Aquaria

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Objective

**Kill the Creator:** Get to the final boss (the Creator) and beat all it's forms. **Obtain secrets and kill the Creator:** like the "Kill the Creator", but need to find all three secret memories before getting to the Creator. **Killing the four gods:**, Beat all four enemy gods ("Fallen God", "Mithalan God", "Drunian God", "Lumerean God"). **Gods and Creator:** like "Killing the four gods" but you also have to beat the creator.
25
0
0
0
0

Minibosses to beat

The number of minibosses to beat before having access to the goal. The minibosses are "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus", "Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the "Energy Statue" and "Simon Says" are not minibosses. Also note that if the objective is "killing the four enemy gods" or "Gods and creator", it might be needed to go in the abyss and bubble cave to kill "King Jellyfish God Prime" and "Mantis Shrimp Prime".
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Big bosses to beat

The number of big bosses to beat before having access to the creator (the final boss). The big bosses are "Fallen God", "Mithalan God", "Drunian God", "Lumerean God" and "The Golem". Has no effect if the objective is "killing the four gods" or "Gods and Creator".
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Turtle Randomizer

Randomize the transportation turtle. If the objective is "killing the four gods" or "Gods and Creator", the abyss and body turtle will not be randomized.
0
0
25
0

Early Energy form

Force the Energy form to be in a location early in the multiworld (or directly in your world if Early and Local is selected).
0
25
0
0

Early Bind song

Force the Bind song to be in a location early in the multiworld (or directly in your world if Early and Local is selected).
0
25
0
0

Light needed to get to dark places

Make sure that the sun form or the dumbo pet can be acquired before getting to dark places. Be aware that navigating in dark places without light is extremely difficult. You can also force the sun form to be accessible by using the "sun form" option.
0
25
0
0

Bind song needed to get sing bulbs under rocks

Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
0
25
0

Unconfine Home Waters Area

Open the way out of the Home Waters area so that Naija can go to open water and beyond without the bind song. **Via energy door:** Open the energy door between the home waters and the open waters **Via transturtle:** Remove the rock blocking the home water transturtle. Note that if you turn this option off, it is recommended to turn on the Early Energy form and Early Bind Song options.
25
0
0
0
0

Randomize Ingredients

Select if the simple ingredients (that do not have a recipe) should be randomized. If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
25
0
0
0

Dish Randomizer

Randomize the drop of Dishes (Ingredients with recipe).
25
0
0

Translate Aquarian

Translate the Aquarian scripture in the game into English.
25
0
0

Skip Naija's first vision

Skip the first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies.
25
0
0

Hide the goal's requirements

Hide the goal's requirements from the help page so that you don't know what is needed to goal. Note that when you get to the final boss door (or you beat the last gods when the "Killing the four gods" is selected) you can then see the requirements in the help page.
25
0
0

Infinite Hot Soup

As soon as a "hot soup" is received, the user will never run out of this dish. This option is recommended if using Ingredient randomization since "hot soup" ingredients may become hard to get and the "hot soup" is necessary to get to some locations.
0
25
0

Open the body tongue

Remove the body tongue making the body accessible without going in the sunken city
25
0
0

Maximum ingredient amount

The maximum number of the same ingredients that can be stacked on the ingredient inventory.
This is a range option.

Accepted values:
Normal range: 2 - 20
0
25
0
0
0
0
0

Skip final boss third form

The Final boss third form (the hide and seek form) can be easy and quite long. So, this option can be used to skip this form. Note that you will still need to deliver the final blow to the 3rd form in order to activate the 4th form animation.
25
0
0

Save heal Naija

When you save, Naija is healed back to full health. If disabled, saving won't heal Naija. Note that Naija can still heal by sleeping in some beds in the game (including in her home).
0
25
0

Throne as a location

If enabled, sitting on the Mithalas City Castle throne (with the seal on it) will be a location and opening the door to the Mithalas Cathedral will be an item.
25
0
0

No progression in hard or hidden locations

Make sure that there are no progression items at hard-to-reach or hard-to-find locations. Those locations are very High locations (that need beast form, soup and skill to get), every location in the bubble cave, locations where need you to cross a false wall without any indication, the Arnassi race, bosses and minibosses. Useful for those that want a more casual run.
25
0
0

No progression in Simon says area

Make sure that there are no progression items in the says area.
25
0
0

No progression in Kelp Forest

Make sure that there are no progression items in Kelp Forest (excluding Simon says area). Can be useful to get smaller runs.
25
0
0

No progression in the Veil

Make sure that there are no progression items in the Veil. Can be useful to get smaller runs.
25
0
0

No progression in Mithalas

Make sure that there are no progression items in the Mithalas (city, castle and cathedral). Can be useful to get smaller runs.
25
0
0

No progression in the Energy Temple

Make sure that there are no progression items in the Energy Temple. Can be useful to get smaller runs.
25
0
0

No progression in Arnassi Ruins

Make sure that there are no progression items in the Arnassi Ruins. Can be useful to get smaller runs. Note that if the Transportation turtle are not randomize, this include Simon Says area.
25
0
0

No progression in the Frozen Veil

Make sure that there are no progression items in the Frozen Veil (including Ice Cavern and Bubble Cave). Can be useful to get smaller runs.
25
0
0

No progression in the Abyss

Make sure that there are no progression items in the Abyss. Can be useful to get smaller runs. Has no effect if the objective is "killing the four gods".
25
0
0

No progression in the Sunken City

Make sure that there are no progression items in the Sunken City. Can be useful to get smaller runs. Has no effect if the objective is "killing the four gods".
25
0
0

No progression in the Body

Make sure that there are no progression items in the Body (including the before-boss transturtle room and the boss location). Can be useful to get smaller runs. Has no effect if the objective is "killing the four gods".
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.