Dark Souls II

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Game Version

Set the game version you will be playing on - **sotfs:** You will be playing the Scholar of the First Sin version - **vanilla:** You will be playing the Vanilla version
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Enable Crown of the Sunken King DLC

Enable Crown of the Sunken King DLC.
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Enable Crown of the Old Iron King DLC

Enable Crown of the Old Iron King DLC.
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Enable Crown of the Ivory King DLC

Enable Crown of the Ivory King DLC.
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Equipment

No Weapon Requirements

Remove the requirements to wield weapons
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No Spell Requirements

Remove the requirements to cast spells
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No Armor Requirements

Remove the requirements to wear armor
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No Equip Load

Disable the equip load constraint from the game.
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Percentage of Randomized Weapons

The percentage of weapons and armor in the pool to be reinforced.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Minimum Reinforcement of +5 Equipment

The minimum reinforcement level for equipment that can only reach +5.
This is a range option.

Accepted values:
Normal range: 1 - 5
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Maximum Reinforcement of +5 Equipment

The maximum reinforcement level for equipment that can only reach +5.
This is a range option.

Accepted values:
Normal range: 1 - 5
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Minimum Reinforcement of +10 Equipment

The minimum reinforcement level for equipment that can only reach +10.
This is a range option.

Accepted values:
Normal range: 1 - 10
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Maximum Reinforcement of +10 Equipment

The maximum reinforcement level for equipment that can only reach +10.
This is a range option.

Accepted values:
Normal range: 1 - 10
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Quality of Life

Keep Infinite Lifegems

Keep Melentia's infinite supply of lifegems unrandomized
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Early Blacksmith

Force Lenigrast's key into an early sphere in your world or across all worlds.
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Combat Logic

Determines the distribution of Estus Flask Shards and Sublime Bone Dust. Easy - Most shards/dust available fairly early on Medium - Moderate amount of shards/dust available early in the game Hard - There is minimal logical requirement for shards/dust to be available before the end of the game Disabled - There is zero requirements for shards/dust anywhere; Lost Bastille is Sphere 1 in Scholar, and Sinners' Rise is Sphere 1 in vanilla.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.