Castlevania: Dawn of Sorrow

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Goal Options

Goal

The goal for your game. Throne Room: Get to the Throne Room and defeat Menace there. Abyss: Open the path to the Mine of Judgment, then defeat Menace in the Abyss. Abyss Plus: Defeat Aguni at the throne room, then open the path to the Mine of Judgment and defeat Menace in the Abyss.
25
0
0
0

Soma Replaces Menace

Replaces Menace with Soma-Dracula
25
0
0
Soul Settings

soul_randomizer

Randomizes Enemy souls. Disabled: Enemy souls are unchanged. Shuffled: Enemy souls will be shuffled amongst each other. Souls that unlock things are unchanged. Soulsanity: Enemy soul drops can be anything, even important items or non-souls. You can change the expected soul rarity with Soulsanity level.
25
0
0
0

soulsanity_level

The maximum tier of soul rarity that have Locations on them. Rare souls always expect you to have the Soul Eater Ring.
25
0
0
0

Guranteed Souls

The specified Souls will be guaranteed to have at least one copy in the item pool. Unspecified souls can still be randomly selected from the soul pool. You can also use Common, Uncommon, or Rare to add all souls of that rarity.

Soul Drop Percentage

Percentage applied to an enemy's base chance of dropping their soul.
This is a range option.

Accepted values:
Normal range: 50 - 500

The following values have special meanings, and may fall outside the normal range.
  • 50: Half
  • 100: Normal
  • 200: Double
  • 300: Triple
0
25
0
0
0
0
0
Item Options

starting_weapon

The weapon you start the game with. Random Base: Start with a random base-level weapon Random Any: Start with any random weapon You can also choose to start with any specific weapon.
Custom values are also allowed for this option. To create one, enter it into the input box below.
0
0
0

Early Seal 1

Places Magic Seal 1 early in your own game to prevent getting stuck early.
25
0
0

Shop Randomizer

Randomizes Hammer's shop items.
25
0
0
Weapon Synth Settings

Shuffle Synthesis Souls

Randomizes which souls are required for Synthesis crafting.
25
0
0
World Settings

Random Starting Warp Room

Randomizes which Warp Room is unlocked by default.
25
0
0

Open Drawbridge

If enabled, the drawbridge in Lost Village will start open instead of closed.
25
0
0

Soul Wall Randomizer

Randomizes which souls are needed to break the red Soul Barriers.
25
0
0
Enemy Settings

Drop Shuffle

Randomizes items dropped by enemies
25
0
0

Experience Percentage

What percentage of EXP enemies give you. This is a percent of their original EXP amount.
This is a range option.

Accepted values:
Normal range: 50 - 500

The following values have special meanings, and may fall outside the normal range.
  • 50: Half
  • 100: Normal
  • 200: Double
  • 400: Quadruple
0
25
0
0
0
0
0
Quality of Life

Remove Money Gates

Removes the gates that require you to own a specific amount of money.
0
25
0

No Drawing Seals

Removes the requirement to draw Magic Seals to defeat bosses.
25
0
0

Reveal Map

Start with the entire map visible.
0
25
0

Reveal Hidden Walls

Automatically destroys/reveals all breakable walls
25
0
0

Fix Luck

Fixes how the Luck stat is applied. With the fix applied, each point of luck gives +0.1% to any drop. Without the fix, each point of luck is +0.04% for souls, 0.25% for items.
0
25
0

Boost Speed

Increases Soma's base walking speed by 33%
25
0
0

One-Screen Mode

Allows the entire game to be played with only the bottom screen. Press Select to view the map.
25
0
0

Free Bat

Removes Bat Company's MP cost
25
0
0
Music Randomizer

Area Music Randomizer

Randomizes area music.
25
0
0

Boss Music Randomizer

Randomizes boss music.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.