An Untitled Story

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Gold Orb Requirement

How many gold orbs are required for BlackCastle, and thus, to goal Must be between 0 and 10.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
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Difficulty

The difficulty the game will be set to. 0 = Simple 1 = Regular (recommended) 2 = Difficult 3 = Masterful 4 = Insanity (Masterful + one hit kill) This game can be VERY difficult, only choose a higher difficulty if you know what you're doing!
This is a range option.

Accepted values:
Normal range: 0 - 4

The following values have special meanings, and may fall outside the normal range.
  • 0: Simple
  • 1: Regular
  • 2: Difficult
  • 3: Masterful
  • 4: Insanity
0
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Arcade Behaviour

Determines the behaviour of the three arcade machines in SkyTown. OFF - The arcade machines are disabled. 3 hearts are removed from the pool PURCHASE_ONLY - The arcade machines must be purchased but you don't have to play them to get the check MUST_WIN - You must purchase the arcade machine AND get the high score to get the check. (Note the JumpBox minigame is quite difficult)
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Easy RainbowDive

Makes the RainbowDive checks easier by significantly reducing the amount of points required for each prize
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Disable All Heart Barriers

Removes all heart barriers from the world, making their checks easier by not requiring you to reach them without taking damage
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Ghost Spawn Chance (Percentage)

Percentage chance of ghosts spawning, per room. 0 is disabled, 100 means they appear every room. Note that not all rooms have ghosts enabled in the first place. Ghosts won't spawn until you find at least 1 gold orb. In vanilla on Regular, this number would be about 5, for reference. Must be between 0 and 100.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
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Special Boss Music (Percentage)

Percentage chance of using the special insanity boss music when fighting a (non-unique) boss. Purely cosmetic and has no gameplay effect. Must be between 0 and 100.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Enable Unintuitive and Unintended Logic

Adds several difficult jumps into logic. This assumes a deep knowledge of the game and ability to perform jumps that are either very precise, unintended, or unintuitive. None of these require damage boosting, as logic always assumes maximum difficulty
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Enable Return to Previous Save Logic

Adds into logic locations that require you to return to previous save after getting them, due to them putting you in a dead end without specific items. This affects three areas specifically: the two checks after the first Grotto boss (usually requiring 2 jump upgrades to leave), the check after the first boss in StoneCastle (usually requiring DiveBomb to leave), and the second half of FireCage (requiring yellow energy to get to the save)
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Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.