An Untitled Story
Where is the settings page?
The player options page for this game contains all the options you need to configure and export a config file.
What is different from the vanilla game?
- Blue orbs (abilities), hearts, gold orbs, flowers, and money bundles (from bosses and flower/RainbowDive rewards) are all randomized.
- Items from other games appear as pink orbs.
- Clearing a boss with max health will still provide the vanilla bonus money reward, but this isn't included in logic as it can be permanently missed.
- You start with the ability to teleport between save points (it is removed from the pool).
- All flower locations are immediately accessible, without completing the NightWalk gauntlet. Two abilities are now progressive: (Fire Shot -> Range Upgrade), and (Ceiling Stick -> Ceiling Slide).
- For now, the game is locked to Regular difficulty.
Credits
- Maddy Thorson, for making the game - check out MaddyMakesGames
- Mokesmoe, for allowing me to work with their standalone randomizer
- Black Silver, for developing gm-apclientpp.dll and allowing this old game to communicate with the AP servers