Dark Souls Remastered
Where is the options page?
The player options page for this game contains all the options you need to configure and export a config file.
What do I need to do to randomize DSR?
See full instructions on the setup page.
What does randomization do to this game?
Every loose item on the ground, and potentially fog walls, are "locations" or "checks". Some guaranteed drops are also locations, in addition to the White Sign Soapstone location from the first Solaire encounter. All items in those locations will be shuffled into the randomized multiworld Item Pool. This means they can be found elsewhere, and that the items at those locations will themselves be replaced by other items in the Item Pool.
All keys and progression items (e.g. Lordvessel) will be forced into the Item Pool, unless they drop or are shoppable from non-randomized locations.
Undead Asylum is only partially randomized. This is intended behavior so as to not put the player into BK mode immediately. The keys and Estus flask are not randomized, but class equipment can be, depending on your settings. The only randomized ground item in the AP item pool is the one by the stairs to the exit.
By default, the starting equipment for each class is randomized. This can be disabled by setting "Randomize Starting Loadout" to false.
By setting the "Upgraded Weapons Percentage", you can randomize whether the weapons you find will be upgraded and/or infused.
You can exclude some locations from being randomized at all using specific options.
There are also options that can make playing the game more convenient or bring a new experience, like removing start requiements for spells or weapons. Check the options for more.
How is the item pool constructed?
- Item Pool is currently constructed as follows:
- First all items in locations which were randomized are added to the pool.
- Then, key items and embers will replace any filler items. This includes any "Fog Wall Keys", if either
fogwall_sanityoption is on. This includes the three living Firekeepers' Souls. - Then, Guaranteed items are added to the pool.
- If there are any Filler or Junk items left over, they are replaced with Souls of a Proud Knight (2000 souls each).
- If locations are excluded and excluded_locations_behavior is set to "do_not_randomize", then the items in those locations will not be added to the pool, and those locations will have their vanilla items. Even with
fogwall_sanityon, fog walls excluded in this manner this will provide no item, as fog walls do not provide items in the base game.
What's the goal?
Your goal is to find the Lordvessel, two "Lord Soul" items, and two Bequeathed Lord Soul Shards items randomized into the multiworld, and defeat the boss in the Kiln of the First Flame.
Isn't the game extremely open from the start? What is fogwall sanity?
In order to prevent ~60% of the game being open and available immediately, this mod introduces "Fogwall Sanity", which is on by default.
With fogwall sanity, fogwalls in DSR will be locked, and will require an item from the Item Pool to unlock them.
Passing through them will also count as a location or "check".
- This includes the Fog Wall near the beginning of the Upper Undead Burg. If it's blocked - you'll have to go somewhere else! (e.g. check the skeleton courtyard, and part of Upper New Londo Ruins)
- This does not include the fogwall in the Northern Undead Asylum.
- This
fogwall_sanityoption can be disabled, but doing so is not recommended. Without this option, about 60% of the locations in your game would be consdiered in logic immediately - this is also considered a big "Sphere 1". With a big Sphere 1, you might need to get to the last check in the immediately available 60% of your game, in order to find an item that unlocks your friend who is stuck at 10% of their game. Because of how large Dark Souls is, it could take a long time to do that many checks - and make your friends have to wait on you, for quite a while. - There is an additional
boss_fogwall_sanityoption that can be turned on, which makes most boss' arena fogs be similarly locked. - The
CatacombsandLower New Londo Ruinsfogwalls can be bypassed by basic platforming & elevator usage repsecitvely. As a result, they do not logically block access to their other sides.
Do I have to check every item in every area?
By default, you will have to check every non-missable item. This does not include failable quests or other missable items.
What if I don't want to do the whole game?
If you want a shorter DSR randomizer experience, you can exclude certain locations
from containing progression items. By default, the items from those regions will
still be included in the randomization pool, but none of them will be mandatory.
However, you can set the Excluded Location Behavior option to do_not_randomize
in order to have their items not in the item pool and have them not impacted by AP randomization at all.
Besides excluding individual locations, you can exclude whole regions via the Location Groups listed below.
For example, the following configuration will not require you to do the DLC, The Great Hollow, or Ash Lake:
Dark Souls Remastered:
exclude_locations:
# Exclude DLC and out-of-the-way regions
- All DLC regions
- The Great Hollow
- Ash Lake
Artificial Logic Without Fogwall Locking
- If you disable the options for fogwall or boss fogwall locking, some artificial "logic" is introduced to limit the number of items that are "in logic" extremely early. This does not affect actual access, but affects what the randomizer considers "logically possible" to access at any point. Such rules are listed below:
- Access to the Great Hollow is behind Blighttown access + Lordvessel item.
- Access to New Londo Ruins Door to the Seal + Lower New Londo Ruins from Upper New Londo Ruins requires access to being able to defeat Ornstein and Smough (in addition to having the Key to the Seal - the default rule).
How do I read the location names?
Locations are generally in this format:
region code: item name - (optional) location
Region codes:
UA - Undead Asylum
UA2 - Undead Asylum 2nd visit
FS - Firelink Shrine
UB - Undead Burg
UP - Undead Parish
DE - Depths
BT - Blighttown
VotD - Valley of Drakes
DB - Darkroot Basin
DG - Darkroot Garden
GH - The Great Hollow
ASH - Ash Lake
SF - Sen's Fortress
AL - Anor Londo
PW - The Painted World of Ariamis
NL - New Londo
TA - The Abyss
DA - Duke's Archives
CC - Crystal Cave
DR - Demon Ruins
LI - Lost Izalith
TC - The Catacombs
TotG - Tomb of the Giants
FA - Firelink Altar
KoFF - Kiln of First Flame
SG - Sanctuary Garden
OS - Oolacile Sanctuary
RW - Royal Wood
OT - Oolacile Township
CotA - Chasm of the Abyss
Location Groups
All Boss Fog Walls
All DLC regions
All Doors
All Fog Walls
All Item Lots
Anor Londo
Ash Lake
Chasm of the Abyss
Crystal Cave
Darkroot Basin
Darkroot Garden
Demon Ruins
Depths
Firelink Shrine
Kiln of the First Flame
Lost Izalith
Lower Blighttown
Lower New Londo Ruins
Lower Undead Burg
Northern Undead Asylum
Northern Undead Asylum Second Visit
Oolacile Sanctuary
Oolacile Township
Painted World of Ariamis
Royal Wood
Sanctuary Garden
Sen's Fortress
The Abyss
The Catacombs
The Duke's Archives
The Great Hollow
Tomb of the Giants
Undead Asylum Cell
Undead Parish
Upper Blighttown Depths Side
Upper Blighttown VotD Side
Upper New Londo Ruins
Upper Undead Burg
Valley of the Drakes
Watchtower Basement
Item Groups
Ammunition
Armor
Boss Fog Wall Keys
Boss Souls
Carvings
Catalysts
Consumables
Covenant Items
Embers
Fire Keeper Souls
Fog Wall Keys
Junk
Key items
Lord Souls
Melee Weapons
Multiplayer Items
Progression Items
Ranged Weapons
Rings
Shields
Souls
Spell Tools
Spells
Talismans
Traps
Upgrade Materials
Weapons