Brotato

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Wins Required

The number of runs you need to win to complete your goal. Each win must be done with a different character.
This is a range option.

Accepted values:
Normal range: 1 - 62
0
25
0
0
0
0
0

Number of Included Characters

The total number of characters in the world. The characters will be randomly selected from the valid characters determined by the "Include Characters" options. The actual number of characters may be less if there are not enough included characters in the options.
This is a range option.

Accepted values:
Normal range: 1 - 62
0
25
0
0
0
0
0

Number of Starting Characters

The number of random characters to start with. This is ignored if "Starting Characters" is set to any of the "Default <x>" options, and is clamped to the maximum number of characters in the enabled DLCs.
This is a range option.

Accepted values:
Normal range: 1 - 62
0
25
0
0
0
0
0

Starting Characters

Determines your set of starting characters. Characters omitted from "Include Characters" will not be included regardless of this option. If a DLC option is chosen but the DLC is not enabled, an error will be raised during generation. * Default All: Start with the default characters from the base game and all enabled DLCs. * Random All: Start with random characters chosen from the base game and all enabled DLCs. * Default Base Game: Start with Well Rounded, Brawler, Crazy, Ranger and Mage. * Random Base Game: Start with random characters from the base game only. * Default Abyssal Terrors: Start with Sailor, Curious, Builder, Captain, and Creature. * Random Abyssal Terrors: Start with random characters from the Abyssal Terrors DLC.
25
0
0
0
0
0
0

Include Base Game Characters

Which base game characters to include for checks. Characters not listed here will not be available to play. There will be no item to unlock them, and there will be no run or wave complete checks associated with them.

Waves Per Check

How many waves to win to receive a check. 1 means every wave is a check, 2 means every other wave, etc.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Gold Reward Mode

Chooses how gold rewards are given. #. One Time: Gold items are only given once, in either the current run or the next run after receiving the item. #. All Every Time: The total amount of gold received is given to the player at the start of every run. Since gold is a filler item, this can lead to the game being "won" very easily early on in larger multiworlds.
25
0
0

XP Reward Mode

Chooses how XP rewards are given. #. One Time: XP items are only given once, in either the current run or the next run after receiving the item. #. All Every Time: The total amount of XP received is given to the player at the start of every run.
25
0
0

Enable Enemy XP

Sets enemies will give XP or not. If disabled, enemies will not give XP. The only XP will be from XP items in the multiworld. Upgrades will be from leveling up and upgrade items received.
25
0
0
Loot Crates

Spawn Normal Loot Crates

Sets whether loot crates can still spawn when connected to a multiworld. If off, then the only consumables that spawn will be the health items and the Archipelago drop item. No regular or legendary loot crates will spawn. If on, then loot crates will still spawn when there are no available Archipelago drops. See 'Loot Crate Groups' for details.
25
0
0

Loot Crate Locations

Replaces the in-game loot crate drops with an Archipelago item which must be picked up to generate a check. How the drops are made available and how many are needed to make a check are controlled by the next two settings.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Crate Pickup Step

The number of common loot crates which need to be picked up to count as a check. 1 means every crate is a check, 2 means every other crate, etc.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0
0

Loot Crate Groups

The number of groups to separate loot crate locations into. Once you check all the locations in a group, the randomizer will not drop more loot crate Archipelago items until you win more runs. The number of loot crate locations will be evenly split among the groups, and the groups will be evenly spread out over the number of wins you choose. Set to 1 to make all loot crate locations available from the start.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0

Legendary Loot Crate Locations

Replaces the in-game legendary loot crate drops with an Archipelago item which must be picked up to generate a check. How the drops are made available and how many are needed to make a check are controlled by the next two settings.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Legendary Loot Crate Pickup Step

The number of legendary loot crates which need to be picked up to count as a check. 1 means every crate is a check, 2 means every other crate, etc.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0

Legendary Loot Crate Groups

The number of groups to separate legendary loot crate locations into. Once you check all the locations in a group, the randomizer will not drop more legendary loot crate Archipelago items until you win more runs. The number of loot crate locations will be evenly split among the groups, and the groups will be evenly spread out over the number of wins you choose. Set to 1 to make all legendary loot crate locations available from the start.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0
Shop Slots

Starting Shop Slots

How many slot the shop begins with. Missing slots are added as items.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Starting Shop Lock Buttons

Add the "Lock" buttons in the shop as items. Missing buttons will be disabled until they are received as items. The button and shop slot are different items, so it's possible to receive the button without the shop. * All: Start with all lock buttons enabled (vanilla behavior). * None: Start with no lock buttons enabled at start. * Match shop slots: Start with the same number of lock buttons as shop slots. * Custom: Choose the number to start with using "Number of Lock Buttons".
0
0
25
0
0

Number of Lock Buttons

The number of "Lock" buttons in the shop to start with. Missing buttons will not be usable until they are received as items. The button and shop slot are different items, so it's possible to receive the button without the shop.
This is a range option.

Accepted values:
Normal range: 0 - 4
25
0
0
0
0
0
Item Weights

Common Items

The weight of Common/Tier 1/White items in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Uncommon Items

The weight of Uncommon/Tier 2/Blue items in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Rare Items

The weight of Rare/Tier 3/Purple items in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Legendary Items

The weight of Legendary/Tier 4/Red items in the pool. Note that this is for common crate drop locations only. An additional number of legendary items is also added for each legendary crate drop location.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Common Upgrades

The number of Common/Tier 1/White upgrades to include in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Uncommon Upgrades

The number of Uncommon/Tier 2/Blue upgrades to include in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Rare Upgrades

The number of Rare/Tier 3/Purple upgrades to include in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Legendary Upgrades

The number of Legendary/Tier 4/Red upgrades to include in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Gold Weight

Weight of Gold items in the item pool. The actual value of each gold item will we randomly picked from: * 10 * 25 * 50 * 100 * 200
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

XP Weight

Weight of XP items in the item pool. The actual value of each XP item will we randomly picked from: * 5 * 10 * 25 * 50 * 100 * 150
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Abyssal Terrors DLC

Enable Abyssal Terrors DLC

Enable options which require the "Abyssal Terrors" DLC. Currently, this only enables adding the checks for all the DLC characters.
25
0
0

Include Abyssal Terrors Characters

Which characters from the "Abyssal Terrors" DLC to include for checks. Characters not listed here will not be available to play. There will be no item to unlock them, and there will be no run or wave complete checks associated with them. Does nothing if "Enable Abyssal Terrors DLC" is not set.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.