DELTARUNE

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

ATTEMPTS TO BALANCE THE PROGRESSION OF YOUR ITEMS. SETTING THE VALUE LOWER WILL RESULT IN MORE WAITING TO RECIEVE ITEMS. SETTING THE VALUE HIGHER WILL RESULT IN LESS WAITING TO RECIEVE ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

SETS THE RULES FOR THE ABILITY TO REACH ALL ITEMS. - **Full** *GUARANTEES THAT ALL ITEMS CAN BE OBTAINED.* - **Minimal** *GUARANTEES ONLY WHAT IS NECESSARY, BUT NO MORE.*
25
0
0

Allow Collecting

If other players are allowed to '!collect' items from your world.
0
25
0

ItemBalancing

IF AN ITEM IS OBTAINED EARLY, ITS POWER WILL BE SCALED DOWN. *Formula is basically `item_stat * (current_chapter / item_chapter)`, only scaling down*
25
0
0

Death Link

YOUR FAILURE CAUSES THE FAILURE OF EVERYONE WHO HAS ENABLED THIS OPTION. TO COMPLIMENT, THE REVERSE IS TRUE AS WELL.
25
0
0

Better Odds

SHOULD EVENTS RELIANT ON LUCK HAVE BETTER ODDS TO HAPPEN? - **Chapter 1&2 Eggs**
0
25
0
Chapters

Randomize Chapters

HOW WILL YOU PROGRESS THROUGH THE CHAPTERS? - **In Order** *The next chapter will be unlocked once you complete the one you're in.* - **Randomized** *Chapters are unlocked through getting items. You'll be expected to move in-between chapters a lot.* - **All Unlocked** *All chapters are unlocked from the start. You will be expected to play through another chapter once stuck.* (The goal is closing the final fountain of each chapter whatever the option chosen.)
0
0
25
0

Starting Random Chapter

WHICH CHAPTER WILL BEGIN THE JOURNEY? (This only applies if you set Randomize Chapters to random.)
25
0
0
0
0
0

Remove Starting Equipment

SHOULD STARTING FROM A CHAPTER MAKE THE HEROES HAVE NOTHING? *(Normally if you start a save file on a chapter, you'll start with some equipment from the previous two chapters.)* *(If this option is set to true, you'll start every chapter like chapter 1, with no armors and only the starting weapons.)* *(However, If you're continuing through to the next chapter using completion data, you'll keep your stuff.)*
0
25
0

Extra MacGuffin Amount

THE AMOUNT OF EXTRA ITEMS IN THE ITEMPOOL TO UNBLOCK THE ROAD TO FINAL BOSSES. *(So, if you choose to have 3 macguffin items in Chapter 1 and set this option to 1,)* *(you'll have 4 macguffin items in the pool, but you'll still only need 3 to progress)*
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0
Chapter 1

Include Chapter 1

DO YOU WISH TO PLAY CHAPTER 1? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 1 Amount

A NEW ROADBLACK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 1. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (King-Shaped Key Pieces)
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Recruits/Lost for chapter 1

THE SYSTEM TO RECRUIT ENEMIES WILL BE PRESENT IN THE FIRST CHAPTER.
0
25
0
Chapter 2

Include Chapter 2

DO YOU WISH TO PLAY CHAPTER 2? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 2 Amount

A NEW ROADBLACK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 2. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (KeyGen 2 Segments)
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Include Lose Swatchling

WILL LOSING THE SWATCHLING RECRUIT BE A CHECK LOCATION? *(Since Swatchlings don't normally appear in weird route, enabling this means you have to do Singapore Wrong Warps.)* *(In All Routes, it requires either reloading your save on a regular route or doing the wrong warp as well.)*
25
0
0

Exclude Post-Chapter 2 Locations

WILL LOCATIONS EXCLUSIVE TO THE END OF CHAPTER 2 BE KEPT AWAY FROM HOLDING IMPORTANT ITEMS? - CH2: Castle Town - Tasque Manager Says Challenge - CH2: Castle Town - Ch2 All Stars Challenge *(Since you "beat" the chapter after sealing the Cyber World fountain,)* *(enabling this means you can just go straight to the next chapter afterwards.)*
25
0
0
Chapter 3

Include Chapter 3

DO YOU WISH TO PLAY CHAPTER 3? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 3 Amount

A NEW ROADBLACK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 3. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Remote Batteries)
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Randomize MANTLE

CHECKS RECIEVED IN THE ORIGINAL GAME OF THE THIRD CHAPTER WILL BE RANDOMIZED. - **Mantleless** *Items in the Original Game will be randomized but the Shadow Mantle/ERAM fight isn't mandatory if secret bosses is set to mandatory*
25
0
0
0

Include Shadow Mantle

THE SHADOW MANTLE WILL BE IN THE RANDOM ITEM POOL OF THE THIRD CHAPTER. - **False** *The Shadow Mantle is the reward for Shadow Mantle/ERAM, but isn't in logic for the knight* - **True** *The Shadow Mantle will be in the itempool in logic before Knight fight*
0
25
0

Exclude T Rank

THE HIGHEST RANK OF THE THIRD CHAPTER WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.
0
25
0

Exclude Z Rank

THE LOWEST RANK OF THE THIRD CHAPTER WILL BE EXCLUDED FROM CONTAINING AN IMPORTANT ITEM.
0
25
0
Chapter 4

Include Chapter 4

DO YOU WISH TO PLAY CHAPTER 4? *(Items from this chapter will also be included)*
0
25
0

Macguffin Chapter 4 Amount

A NEW ROADBLACK WILL APPEAR BEFORE THE FINAL BOSS OF CHAPTER 4. THIS OPTION DETERMINES HOW MANY OF THESE ITEMS WILL BE REQUIRED TO PROGRESS. (Combination Lock Digits)
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Include Mike

WILL THE DEFEAT OF THE MICROPHONE IMITATORS AS WELL AS THEIR GAMES COUNT AS CHECK LOCATIONS?
25
0
0
0

Exclude Platinum trophy

WILL THE PLATINUM TROPHY IN THE MICROPHONE IMITATORS' GAMES BE KEPT AWAY FROM HOLDING AN IMPORTANT ITEM?
25
0
0
Fillers

Healing Items Weights

DETERMINES HOW OFTEN HEALING ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
0
25
0
0
0
0
0

Currency Weights

DETERMINES HOW OFTEN ALL CURRENCIES WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
0
25
0
0
0
0
0

Trap Weights

DETERMINES HOW OFTEN TRAPS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
0
25
0
0
0
0
0

Armors Weights

DETERMINES HOW OFTEN ARMOR ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
0
25
0
0
0
0
0

Tension Items Weights

DETERMINES HOW OFTEN TENSION ITEMS WILL APPEAR COMPARED TO OTHERS ITEMS.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
0
25
0
0
0
0
0

SMILE Weight

DETERMINES HOW OFTEN IT WILL SMILE.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 50: Common
  • 25: Uncommon
  • 10: Rare
  • 5: Very Rare
  • 1: Extremely Rare
0
25
0
0
0
0
0
Goal

Chosen Route

CHOOSE THE ROUTE THAT YOU PREFER. - **Neutral Route** *Proceed through the story normally.* - **Weird Route** *Proceed through the "Weird Route" storyline while losing all possible recruits.* - **All Recruits** *Progress through the story by recruiting everyone.* - **All Routes** *Both All Recruits and Weird Route at the same times.* *(Doesn't require to finish multiple times chapter, either ending would count as completing a chapter)* (The chosen route only chooses if recruiting or loosing recruits are included or not.) (This doesn't require you to finish a chapter with a specific route yet, but will in the future.)
25
0
0
0
0

Randomize Secret Bosses

ITEMS GIVEN BY SECRET BOSSES WILL BE RANDOMIZED OR EVEN REQUIRED. - **Mandatory** *Secret Bosses rewards will be randomized and required to do to access the fountain* *Secret bosses are: Jevil, Spamton Neo, Mantle/ERAM, Chapter 3 Knight, Hammer of Justice*
25
0
0
0
Items

Randomize Grindy/Hidden Items

RANDOMIZES ITEMS THAT ARE CONSIDERABLY MORE DIFFICULT TO FIND OR TEDIOUS TO OBTAIN. - **Golden Prizes** - **Eggs** - **Dog Dollars** - **Moss**
25
0
0

Randomize Items required for Secret Bosses

RANDOMIZES ITEMS THAT ARE NECESSARY TO ACCESS SECRET BOSSES. - **Broken Keys** - **Door Key** - **KeyGen** - **Empty Disk** *(For MANTLE items, see the RandomizeMANTLE option)*
25
0
0

Include Unused Items

CERTAIN ITEMS ARE NOT NORMALLY PRESENT. WILL THEY NOW BE WITH THE REST? - **True without EveryBodyWeapon** *(Include unused items but without EveryBodyWeapon, which is a super powerful unbalanced item probably used by the dev team for debugging.)*
25
0
0
0

Progressive Kris Weapons

THE WEAPONS RECEIVED FOR THE CAGE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

Progressive Susie Weapons

THE WEAPONS RECEIVED FOR THE GIRL WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

Progressive Ralsei Weapons

THE WEAPONS RECEIVED FOR THE PRINCE WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

Progressive Noelle Weapons

THE FORBIDDEN RINGS WILL BE IN SEQUENTIAL ORDER OF RISING POWER.
25
0
0

Unlock Characters

THE ABILITY TO USE HEROES IN COMBAT SEQUENCIES WILL NEED TO BE UNLOCKED. *(If someone isn't unlocked, they'll be at -666HP, and you can't use them in battle.)* *(If nobody is unlocked, then it will immediately be the enemy's turn, but you still get one hit to live.)*
25
0
0
0

Unlock S/R/N-Actions

THE ABILITY TO USE THE ACTIONS OF THE GIRL, THE PRINCE, AND THE WHITE CLOAK WILL BE AN ITEM.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.