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Candy Box 2 Guide

Candy Box 2

What is this game?

Candy Box 2 is a text based RPG that runs in all modern browsers. You can play the original game (without Archipelago support) at https://candybox2.github.io

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

What does randomization do to this game?

By default, items are shuffled. Quests and entrances may also, depending on your settings, be shuffled to different locations.

What items and locations get shuffled?

Anything that lands in your inventory and any single-shot action that gives you candies, lollipops or chocolates are randomized. Additionally, the world map must progressively be unlocked.

Which items can be in another player's world?

Any of the items which can be shuffled my end up in another player's world.

What does another world's item look like in Candy Box 2?

When the player receives an item, what happens?

When the player receives an item, they will receive an Archipelago Update notification telling them about the item that they have received.

What is the goal of this game when randomized?

To win, you must open the locked candy box. This involves finding the castle tower, obtaining the P, L, A and Y stones, as well as the Locked Candy Box, and inserting the stones in order to find the talking candy.

EnergyLink is an energy storage supported by certain games that is shared across all worlds in a multiworld. In Candy Box 2, if enabled in the player options, the Share House (the first house in the village) will be unlocked, and you will be able to visit the Energy Room. There, you can convert candies and lollipops to and from energy.

Depositing candies and lollipops into the EnergyLink system comes with a 25% efficiency penalty. You can check how much energy is in the EnergyLink system by visiting the Energy Room, where the total amount of energy available in the EnergyLink system will be shown.

How does gifting work with this game?