Cuphead

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Main

DLC

Set whether or not to use Delicious Last Course content (Requires owning the DLC).
25
0
0

Mode

Set the mode of the randomizer which includes goal. NOTE: If DLC is not enabled, picking DLC modes will pick a random mode from the base game instead.
25
0
0
0
0
0
0
0

Expert Mode

Set the boss difficulty to expert.
25
0
0

Start Weapon

Choose weapon to start with. NOTE: If DLC is not enabled, picking DLC weapons will pick a random base game weapon instead.
0
0
0
0
0
0
0
0
0
25

Weapon Mode

Set how the weapons are shuffled in the pool. Options: - Normal: EX is part of the weapon you receive (vanilla behavior). - Progressive: turns the weapons in the pool into progressive weapons (plane has a separate EX item). - EX Separate makes each weapon's EX ability a separate item. - ... Except Start: makes the start weapon have normal behavior. Notes: - "Progressive" means that weapon EX is unlocked from having two of the same weapon. - A weapon EX item without the base weapon will give you a weapon that only can do EX shots.
25
0
0
0
0
0

Contract Requirements

Set the amount of contracts needed to confront Kingdice and, ultimately, the devil. The required contracts for the die houses are evenly distributed.
This is a range option.

Accepted values:
Normal range: 3 - 17
0
25
0
0
0
0

Contract Goal Requirements

Set the amount of contracts needed for goal. Note: Cannot be lower than Contract Requirements
This is a range option.

Accepted values:
Normal range: 3 - 17
0
25
0
0
0
0

Starting Max Health

Set starting max health. NOTE: Health cannot be any higher than 9, so health charms would be less useful at higher health amounts.
This is a range option.

Accepted values:
Normal range: 1 - 4
0
25
0
0
0
0
0

Starting Max Health

Set starting max health for Player 2. Set to 0 to use Player 1's max health. NOTE: Health cannot be any higher than 9, so health charms would be less useful at higher health amounts.
This is a range option.

Accepted values:
Normal range: 0 - 4
25
0
0
0
0
0

Level Shuffle

--EXPERIMENTAL-- Shuffle the Boss and Run n' Gun levels. Bosses and Run n' Guns are shuffled within their own group. Note: Be careful with this option! This can easily break generation if used with plando.
25
0
0
0

Level Placements

Define which levels will be placed in which spots when shuffling the levels. Note: Some levels cannot be shuffled, and some levels cannot be placed in specific spots. Key: original, Value: new
This option needs to be configured manually in the YAML file.

Free Move Isles

Allow all the levels on each island to be freely accessible without completing a previous level first.
25
0
0

Randomize Abilities

Randomize essential abilities like Duck, Parry, Dash, etc.
0
25
0

Death Link

Enable DeathLink. When you die, everyone dies. Of course the reverse is true too. In Cuphead, this only applies while you are in a level.
25
0
0

Death Link Grace Count

-REQUIRES DEATHLINK- Set DeathLink Grace Count. Each "Grace" grants you a free Death without triggering DeathLink.
This is a range option.

Accepted values:
Normal range: 0 - 9
25
0
0
0
0
0
DLC Main

[DLC] Ingredient Requirements

-DLC ONLY- Set the amount of ingredients needed to confront Saltbaker.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0

[DLC] Ingredient Goal Requirements

-DLC ONLY- Set the amount of ingredients needed for goal. Note: Cannot be lower than Ingredient Requirements
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0

[DLC] Ms. Chalice

-DLC ONLY- Enable Ms. Chalice and the Astral Cookie. Options: - Disabled: The cookie is disabled and cannot be obtained (Ms. Chalice is disabled). - Start: The cookie is available at the start of the game. - Vanilla: The cookie is obtained at the start of the DLC (Vanilla Behavior). - Randomized: The cookie is in the item pool. Starting the DLC is a check.
0
0
0
25
0

[DLC] Curse Mode

-DLC ONLY- Set how the cursed and devine relic is handled. Modes: - Off: Broken Relic is removed from the game - Vanilla: Broken Relic is in pool. The graveyard and getting the devine relic is excluded from logic.
25
0
0
Checks

Boss Secret Checks

Also include beating the secret phases of the three bosses as checks. The three boss levels include: Botanic Panic, Pyramid Peril, and Dramatic Fanatic. The secret phases are more difficult than the normal fight.
25
0
0

Boss Grade Checks

Enable grade checks for Boss Levels. NOTE: S Grade option will be treated as A+ Grade if Expert Mode is disabled.
0
25
0
0
0
0

Run n' Gun Grade Checks

Enable grade checks for Run n' Gun levels. Pacifist: Beat the level without killing any monsters (not easy).
0
25
0
0
0
0

Silverworth Quest

Enable the Silverworth Quest check. This means that you will have to beat 15 levels with at least an A- Grade in order to get this check.
0
25
0

Pacifist Quest

Enable the Pacifist Quest check. This means that you will have to beat all 6 Run n' Gun levels without beating any enemies (not easy).
25
0
0
DLC Checks

[DLC] The King's Leap

-DLC ONLY- Choose how to handle the locations of The King's Leap. Gauntlet is the run where you have to defeat all the King's Leap bosses in succession.
0
25
0
0

[DLC] Boss Chalice Checks

-DLC ONLY- -REQUIRES CHALICE- Enable checks for defeating each boss as Ms. Chalice. Separate makes Chalice checks separate from level completion checks. Grade Required has the set grade check requirement for bosses.
25
0
0
0
0
0

[DLC] Run n' Gun Chalice Checks

-DLC ONLY- -REQUIRES CHALICE- Enable checks for completing each run n' gun as Ms. Chalice. Separate makes Chalice checks separate from level completion checks. Grade Required has the set grade check requirement for run n' guns.
25
0
0
0
0
0

[DLC] Cactus Girl Quest

-DLC ONLY- -REQUIRES CHALICE- Enable the Cactus Girl Quest (aka Ms. Chalice Quest) check. This means that you will have to beat EVERY boss as Ms. Chalice (tedious) for a single check. You can talk to the Cactus Girl to know which bosses you need to defeat still.
25
0
0
Items

Extra Coins

Set extra coins in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Max Health Upgrades

Set number of max health upgrades in the pool. NOTE: Health cannot be any higher than 9, so health charms would be less useful at higher health amounts.
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Minimum Filler Items

Set the minimum amount of filler items that should exist in this world. NOTE: If there are not enough locations, some coins will be compressed into packs of 2 or 3 to make space.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0
Misc

DuckLock PlatDrop

Allow the dropping-down-platforms-without-duck-by-using-aim-lock exploit. This option re-enables that bug that the mod had before alpha02. This "feature" is purely client-side and does not affect logic.
25
0
0
Item Weights

Extra Health Weight

Set Extra Health weight. Higher weight means it will more likely appear compared to other filler items. Set to 0 to disable this item.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Super Recharge Weight

Set Super Recharge weight. Higher weight means it will more likely appear compared to other filler items. Set to 0 to disable this item.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.