DELTARUNE
Remember that DELTARUNEAP will not affect your base DELTARUNE saves. DELTARUNEAP has a separate save folder for each slot you play as, meaning you can play multiple multiworlds at once or even multiple slots in the same multiworld.
What is considered a location check in DELTARUNE?
Location checks in DELTARUNE are all the spots in the game where you can get an item, like shops, chests, and some extra events (Like getting the Moss). Exceptions are anything you cannot get on your chosen route and also some things that become unobtainable later on (Like Sweet Cap'n Cakes overworld shops) or things that only appear if certain choices are made (Like Chapter 3's Pipis item).
Other notable locations include:
- Sealing Dark Fountains/Reaching the end of the chapter in general
- Gaining/Losing Darkner Recruits (Depending on options)
- Ranks & Extras from Tenna's Marvelous Mystery Boards (T & Z Rank Depends on options)
- Fighting Mike and playing their minigames. (Depending on options)
- Getting Susie to finally accept her appreciation of ribbons :D
Locations are exclusive to the Dark World, as well as receiving items and Death Link. If you go to the Light World, return to the Dark World to get locations/items.
Remember that you will be expected to go between chapters a lot, especially if you have chosen to have chapters Randomized or All Unlocked.
When the player receives an item, what happens?
When the player receives an item in DELTARUNE, it will go into their inventory if they have space.
If you're in the wrong chapter for a specific item, it'll be sent to you as soon as you go to that chapter. Returning to the chapter select and going in-between chapters is something that'll a lot.
Currently if you have no space left, the item is discarded, which is a bug that will be fixed soon. Luckily, this is very unlikely to happen, as you now have 192 storage, 48 weapon, and 60 armor slots in every chapter, which is more than you'll reasonably need.
What is the victory condition?
Victory is achieved when the player seals all final fountains of each chapter included.
This does not mean it'll be as simple as that, choosing certain options will add extra roadblocks! (For example, choosing "Mandatory" for Randomize Secret Bosses will make roadblocks appear unless you do all secret bosses.)
What is different from the vanilla game?
There are some major differences between vanilla and the randomizer.
A few locations will require their own "key" to enter (Using the term key lightly as only one of these are actually traditional keys).
Chapter 1: Bake Sale - "Bake Sale Ticket" Card Castle - "Castle Key"
Chapter 2: Cyber City - "Safety Vest" Queen's Mansion - "Mansion Reservation"
Chapter 3: Board 2 - "Board 2 Game Cartridge" TV World - "VIP Pass"
Chapter 4: Dark Sanctuary (Second Half) - "ClaimbClaws" Second Sanctuary - "SheetMusic"
Chapter 5: Cliffs - PetalFeather Castle East - Green Compliment List Castle West - Yellow Compliment List
As well as this, the final boss of each chapter chosen will require a certain number of items to get to.
Chapter 1: King Fight - King-Shaped Key Pieces
Chapter 2: Queen Fight - KeyGen 2 Segments
Chapter 3: Tenna Fight - Remote Batteries
Chapter 4: Third Sanctuary Ending - Combination Lock Digits
Chapter 5: Flowery Fight - Jarona Lessons
By default, only Chapter 5 will have any MacGuffin items, with it having 3. If you don't want any MacGuffin items, or if you want a bunch in every chapter for some reason, you can edit this in your YAML/options.
All Chapters
Losing Recruits will no longer stop you from recruiting Darkners anymore. All one-time enemies will now respawn at or near their original location.
Chapter 3
For Chapter 3, getting S-Rank on each board is expected. If you don't get S-Rank, you can either try the board again or buy it from a Pippins in the green room. If somehow the checks for the board didn't send, you can talk to the Zapper in the Ranking room about "My Rank, My Rewards?" to resend them.
You can also replay any board at any time with a new Pippins in the green room.
Make sure to get the extra ranks during the boards (Extra Moss, Extra Key, etc.)!
Returning to Castle Town
In all chapters that have Castle Town, there will be a light you can use to return to Castle Town while you're in the main Dark World.
In Chapter 2, it's right below the Cyber Field Warp door.
In Chapter 4, it's to the left of the Old Man's study.
In Chapter 5, Flowery will supply you with one if you lose a battle or when reach the End of the Garden.
Chosen Route
Normal Route
Play through the story normally! You can either recruit or lose Darkners. Reaching the fountain is your main goal.
Weird Route / Side B
In a future update I'll probably replace Weird Route with its proper name, Side B.
Proceed through the Side B storyline. Starting up a new save will automatically put you into the normal amount of Side B progression that you'd start the chapter in. While Chapter 4 does have its own cutscene, it isn't required to do, as there are no locations locked behind it.
If this is your first time doing Side B (or if you forgot how), there are many walkthroughs on YouTube and other sites. This route is pretty hidden and easy to accidentally abort if you don't know how to do it properly!
Remember that doing Side B will make Chapter 5 more or less a walking simulator, and Chapter 6 will be force disabled. If you just want to get right to the action, feel free to disable Chapter 5!
All Recruits
Choosing All Recruits will add recruiting each Darkner as location. You will not be able to reach the final boss without recruiting everyone!
You can check your progress at each save point, and each chapter will let you know if you accidentally missed one (Trashy will warn you before the queen fight if you didn't recruit everyone, there's a paper on the wall before the Tenna fight, there's a "bell of judgement" you can ring before the end of Chapter 4, and there's a guest list in Green's Cafe at the Top of Castle in Chapter 5.)
Both Routes
It combines both Weird Route/Side B and All Recruits as explained above. Press K on the Chapter select screen to switch the route that the save file will begin with. Chapters 1, 3, and 4 only have to be done once, as they don't have too major of changes in the Dark World.
Universal Tracker Support
The Text Client is fully supporting Universal Tracker. You can use the Tracker tab, UT commands and the map tab directly in DELTARUNE Text Client.
Unique Local Commands
The following commands are only available when using the DELTARUNE Client to play with MultiworldGG.
/resyncManually trigger a resync./auto_patchPatch the game automatically./patchPatch the game. Only use this command if/auto_patchfails./linux_proxyUse this if you're a linux user to create a proxy between the MultiworldGG Server and your game./delete_savesDelete all archipelago saves and caches./inspect_datastoreInspect the contents of your datastore.