Candy Box 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Plando Items

Generic items plando.
This option cannot be modified here. Please edit your .yaml file manually.

Quest Randomisation

Determine logic for quest randomisation Off - Do not randomise quests Quests Only, Except X Potion Quest - Randomise every quest, except for the X Potion Quest Quests Only - Rendomise every quest Quests and Rooms Separate - Randomise every quest and every room Everything - Randomise every quest and room together
25
0
0
0
0
0

Candy Drop Multiplier

The number of candies dropped in quests will be multiplied by this number.
This is a range option.

Accepted values:
Normal range: 1 - 100
25
0
0
0
0
0

Teapot Boss HP

The teapot boss's total HP.
This is a range option.

Accepted values:
Normal range: 1000 - 10000000
0
25
0
0
0
0
0

Randomise HP Bar

Whether the HP Bar must be an item found elsewhere
0
25
0

Brew X Potions

Determine whether you can brew more than one X potion at a time One at a time - You can only brew one X potion at a time Simultaneously - You can brew multiple X potions at a time, provided you have enough resources to brew them all at once.
25
0
0

Enable The Computer

Whether to enable The Computer. Once you have cleared the game, The Computer can be used to cheat items.
25
0
0

Create Hints

Do you want to create hints when you first enter a shop?
0
25
0
Inventory Customisation

Starting Weapon

Select the weapon that you will start the game with. Progressive Weapons will give you the next weapon in the sequence each time you get it.
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Progressive Jump

Obtain the Pogo Stick, the Desert Bird Feather and the Rocket Boots in that order
0
25
0

Spells

Select how spells will be itemised Individual Grimoires - The item pool will be filled with Beginner's Grimoire, Advanced Grimoire and Black Magic Grimoire Progressive Grimoires - The item pool will have three Progressive Grimoires Individual Spells - The item pool will contain each spell individually. Buying the Beginner's Grimoire will send three checks. Obtaining the other grimoires will send two checks.
25
0
0
0

Pains au Chocolat Count

The number of available Pains au Chocolat.
This is a range option.

Accepted values:
Normal range: 5 - 10
0
25
0
0
0
0
0
Multipliers

Candy Production Multiplier

The number of candies generated per second will be multiplied by this number.
This is a range option.

Accepted values:
Normal range: 1 - 100
25
0
0
0
0
0

Lollipop Production Multiplier

The number of lollipops generated per second will be multiplied by this number.
This is a range option.

Accepted values:
Normal range: 1 - 100
25
0
0
0
0
0
Item Pricing

Candy Merchant's Hat Price (x1000)

The price (in thousands of candies) required to buy the Candy Merchant's Hat.
This is a range option.

Accepted values:
Normal range: 10 - 1000000
0
25
0
0
0
0
0

Sorceress' Hat Price (x1000)

The price (in thousands of lollipops) required to buy the Sorceress' Hat.
This is a range option.

Accepted values:
Normal range: 10 - 1000000
0
25
0
0
0
0
0
Inter-game Features

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Energy Link

Allow sending energy to other worlds. Candy and lollipops can be converted to energy. 25% of the energy is lost in the transfer.
25
0
0

Gifting

Do you want to enable gifting items to and from other Archipelago slots? Items can only be sent to games that also support gifting
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.