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Dark Souls Remastered Guide

Dark Souls Remastered

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

What do I need to do to randomize DSR?

See full instructions on the setup page.

What does randomization do to this game?

  1. Every loose item on the ground, and potentially fog walls, are "locations" or "checks". Some guaranteed drops are also locations, in addition to the White Sign Soapstone location from the first Solaire encounter. All items in those locations will be shuffled into the randomized multiworld Item Pool. This means they can be found elsewhere, and that the items at those locations will themselves be replaced by other items in the Item Pool.

  2. All keys and progression items (e.g. Lordvessel) will be forced into the Item Pool, unless they drop or are shoppable from non-randomized locations.

  3. Undead Asylum is only partially randomized. This is intended behavior so as to not put the player into BK mode immediately. The keys and Estus flask are not randomized, but class equipment can be, depending on your settings. The only randomized ground item in the AP item pool is the one by the stairs to the exit.

  4. By default, the starting equipment for each class is randomized. This can be disabled by setting "Randomize Starting Loadout" to false.

  5. By setting the "Upgraded Weapons Percentage", you can randomize whether the weapons you find will be upgraded and/or infused.

  6. You can exclude some locations from being randomized at all using specific options.

There are also options that can make playing the game more convenient or bring a new experience, like removing start requiements for spells or weapons. Check the options for more.

How is the item pool constructed?

What's the goal?

Your goal is to find the Lordvessel, two "Lord Soul" items, and two Bequeathed Lord Soul Shards items randomized into the multiworld, and defeat the boss in the Kiln of the First Flame.

Isn't the game extremely open from the start? What is fogwall sanity?

In order to prevent ~60% of the game being open and available immediately, this mod introduces "Fogwall Sanity", which is on by default.
With fogwall sanity, fogwalls in DSR will be locked, and will require an item from the Item Pool to unlock them.
Passing through them will also count as a location or "check".

Do I have to check every item in every area?

By default, you will have to check every non-missable item. This does not include failable quests or other missable items.

What if I don't want to do the whole game?

If you want a shorter DSR randomizer experience, you can exclude certain locations from containing progression items. By default, the items from those regions will still be included in the randomization pool, but none of them will be mandatory. However, you can set the Excluded Location Behavior option to do_not_randomize in order to have their items not in the item pool and have them not impacted by AP randomization at all.

Besides excluding individual locations, you can exclude whole regions via the Location Groups listed below.

For example, the following configuration will not require you to do the DLC, The Great Hollow, or Ash Lake:

Dark Souls Remastered:
  exclude_locations:
    # Exclude DLC and out-of-the-way regions
    - All DLC regions
    - The Great Hollow
    - Ash Lake

Artificial Logic Without Fogwall Locking

How do I read the location names?

Locations are generally in this format:
region code: item name - (optional) location

Region codes:
UA - Undead Asylum
UA2 - Undead Asylum 2nd visit
FS - Firelink Shrine
UB - Undead Burg
UP - Undead Parish
DE - Depths
BT - Blighttown
VotD - Valley of Drakes
DB - Darkroot Basin
DG - Darkroot Garden
GH - The Great Hollow
ASH - Ash Lake
SF - Sen's Fortress
AL - Anor Londo
PW - The Painted World of Ariamis
NL - New Londo
TA - The Abyss
DA - Duke's Archives
CC - Crystal Cave
DR - Demon Ruins
LI - Lost Izalith
TC - The Catacombs
TotG - Tomb of the Giants
FA - Firelink Altar
KoFF - Kiln of First Flame
SG - Sanctuary Garden
OS - Oolacile Sanctuary
RW - Royal Wood
OT - Oolacile Township
CotA - Chasm of the Abyss

Location Groups

All Boss Fog Walls
All DLC regions
All Doors
All Fog Walls
All Item Lots
Anor Londo
Ash Lake
Chasm of the Abyss
Crystal Cave
Darkroot Basin
Darkroot Garden
Demon Ruins
Depths
Firelink Shrine
Kiln of the First Flame
Lost Izalith
Lower Blighttown
Lower New Londo Ruins
Lower Undead Burg
Northern Undead Asylum
Northern Undead Asylum Second Visit
Oolacile Sanctuary
Oolacile Township
Painted World of Ariamis
Royal Wood
Sanctuary Garden
Sen's Fortress
The Abyss
The Catacombs
The Duke's Archives
The Great Hollow
Tomb of the Giants
Undead Asylum Cell
Undead Parish
Upper Blighttown Depths Side
Upper Blighttown VotD Side
Upper New Londo Ruins
Upper Undead Burg
Valley of the Drakes
Watchtower Basement

Item Groups

Ammunition
Armor
Boss Fog Wall Keys
Boss Souls
Carvings
Catalysts
Consumables
Covenant Items
Embers
Fire Keeper Souls
Fog Wall Keys
Junk
Key items
Lord Souls
Melee Weapons
Multiplayer Items
Progression Items
Ranged Weapons
Rings
Shields
Souls
Spell Tools
Spells
Talismans
Traps
Upgrade Materials
Weapons