Balatro

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Goal for this playthrough Beat Decks: Win with the specified amount of Decks Unlock Jokers: Unlock the specified amount of Jokers Beat Ante: Beat the specified Ante (can be higher than 8) Beat Decks on Stake: Win with the specified amount of Decks on the specified Stake (or harder) Win with Jokers on Stake: Win with the specified amount of Jokers on the specified Stake (or harder) Unique Wins: Win with the specified amount of unique combinations of Decks and Stakes
25
0
0
0
0
0
0

Required ante to beat

If your goal is 'beat ante,' specify the ante you need to beat. If your goal isn't 'beat ante', you can ignore this setting.
This is a range option.

Accepted values:
Normal range: 1 - 38
0
25
0
0
0
0
0

Required decks to win

If your goal is 'beat Decks' or 'beat decks on stake', specify the number of wins you need to beat. If your goal isn't "beat decks" or "beat decks on stake", you can ignore this setting
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
0
0

Required unique deck wins for goal

If your goal is 'beat unique decks', specify the number of unique decks you need to beat This setting can be ignored if your goal isn't "beat unique decks
This is a range option.

Accepted values:
Normal range: 1 - 120
0
25
0
0
0
0
0

Required jokers to win

Number of jokers you need to collect to win. If your goal isn't 'unlock jokers' or 'Win with jokers on stake', this setting can be ignored.
This is a range option.

Accepted values:
Normal range: 1 - 150
0
25
0
0
0
0
0

Required Stake for goal

The required stake for your goal. If no stake is specified or the stake specified is not in the playable stakes it will default to the highest playable one. If your goal isn't 'Win with jokers on stake' or 'beat decks on stake', this setting can be ignored.

Playable Decks Mode

Choose how the playable decks are determined: all: All decks will be playable. choose: Select specific decks to be playable from the options below. number: Specify how many randomly selected decks will be playable.
25
0
0
0

Include selection of playable decks

Select which decks will be playable in the game. This option is only considered if Playable Decks is set to choose.

Include number of playable decks

Specify how many randomly selected decks will be playable. This option is only considered if playable Decks is set to number.
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
0
0

Stake Unlock Mode

Decide how stakes are handled by the Randomizer. unlocked: all stakes are unlocked from the start vanilla: stakes are progressively unlocked (by beating the previous stake) and in the same order as in the base game linear: stakes are progressively unlocked (by beating the previous stake) but in a random order stake_as_item: stakes can be found as items and unlock the stake for every deck stake_as_item_per_deck: stakes can be found as items but only unlock it for a specific deck
0
25
0
0
0
0

Playable Stakes Mode

Choose how the playable stakes are determined. all: All stakes will be playable. choose: Select specific stakes to be playable from the options below. number: Specify how many randomly selected stakes will be playable.
0
25
0
0

Include Stakes to have important Locations

Select specific stakes to be playable. Example: ['White Stake','Red Stake','Gold Stake'] This will make those stakes playable and remove the other ones from the game. (Also make sure to capitalize the first letters, it's case sensitive.) This option is only considered if playable Stakes is set to choose.

Include number of playable stakes

Specify how many randomly selected stakes will be playable. This option is only considered if playable Stakes is set to number.
This is a range option.

Accepted values:
Normal range: 1 - 8
0
25
0
0
0
0
0

Joker Bundles

Rather than handling each joker as an individual item, you can group them into bundles for quicker progress and fewer items to manage in the world. When enabled, all 150 jokers will be placed into randomly generated bundles. You can also specify the size of these joker bundles
25
0
0

Joker Bundle Size

Specify the size of Joker Bundles.
This is a range option.

Accepted values:
Normal range: 5 - 30
0
25
0
0
0
0
0

remove_or_debuff_jokers

Choose whether locked jokers should be completely removed or appear in a debuffed state. Set this to true to remove them entirely, or set it to false to have them appear debuffed.
25
0
0

Tarot Bundle

Instead of making every tarot card an individual item, you have the option to put them all in one bundle, that gets placed in the world. There is also the possibility to make custom bundles (not recommended).
25
0
0
0

Custom Tarot Bundles

Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to include every tarot, otherwise it won't work (there is no proper check for this so PLEASE double or triple check yourself). If you have Number of AP consumable items set to greater than 1 you also must include the "Archipelago Tarot". Here is a list of all Tarot cards https://balatrogame.fandom.com/wiki/Tarot_Cards. The Syntax of this is the following: ['The Fool;The Magician;The High Priestess;The Empress;The Emperor', ...] where the bundles are separated by the commas. Make sure to use the right symbols.
This option cannot be modified here. Please edit your .yaml file manually.

Planet Bundle

Instead of making every planet card an individual item, you have the option to put them all in one bundle, that gets placed in the world. There is also the possibility to make custom bundles (not recommended).
25
0
0
0

Custom Planet Bundles

Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to include every planet, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also must include the "Archipelago Belt". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Planet_Cards. For the Syntax refer to Custom Tarot Bundles, it's the same here.
This option cannot be modified here. Please edit your .yaml file manually.

Spectral Bundle

Instead of making every spectral card an individual item, you have the option to put them all in one bundle, that gets placed in the world. There is also the possibility to make custom bundles (not recommended).
25
0
0
0

Custom Spectral Bundles

Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to include every spectral, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also must include the "Archipelago Spectral". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Spectral_Cards. For the Syntax refer to Custom Tarot Bundles, it's the same here.
This option cannot be modified here. Please edit your .yaml file manually.

remove_or_debuff_consumables

Choose whether locked consumables should be completely removed or appear in a debuffed state. Set this to true to remove them entirely, or set it to false to have them appear debuffed.
25
0
0

Number of starting decks

Number of random decks you want to start with.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0

Set jokers as filler

Which Jokers are supposed to be filler (every Joker not in this list will be considered a progressive item) Be careful with this option if your goal is "Unlock Jokers" Valid Jokers: "Abstract Joker" "Acrobat" "Ancient Joker" "....." for a full list go to https://balatrogame.fandom.com/wiki/Category:Jokers Example: ['Abstract Joker', 'Acrobat', 'Ancient Joker']

Number of AP consumable items

Number of items that can be received by redeeming an AP planet, tarot or spectral card
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Permanent filler amount

The amount of permanent filler items (like "+1 Hand Size") that is going to be generated. If you set this option to 3 for example it's going to fill the world with 3 "+1 Hand Size", 3 "+1 Joker Slot", etc.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Number of AP shop Items

Number of AP Items that will be buyable as vouchers in the shop at each included Stake. So for example if you include 3 Stakes and set this option to 11, then there will be 33 findable Shop Items in your game.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0
0

Minimum Price of AP Item in shop

The minimum price for an AP Item Voucher in the shop
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0

Maximum Price of AP Item in shop

The maximum price for an AP Item in the shop
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Trap Frequency

How often traps will appear as filler items No traps: No traps will appear Low traps: 1 in 15 filler items will be traps Medium traps: 1 in 7 filler items will be traps High traps: 1 in 2 filler items will be traps Mayhem: Every filler item will be a trap
0
0
25
0
0
0

Death Link

When your run ends, everybody will die. When somebody else dies, your run will end.
25
0
0

Force Yaml

Some settings (like death link or remove_or_debuff_jokers etc) can be changed in-game after the fact. If you want to disallow this (for a race for example) set this option to true.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.