Banjo-Tooie

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Logic Type

Choose your logic difficulty and difficulty of tricks you are expected to perform to reach certain areas. Please be aware that if you plan on randomizing worlds with BK Moves in the pool, you cannot use "intended" logic.
25
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0

Victory Condition

Choose the victory condition. HAG1: Unlock the HAG1 fight and defeat Gruntilda. Minigame Hunt: Clear the 14 minigames and the final Canary Mary race in Cloud Cuckcoo Land to collect Mumbo Tokens. Boss Hunt: Defeat the 8 world bosses and collect their Mumbo Tokens. Jinjo Family Rescue: Rescue Jinjo Families to collect their prized Mumbo Tokens. Wonderwing Challenge: Collect all 32 Mumbo Tokens across all boss fights, mini games, and every Jinjo family to gain access to HAG1 and Defeat Grunty. The Ultimate Banjo Tooie experience!! Token Hunt: Mumbo's Tokens are scattered around the world. Help him find them! Boss Hunt + Hag1: Combines Boss Hunt with HAG-1. HAG-1 won't open until the required amount of bosses are defeated.
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0

HAG 1 Open

HAG 1 boss fight is opened when Cauldron Keep is opened, requiring fewer Jiggies to win.
0
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0

Minigame Hunt Length

How many Mumbo Tokens are needed to clear the Minigame Hunt. Choose a value between 1 and 15.
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
0
0

Boss Hunt Length

How many Mumbo Tokens are needed to clear the Boss Hunt. Choose a value between 1 and 8.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0

Jinjo Family Rescue Length

How many Jinjo families' Mumbo Tokens are needed to clear the Jinjo family rescue. Choose a value between 1 and 9.
This is a range option.

Accepted values:
Normal range: 1 - 9
0
25
0
0
0
0

Token Hunt Length

How many Mumbo Tokens of the 15 hidden throughout the world do you need to find. Choose a value between 1 and 15.
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
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0

World Requirements

Choose how quickly the worlds open. quick: Worlds open at 1, 3, 6, 10, 15, 21, 28, 36, and 44 Jiggys normal: Worlds open at 1, 4, 8, 14, 20, 28, 36, 45, and 55 Jiggys long: Worlds open at 1, 8, 16, 25, 34, 43, 52, 61, and 70 Jiggys custom: You pick when worlds open
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0

Custom World Cost List

Enter a list of jiggy requirements you want for each world unlock. Max values of each world are: 1,20,30,40,50,60,70,80,90. This option only functions if the World Requirements option is set to custom.
This option allows custom values only. Please enter your desired values below.
25

Randomize Banjo-Tooie Movelist

Jamjars' & Roysten's Movelist are randomized.
0
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0

Jamjars' Silo Costs

Change how many notes it takes to use Jamjars' move silos. Requires the Banjo-Tooie move list to be randomized.
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0

Randomize Banjo-Kazooie Movelist

Banjo-Kazooie's Movelist are randomized. Mcjiggy Special - Talon Trot and Tall Jump are removed from the pool.
25
0
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0

Egg Behaviour

Change the way Eggs work. Randomize Moves and Randomize BK Moves are required.
25
0
0
0
0

Progressive Beak Buster

Beak Buster to Bill Drill. Randomize Moves and Randomize BK Moves are required.
25
0
0

Progressive Kazooie Shoes

Stilt Stride to Turbo Trainers to Spring Boots to Claw Climber Boots. Randomize Moves and Randomize BK Moves are required.
25
0
0

Progressive Water Training

Basic: Dive to Double Air to Faster Swimming. Advanced: Dive to Sub Aqua Aiming to Talon Torpedo to Double Air to Faster Swimming. Randomize Moves and Randomize BK Moves are required.
25
0
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0

Progressive Flight

Flight Pad to Beak Bomb to Airborne Egg Aim. Randomize Moves and Randomize BK Moves are required.
25
0
0

Progressive Egg Aim

Basic: Third Person Egg Shooting to Egg Aim. Advanced: Third Person Egg Shooting to Amaze-O-Gaze to Egg Aim to Breegull Blaster. Randomize Moves and Randomize BK Moves are required.
25
0
0
0

Progressive Bash Attack

Ground Rat-a-tat Rap to Breegull Bash. Randomize Stop N Swap and Randomize BK Moves are required
25
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0

Randomize Note Nests

Note Nests are randomized.
25
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0

Randomize Treble Clefs

Treble Clefs are randomized.
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Add additional Treble Clefs (20 notes) Amount

Convert some 5 notes into Treble Clefs (20 notes). How many notes do you want converted? Be aware that 1 Treble Clef removes four 5 notes and adds three additional Big-O-Pants. Randomize Notes is required.
This is a range option.

Accepted values:
Normal range: 0 - 21
25
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0
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0

Bass Clefs (10 notes) Amount

Convert some 5 notes into Bass Clefs (10 notes). How many notes do you want converted? Be aware that 1 Bass Clef removes two 5 notes and adds an additional Big-O-Pants. Randomize Notes is required.
This is a range option.

Accepted values:
Normal range: 0 - 30
25
0
0
0
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0

Randomize Jinjos

Jinjos have fled to other worlds. Other players need to return them home.
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0

Randomize Doubloons

Jolly Roger's Doubloons are randomized.
25
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0

Randomize Cheato Pages

Cheato pages are randomized.
0
25
0

Cheato Rewards

Cheato rewards you with a cheat and an additional randomized reward. Cheato Pages are set to progression when this setting is enabled.
0
25
0

Randomize Honeycombs

Honeycombs are randomized.
0
25
0

Honey B Rewards

Honey B gives you health and an additional randomized reward.
0
25
0

Randomize Glowbos

Glowbos are randomized.
0
25
0

Randomize Stop n Swap

Mystery Eggs, their rewards, and the Ice Key are scattered across the MultiWorld.
25
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0

Baby T-Rex Roar

Baby T-Rex's Roar is lost across the MultiWorld. Other players need to help him learn to ROAR!
25
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0

Nestsanity

Eggs and feather nests give checks when you collect them for the first time. They behave as regular egg nests after they have been collected.
25
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0

Randomize Signposts

Signposts give items when read.
25
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0

Replace Extra Jiggies with filler

Jiggies over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps. If turned off, you are guranteed exactly 90 jiggies. You can control how likely extra jiggies show up as fillers by extra_jiggies_weight.
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0

Replace Extra Notes with filler

Notes over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps. If turned off, you are guranteed exactly 900 notes in total. You can control how likely extra notes show up as fillers by extra_notes_weight.
0
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0

Extra Jiggies Weight

The weight of Jiggies in the filler pool. Requires replace_extra_jiggies. You are guarenteed enough jigges to open all levels. These are extra.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
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0

Extra 5 Notes Weight

The weight of 5 pack notes in the filler pool. Requires randomize_notes and replace_extra_notes. You are guarenteed enough notes to open all jamjars silos. These are extra.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Extra Doubloons Weight

The weight of extra doubloons in the filler pool. Requires randomize_doubloons. You are guarenteed the original 30 doubloons. These are extra.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
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0

Egg Nests Weight

The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
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0

Feather Nests Weight

The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Big-O-Pants Weight

The weight of Big-O-Pants (nothing) in the filler pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Golden Eggs Weight

The weight of Golden Eggs in the filler pool. You are forced to use Golden Eggs for a minute upon receiving the trap. Requires Max Traps to be nonzero to have an effect
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trip Trap Weight

The weight of Trip Traps in the filler pool. You trip upon receiving the trap. Requires Max Traps to be nonzero to have an effect
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Slip Trap Weight

The weight of Slip Traps in the filler pool. You slip upon receiving the trap. Requires Max Traps to be nonzero to have an effect
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Transform Trap Weight

The weight of Transform Traps in the filler pool. A transformation animation upon receiving the trap. Requires Max Traps to be nonzero to have an effect
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Squish Trap Weight

The weight of Squish Traps in the filler pool. Stomponadon attempts to squish you upon receiving the trap. Requires Max Traps to be nonzero to have an effect
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
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0

Tip Trap Weight

The weight of Tip Traps in the filler pool. You receive a random textbox upon receiving the trap. Requires Max Traps to be nonzero to have an effect
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
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0

Max Traps

The maximum possible amount of traps that replace fillers in the pool. Notice that the real number of traps is limited by the number of fillers in the pool, which varies depending on your settings.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 15: Light
  • 30: Moderate
  • 70: Mayhem
  • 99999: Unlimited
25
0
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0

Randomize Train Station Switches

Train Stations are randomized.
25
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0

Chuffy as a Randomized AP Item

Chuffy is randomized. Once received, you can call Chuffy at any unlocked station without defeating Old King Coal.
25
0
0

Randomize Warp Pads

Warp Pads give checks when tagging them. They can only be used once you receive the corresponding item to use a warp pad.
25
0
0

Randomize Silos

Overworld silos give checks when tagging them. They can only be used once you receive the corresponding item to use a silo.
25
0
0

Open Silos

Choose how many overworld silos are pre-opened. If you have Randomized Worlds, pre-opened silos are guaranteed to lead to the first world. If you enabled Randomized Worlds with BK Moves randomized, you must have at least 2 silos opened.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
0

King Jingaling Jiggy

King Jingaling will always have a Jiggy for you.
0
25
0

Skip Puzzles

Open world entrances without having to go to Jiggywiggy.
0
25
0

Randomize Worlds

Worlds will open in a randomized order. Randomized Moves and Skip Puzzles required.
25
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0

Randomize World Entrances

World Entrances will warp you to a different world. This does not affect Chuffy.
25
0
0

Open Backdoors

Opens many one-way switches on game start, allowing for more backdoor access to levels. The following gates are preopened: MT -> TDL, MT -> HFP, GGM -> WW, WW -> TDL. For MT -> TDL, only the gate accessed from TDL's side is opened. For GGM -> WW, the boulders are still intact. The bridge from HFP's entrance is pre-moved to allow secondary access to Cliff Top. George is pre-dropped to make HFP -> JRL more accessible.
25
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0

Extra Cheats

Extra cheats will be added to the "CHEATS" sub-menu: NESTKING - Infinite eggs/feathers. HONEYKING - Infinite health/air. SUPERBANJO - Gotta go fast! SUPERBADDY - They gotta go fast!
25
0
0

Easy Canary

Makes Canary Mary Races much easier.
0
25
0

Speed Up Minigames

Start 3-round minigames at Round 3.
0
25
0

Tower of Tragedy Quiz

Choose whether to play the full quiz, start at round 3, or skip it.
0
25
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0

Skip Klungo

Make it so you can skip Klungo 1 and 2.
25
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0

Signpost Hints

Choose how many signpost give a hint when read.
This is a range option.

Accepted values:
Normal range: 0 - 61
25
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0
0
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0

Signpost Move Hints

Choose how many signposts, out of the signposts that contain a hint, will hint for one of your moves. The rest of the hints will hint slow locations. Silos and BT moves will not be hinted if randomize_bt_moves is not enabled.
This is a range option.

Accepted values:
Normal range: 0 - 61
0
25
0
0
0
0
0

Add Signpost Hints to Hints

Choose if a signpost hint is added to the Archipelago hints upon reading the hint. Due to a limitation, only your own locations will be added as hints; your items in other people worlds won't be hinted. Never: signpost hints are never added Progression: hints are added only if the hinted location has a progression item. Always: hints are always added. This option only has an effect if signpost hints are enabled.
0
25
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0

Hint Clarity

Choose how clear hints are. Cryptic: hints will only tell you how good the item is. Clear: hints will tell you what the item is.
0
25
0

Dialog Character

Change the character that announces your obtained moves, worlds, etc.
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.