DELTARUNE

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

ATTEMPTS TO BALANCE THE PROGRESSION OF YOUR ITEMS. SETTING THE VALUE LOWER WILL RESULT IN MORE WAITING TO RECIEVE ITEMS. SETTING THE VALUE HIGHER WILL RESULT IN LESS WAITING TO RECIEVE ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

SETS THE RULES FOR THE ABILITY TO REACH ALL ITEMS. - **Full** *GUARANTEES THAT ALL ITEMS CAN BE OBTAINED.* - **Minimal** *GUARANTEES ONLY WHAT IS NECESSARY, BUT NO MORE.*
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

Always Have Starwalker

THE ORIGINAL ONE BE PRESENT UPON STARTING A NEW SAVE. **star walker :D**
0
25
0

[BETA] Shuffle OST

THE BACKGROUND MUSIC WILL BE UNLIKE HOW YOU RECALL IT. (Just a basic music randomizer.) (Will likely not include rhythm games or the Sweet Cap'n Cakes fight.) (Also, expect things like multiple soundtracks overlapping. This isn't a bug, it's just how the game is programmed.)
25
0
0
Goal

Chosen Route

CHOOSE THE ROUTE THAT YOU PREFER. - **Normal Route** *Progress through the story normally.* - **Weird Route** *Proceed through the "Weird Route" storyline. Can we rename this to Side B yet* - **All Recruits** *Progress through the story normally, but you have to recruit everyone to complete the chapter.* - **[DISABLED]** **All Routes**
0
0
0
25
0

Recruits Sanity

WILL GAINING RECRUITS COUNT AS LOCATIONS? (Forced enabled if All recruits is selected.) (If you choose Weird Route, specifically the recruits in Cyber City will be force disabled.)
25
0
0

Lose recruits Sanity

WILL LOSING RECRUITS COUNT AS LOCATIONS? (If you choose Weird Route, specifically the recruits you lose in Cyber City will be force enabled to avoid a generation fail.)
25
0
0

Randomize Secret Bosses

LOCATIONS GIVEN BY SHADOW CRYSTAL BOSSES WILL BE RANDOMIZED OR EVEN REQUIRED. - **Mandatory** *Secret Boss rewards will be randomized, and they will be required to beat to access the fountain.* *Secret bosses are: Jevil, Spamton Neo, Chapter 3 Knight, Hammer of Justice, Pink* (Yeah yeah I know the knight fight isn't technically secret. SHUT IT!!!!)
25
0
0
0

Extra MacGuffin Amount

THE AMOUNT OF EXTRA ITEMS IN THE ITEMPOOL TO UNBLOCK THE ROAD TO FINAL BOSSES. *(So, if you choose to have 3 macguffin items in Chapter 1 and set this option to 1,)* *(you'll have 4 macguffin items in the pool, but you'll still only need 3 to progress.)*
This is a range option.

Accepted values:
Normal range: 0 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0
Chapters

Randomize Chapters

HOW WILL YOU PROGRESS THROUGH THE CHAPTERS? - **In Order** *The next chapter will be unlocked once you complete the one you're in.* - **Randomized** *Chapters are unlocked through getting items. You'll be expected to move in-between chapters a lot.* - **All Unlocked** *All chapters are unlocked from the start. You will be expected to play through another chapter once stuck.* (The goal is closing the final fountain of each chapter enabled.)
0
0
25
0

RANDOM SAFETY : Chapter inclusion

SHOULD NO CHAPTERS BE ENABLED, A RANDOM ONE WILL BE GRANTED. (Should be enabled if you choose to randomly enable chapters, i.e. through weights)
25
0
0

Starting Random Chapter

WHICH CHAPTER WILL BEGIN THE JOURNEY? (This only applies if you set Randomize Chapters to random.)
25
0
0
0
0
0
0
Chapter 1

Include Chapter 1

DO YOU WISH TO PLAY CHAPTER 1? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 1 Amount

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 1. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (King-Shaped Key Pieces)
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0

Recruits/Lost for chapter 1

THE SYSTEM TO RECRUIT ENEMIES WILL BE PRESENT IN THE FIRST CHAPTER.
0
25
0
Chapter 2

Include Chapter 2

DO YOU WISH TO PLAY CHAPTER 2? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 2 Amount

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 2. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (KeyGen 2 Segments)
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0
Chapter 3

Include Chapter 3

DO YOU WISH TO PLAY CHAPTER 3? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 3 Amount

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 3. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Remote Batteries)
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0

Randomize SWORD route

LOCATIONS RECEIVED IN THE ORIGINAL GAME OF THE THIRD CHAPTER WILL BE RANDOMIZED.
25
0
0

Shadow Mantle Holder as secret boss

SHOULD THE FINAL ENEMY OF THE ORIGINAL GAME BE TREATED AS A SHADOW CRYSTAL BOSS? (This option makes Chapter 3's Shadow Mantle Holder Fight mandatory if you turn Secret Bosses to Mandatory.)
25
0
0

Include Shadow Mantle in itempool

THE SHADOW MANTLE WILL BE IN THE RANDOM ITEM POOL OF THE THIRD CHAPTER. - **False** *The Shadow Mantle is the reward for the Shadow Mantle Holder/ERAM fight, but isn't in logic for the knight* - **True** *The Shadow Mantle will be in the itempool in logic before Knight fight*
0
25
0

Exclude T Rank for boards

THE HIGHEST RANK OF THE THIRD CHAPTER FOR BOARDS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.
0
25
0

Exclude Z Rank for boards

THE LOWEST RANK OF THE THIRD CHAPTER FOR BOARDS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.
0
25
0

Doom Board in logic without all characters

UNLOCKING ALL THREE HEROES WILL NOT BE REQUIRED TO ACCESS THE FINAL BOARD OF THE THIRD CHAPTER. *(Usually, all three characters would need to be unlocked to access Doom Board in chapter 3)* *(This is because the board has an ACT that requires everyone in order to progress.)* *(If you want to disable this requirement, set this option to true.)* *(However, this will make it so that you might have to do fights such as the Knight with only one or two characters unlocked.)* *(Of course, this only applies if you set Randomize Characters to true.)*
25
0
0

Physical Challenge Sanity

THE RANKS AQCUIRED ON THE LORD OF SCREEN'S CHALLENGES WILL BE COUNTED AS LOCATIONS.
25
0
0

Exclude T Rank for physical challenges

THE HIGHEST RANK OF THE THIRD CHAPTER FOR CHALLENGES WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.
0
25
0

Exclude Z Rank for physical challenges

THE LOWEST RANK OF THE THIRD CHAPTER FOR CHALLENGES WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.
0
25
0
Chapter 4

Include Chapter 4

DO YOU WISH TO PLAY CHAPTER 4? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 4 Amount

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 4. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Combination Lock Digits)
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0

Include Mike

WILL THE DEFEAT OF THE MICROPHONE IMITATORS AS WELL AS THEIR GAMES COUNT AS CHECK LOCATIONS?
25
0
0
0

Exclude Platinum trophy

WILL THE PLATINUM TROPHY IN THE MICROPHONE IMITATORS' GAMES BE KEPT AWAY FROM HOLDING AN IMPORTANT ITEM?
25
0
0
Chapter 5

Include Chapter 5

DO YOU WISH TO PLAY CHAPTER 5? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 5 Amount

A NEW ROADBLOCK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 5. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Jarona Lessons)
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0
Items

Randomize Grindy/Hidden Items

RANDOMIZES ITEMS THAT ARE CONSIDERABLY MORE DIFFICULT TO FIND OR TEDIOUS TO OBTAIN. - **Golden Prizes** - **Eggs** - **Dog Dollars** - **Moss** - **Bromide F**
25
0
0

Randomize Items required for Secret Bosses

RANDOMIZES ITEMS THAT ARE NECESSARY TO ACCESS SECRET BOSSES. - **Broken Keys** - **Door Key** - **KeyGen** - **Empty Disk** - **Pink Coins** - **Pink Key** *(For MANTLE items, see the Randomize SWORD Route option)*
25
0
0

Door Key from Broken Keys

THE JOKER'S DOOR KEY WILL BE ACQUIRED BY FUSING THE THREE BROKEN KEY PIECES. *(Plando "Door Key" to "CH1: Bake Sale - Repair Door Key")* *(Otherwise, it could be anywhere. This option only matters if you randomize secret boss requirement items.)* *(Of course, this only applies if you play Chapter 1.)*
0
25
0

MysteryKey from Pink Coins

THE MYSTERIOUS PINK KEY WILL BE PURCHASED FOR TEN PINK COINS. *(Plando "MysteryKey" to "CH5: Cliffs Shop Item #4")* *(Otherwise, it could be anywhere. This option only matters if you randomize secret boss requirement items.)* *(Of course, this only applies if you play Chapter 5.)*
0
25
0

Include Unused Items

CERTAIN ITEMS ARE NOT NORMALLY PRESENT. WILL THEY NOW BE WITH THE REST? - **True without EveryBodyWeapon** *(Include Unused items except for EverybodyWeapon.)* *(It's pretty clear EverybodyWeapon was only meant for debug purposes, as it's pretty overpowered.)* *(Turn on True Without Everybody weapon if you don't want it in the item pool.)*
25
0
0
0

Progressive Kris Weapons

THE WEAPONS RECEIVED FOR THE CAGE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

Progressive Susie Weapons

THE WEAPONS RECEIVED FOR THE GIRL WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

Progressive Ralsei Weapons

THE WEAPONS RECEIVED FOR THE PRINCE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

Progressive Noelle Weapons

THE FORBIDDEN RINGS WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

[HARD MODE] Unlock Characters

THE ABILITY TO USE HEROES IN COMBAT SEQUENCIES WILL NEED TO BE UNLOCKED. *(If someone isn't unlocked, they'll be at -666HP, and you can't use them in battle.)* *(If nobody is unlocked, then it will immediately be the enemy's turn, but you still get one hit to live.)* **(Of course, missing any number of characters makes battles exponentially more difficult.)** **(Expect things like battles taking 10 or more turns if you only have one character unlocked!)** **(ONLY TURN THIS TO TRUE IF YOU ARE SKILLED AT THE GAME.)**
25
0
0
0

Start with a random character

IF THE ABILITY TO USE HEROES NEEDS TO BE UNLOCKED, WILL YOU BEGIN WITH ONE OR NONE? *(Only if you chose true on unlock character option. If you chose "Except Kris" this doesn't apply either.)* *(Cannot be Noelle.)*
0
25
0

Unlock S/R/N-Actions

THE ABILITY TO USE THE ACTIONS OF THE GIRL, THE PRINCE, AND THE WHITE CLOAK WILL BE AN ITEM.
25
0
0
Gameplay

Better Odds

SHOULD EVENTS RELIANT ON LUCK HAVE BETTER ODDS TO HAPPEN? - **Chapter 1&2 Eggs**
0
25
0

ItemBalancing

IF AN ITEM IS OBTAINED EARLY, ITS POWER WILL BE SCALED DOWN. (Getting Chapter 5 items in Chapter 1 can make enemies die in a single hit and make you take less than 10 damage each hit.) (If you don't want the game to be THAT easy, then set this option to true.) (Can be toggled in-game)
25
0
0

Remove Starting Equipment

SHOULD STARTING FROM A CHAPTER MAKE THE HEROES HAVE NOTHING? *(Normally if you start a save file on a chapter, you'll start with some equipment from the previous two chapters.)* *(If this option is set to true, you'll start every chapter like chapter 1, with no armors and only the starting weapons.)*
25
0
0

Un-nerf Pink/Twin Ribbon

THE PINK AND THE TWIN RIBBONS WILL NOT BE DOWNGRADED PAST THE SECOND CHAPTER. (If you don't know, the pink/twin ribbon gets nerfed hard if you equip a second one in chapter 3+.) (Though, keep in mind it was definitely nerfed for a reason. Equipping these ribbons all at once make some battles a cakewalk.)
0
25
0

Rock Video Sanity

YOUR RANK IN CONCERTS WILL COUNT AS LOCATIONS. *(Also named Lightners Live concerts, Rhythm minigames, etc)* *(This is separate Chapter 3's Board 2 ranks)*
25
0
0
0
Logic Difficulty

[HARD MODE] Speedrun glitches as Logic

THE FAST LITTLE BOYS WAY TO PROGRESS MAY BE THE EXPECTED WAY TO PROGRESS. (All reasonable glitches will now be in logic.) (This includes: Wrong Warp, Bagel Overflow, interaction slide, etc.) (This doesn't includes: ARMS) (This will also add locations that can be obtained with Singapore Wrong Warp in chapter 2 Weird Route.) (Do not forget to save on multiple slot to still have access on earlier event that might not happen anymore if you play with the plot value.) (Reminder that Bagel Overflow was re-implemented.) **(ONLY TURN THIS TO TRUE IF YOU ARE KNOWLEDGEABLE.)**
25
0
0

[HARD MODE] No Hit as Logic

SHOULD YOU HAVE NO CHARACTERS, TAKING NO DAMAGE WILL BE EXPECTED. (Fights or sections that require you no no-hit them will now be in logic.) (This includes: Mike fight, Knight Climb, Gerson.) (Reminder that Chapter 1 Lancer fight is always in logic no-hit.) **(ONLY TURN THIS TO TRUE IF YOU ARE EXTREMELY SKILLED AT THE GAME.)** *(Of course, this only applies if you set Unlock Characters to true.)*
25
0
0

[HARD MODE] Annoying farming as Logic

TASKS TAKING A GREAT AMOUNT OF TIME TO ACCOMPLISH WILL BE EXPECTED. (Annoying farming will now be in logic.) (This include replaying Chapter 3 Board 1 multiple times for recruiting 25 shadowguys or spamming spare to recruit enemies if you don't have any other way to spare them.)
25
0
0

Exclude Z Rank for rock video

THE LOWEST RANK OF THE CONCERTS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM. (Of course, this only applies if you set Rocky Video Sanity to true.)
0
25
0

Exclude T Rank for rock video

THE HIGHEST RANK OF THE CONCERTS WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM. (Of course, this only applies if you set Rocky Video Sanity to true.)
0
25
0
Links

Death Link

YOUR FAILURE CAUSES THE FAILURE OF EVERYONE WHO HAS ENABLED THIS OPTION. TO COMPLIMENT, THE REVERSE IS TRUE AS WELL. (Can be toggled in-game)
25
0
0

death_link_group

ONLY THOSE IN THIS GROUP WILL BE PART OF YOUR DEATH LINK. *(Games that don't support this option are part of the empty group.)*
This option allows custom values only. Please enter your desired values below.

Damage Link

GETTING HARMED WILL CAUSE THE HARM OF EVERYONE WHO HAS ENABLED THIS OPTION. TO COMPLIMENT, THE REVERSE IS TRUE AS WELL. (Can be toggled in-game)
25
0
0

Damage Link Group

ONLY THOSE IN THIS GROUP WILL BE A PART OF YOUR DAMAGE LINK. *(Games that don't support this option are part of the empty group.)*
This option allows custom values only. Please enter your desired values below.
Fillers Weight

Healing Items Weights

DETERMINES HOW OFTEN HEALING ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
  • 0: None
0 ❌
25 ❌
0 ❌
0
0
0
0

Currency Weights

DETERMINES HOW OFTEN ALL CURRENCIES WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
  • 0: None
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Weights

DETERMINES HOW OFTEN TRAPS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
  • 0: None
0 ❌
25 ❌
0 ❌
0
0
0
0

Armors Weights

DETERMINES HOW OFTEN ARMOR ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
  • 0: None
0 ❌
25 ❌
0 ❌
0
0
0
0

Tension Items Weights

DETERMINES HOW OFTEN TENSION ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
  • 0: None
0 ❌
25 ❌
0 ❌
0
0
0
0

SMILE Weight

DETERMINES HOW OFTEN IT WILL SMILE. *(SMILE only sends a silly message.)* *(...Right?)*
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
  • 0: None
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.