DREDGE

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Include Iron Rig DLC

Include the Iron Rig DLC (Iron Rig DLC required for this)
25
0
0

Include Pale Reach DLC

Include the Pale Reach DLC (Pale Reach DLC required for this)
25
0
0

Require Boat Performance

Set logic to require a fast enough, well lit boat to reach further areas, counting only engines and lights that fit in the hull together. Gale Cliffs, Stellar Basin, Twisted Strand and Devil's Spine: 50 knots and 1800 lumens Open Ocean dredging, fishing and pickups, and the Iron Rig: 50 knots and 2100 lumens The Pale Reach: 60 knots and 2100 lumens
25
0
0

Logical Nets

If enabled, logic may expect players to use nets as the only method of catching fish that are also catchable with a rod. This includes passive net catches in specific regions. If disabled, logic will only consider rod-based access for such fish, ensuring checks are reachable through active fishing. Recommended: disabled for players who prefer reliable, targeted fishing.
25
0
0

Include Aberrations

If enabled, checks for fish aberrations may contain progression items.
25
0
0

Add Fishing Licenses

If enabled, adds a required item to be able to catch each region's fish.
25
0
0

Add Passage Items

If enabled, adds required items to be able to traverse each zone. The Windward Litany = Gale Cliffs The Astral Testament = Stellar Basin The Mangrove Canticle = Twisted Strand The Cinder Gospel = Devil's Spine The Pelagic Psalm = Open Ocean The Rimebound Chronicle = Pale Reach
25
0
0

Include Messages in Bottles

If enabled, picking up each of the 10 messages in a bottle is a check.
0
25
0

Include Research Checks

If enabled, researching each piece of equipment at the research station is a check. Research costs nothing in an AP save, so these are free checks once the research tree lets you reach them. Research Parts are never in the pool.
0
25
0

Progressive Aberration Chance Items

How many Progressive Aberration Chance items to add. Each raises the minimum chance of catching an aberration by an equal share, so having all of them makes every catch an aberration. 0 adds none. Logic expects at least half of them (or the Guaranteed Aberrations item) before any aberration, or anything that needs one, is in logic. With neither item in the pool, aberrations are left to the normal chance. The boost can be switched off in game with "ap aberrations off" or in the mod settings.
This is a range option.

Accepted values:
Normal range: 0 - 20
25 ❌
0 ❌
0
0
0
0

Guaranteed Aberrations Item

Adds a Guaranteed Aberrations item that makes every catch an aberration as soon as it's received. Once received, every aberration is in logic. The boost can be switched off in game with "ap aberrations off" or in the mod settings.
25
0
0

Trap Percentage

The percentage of filler items replaced with traps. 0 adds no traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Enabled Traps

Which traps can replace filler. Damaging Event Trap: a monster that can damage your boat appears Scary Event Trap: something unsettling but harmless happens Money Loss Trap: lose 10% of your money Teleport Trap: get pulled back to where the Manifest ability takes you Panic Trap: your panic rises sharply Hull Damage Trap: your boat takes a hit Engine Damage Trap: an engine takes damage Nightfall Trap: time skips ahead to nightfall Rot Trap: a fish in your cargo rots Slow Trap: your boat slows down for a short while Lights Out Trap: your lights go out for a short while Cargo Scramble Trap: your cargo gets rearranged Reverse Controls Trap: your steering and throttle are reversed for a short while

Death Link

Enables deathlink
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.