Against the Storm

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Recipe Shuffle

Enable production building recipe shuffle. Will maintain the number of recipes available for goods and buildings. This includes glade events as well, such as the flawless buildings! Can skip Crude Workstation and/or Makeshift Post for less frustrating seeds.
25
0
0
0
0
0

Death Link

Enable death link. Can send on villager leaving and/or death.
25
0
0
0

Blueprint Items

Blueprints are no longer drafted through Reputation like in Vanilla. Instead, they are found as items, granting them as essential blueprints. This will make the start of a multiworld quite a bit harder, but the end quite a bit easier.
25
0
0

Continue Blueprints For Reputation

Continue to offer blueprint selections as rewards for reputation, even with Blueprint Items on.
25
0
0

Seal Items

Shuffle 4 Seal related items. You will not be able to complete a stage of the Seal until receiving the relevant item.
0
25
0

Required Seal Tasks

Increase the number of tasks you need to complete at each stage of the Seal, making the final settlement MUCH harder.
This is a range option.

Accepted values:
Normal range: 1 - 3
25
0
0
0
0
0

Enable DLC

Enable DLC related locations, such as Frog resolve and Coastal Grove reputation.
25
0
0

Coastal Grove Expedition Locations

Number of locations to place in the Coastal Grove's Strider Port. Will be ignored if DLC is off.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Reputation Locations Per Biome

Set the number of locations spread between the 1st and 18th reputation in each biome. For example, a setting of 1 will put locations at the 1st, 10th, and 18th rep, while a setting of 4 will put locations at the 1st, 4th, 8th, 11th, 15th, and 18th rep. This option will be increased before generation with a warning when Blueprint Items is on to ensure enough locations.
This is a range option.

Accepted values:
Normal range: 1 - 16
0
25
0
0
0
0
0

Extra Trade Locations

Set the number of extra goods that will be chosen as trade route locations.
This is a range option.

Accepted values:
Normal range: 0 - 52
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.