Celeste (Open World)

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

How many deaths it takes to send a DeathLink
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0

Trap Link

Whether your received traps are linked to other players You will also receive any linked traps from other players with Trap Link enabled, if you have a weight above "none" set for that trap
25
0
0
Goal Options

Goal Area

What Area must be cleared to gain access to the Epilogue and complete the game
25
0
0
0
0
0
0
0
0
0

Lock Goal Area

Determines whether your Goal Area will be locked until you receive your required Strawberries, or only the Epilogue
0
25
0

Goal Area Checkpointsanity

Determines whether the Checkpoints in your Goal Area will be shuffled into the item pool (if Checkpointsanity is active)
25
0
0

Total Strawberries

Maximum number of how many Strawberries can exist
This is a range option.

Accepted values:
Normal range: 0 - 202
0
25
0
0
0
0
0

Strawberries Required Percentage

Percentage of existing Strawberries you must receive to access your Goal Area (if Lock Goal Area is active) and the Epilogue
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Location Options

Checkpointsanity

Determines whether Checkpoints will be shuffled into the item pool
25
0
0

Binosanity

Determines whether using Binoculars sends location checks
25
0
0

Keysanity

Determines whether individual Keys are shuffled into the item pool
25
0
0

Gemsanity

Determines whether Summit Gems are shuffled into the item pool
25
0
0

Carsanity

Determines whether riding on cars grants location checks
25
0
0

Roomsanity

Determines whether entering individual rooms sends location checks
25
0
0

Include Goldens

Determines whether collecting Golden Strawberries sends location checks
25
0
0

Include Core

Determines whether Chapter 8 - Core Levels will be included
25
0
0

Include Farewell

Determines how much of Chapter 9 - Farewell Level will be included
25
0
0
0

Include B-Sides

Determines whether the B-Side Levels will be included
25
0
0

Include C-Sides

Determines whether the C-Side Levels will be included
25
0
0
Junk and Traps

Junk Fill Percentage

Replace a percentage of non-required Strawberries in the item pool with junk items
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Expiration Action

The type of action which causes traps to wear off
0
25
0
0

Trap Expiration Amount

The amount of the selected Trap Expiration Action that must occur for the trap to wear off
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Bald Trap Weight

Likelihood of receiving a trap which makes Maddy bald
0
0
25
0
0

Literature Trap Weight

Likelihood of a receiving a trap which causes the player to read literature
0
0
25
0
0

Stun Trap Weight

Likelihood of a receiving a trap which briefly stuns Maddy
0
0
25
0
0

Invisible Trap Weight

Likelihood of a receiving a trap which turns Maddy invisible
0
0
25
0
0

Fast Trap Weight

Likelihood of a receiving a trap which increases the game speed
0
0
25
0
0

Slow Trap Weight

Likelihood of a receiving a trap which decreases the game speed
0
0
25
0
0

Ice Trap Weight

Likelihood of a receiving a trap which causes the level to become slippery
0
0
25
0
0

Reverse Trap Weight

Likelihood of a receiving a trap which causes the controls to be reversed
0
0
25
0
0

Screen Flip Trap Weight

Likelihood of a receiving a trap which causes the screen to be flipped
0
0
25
0
0

Laughter Trap Weight

Likelihood of a receiving a trap which causes Maddy to laugh uncontrollably
0
0
25
0
0

Hiccup Trap Weight

Likelihood of a receiving a trap which causes Maddy to hiccup uncontrollably
0
0
25
0
0

Zoom Trap Weight

Likelihood of a receiving a trap which causes the camera to focus on Maddy
0
0
25
0
0
Aesthetic Options

Music Shuffle

Music shuffle type None: No Music is shuffled Consistent: Each music track is consistently shuffled throughout the game Singularity: The entire game uses one song for levels
25
0
0
0

Require Cassettes

Determines whether you must receive a level's Cassette Item to hear that level's music
25
0
0

Madeline Hair Length

How long Madeline's hair is
0
0
25
0
0
0
0

Madeline One Dash Hair Color

What color Madeline's hair is when she has one dash The `any_color` option will choose a fully random color A custom color entry may be supplied as a 6-character RGB hex color code e.g. F542C8
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Madeline Two Dash Hair Color

What color Madeline's hair is when she has two dashes The `any_color` option will choose a fully random color A custom color entry may be supplied as a 6-character RGB hex color code e.g. F542C8
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Madeline No Dash Hair Color

What color Madeline's hair is when she has no dashes The `any_color` option will choose a fully random color A custom color entry may be supplied as a 6-character RGB hex color code e.g. F542C8
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Madeline Feather Hair Color

What color Madeline's hair is when she has a feather The `any_color` option will choose a fully random color A custom color entry may be supplied as a 6-character RGB hex color code e.g. F542C8
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.