Skip trophy races

Start with all 1st place trophies, so you only need to beat Wizpig 1 to unlock Future Fun Land
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.